376 lines
12 KiB
C++
376 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2010 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2016 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_gerbview_layer_widget.cpp
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* @brief GerbView layers manager.
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*/
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#include <fctsys.h>
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#include <common.h>
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#include <class_drawpanel.h>
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#include <macros.h>
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#include <class_gbr_layer_box_selector.h>
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#include <gerbview.h>
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#include <gerbview_frame.h>
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#include <class_gerber_file_image_list.h>
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#include <layer_widget.h>
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#include <class_gerbview_layer_widget.h>
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#include <view/view.h>
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#include <gerbview_painter.h>
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#include <gal/graphics_abstraction_layer.h>
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/*
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* Class GERBER_LAYER_WIDGET
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* is here to implement the abtract functions of LAYER_WIDGET so they
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* may be tied into the GERBVIEW_FRAME's data and so we can add a popup
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* menu which is specific to Pcbnew's needs.
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*/
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GERBER_LAYER_WIDGET::GERBER_LAYER_WIDGET( GERBVIEW_FRAME* aParent, wxWindow* aFocusOwner,
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int aPointSize ) :
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LAYER_WIDGET( aParent, aFocusOwner, aPointSize ),
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myframe( aParent )
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{
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m_alwaysShowActiveLayer = false;
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ReFillRender();
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// Update default tabs labels for GerbView
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SetLayersManagerTabsText( );
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//-----<Popup menu>-------------------------------------------------
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// handle the popup menu over the layer window.
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m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
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wxMouseEventHandler( GERBER_LAYER_WIDGET::onRightDownLayers ), NULL, this );
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// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
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// and not m_LayerScrolledWindow->Connect()
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Connect( ID_LAYER_MANAGER_START, ID_LAYER_MANAGER_END,
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wxEVT_COMMAND_MENU_SELECTED,
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wxCommandEventHandler( GERBER_LAYER_WIDGET::onPopupSelection ), NULL, this );
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}
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GERBER_FILE_IMAGE_LIST* GERBER_LAYER_WIDGET::GetImagesList()
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{
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return &GERBER_FILE_IMAGE_LIST::GetImagesList();
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}
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bool GERBER_LAYER_WIDGET::AreArbitraryColorsAllowed()
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{
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return myframe->IsGalCanvasActive();
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}
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void GERBER_LAYER_WIDGET::SetLayersManagerTabsText( )
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{
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m_notebook->SetPageText(0, _("Layer") );
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m_notebook->SetPageText(1, _("Render") );
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}
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/**
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* Function ReFillRender
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* Rebuild Render for instance after the config is read
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*/
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void GERBER_LAYER_WIDGET::ReFillRender()
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{
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ClearRenderRows();
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// Fixed "Rendering" tab rows within the LAYER_WIDGET, only the initial color
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// is changed before appending to the LAYER_WIDGET. This is an automatic variable
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// not a static variable, change the color & state after copying from code to renderRows
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// on the stack.
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LAYER_WIDGET::ROW renderRows[3] = {
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#define RR LAYER_WIDGET::ROW // Render Row abreviation to reduce source width
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// text id color tooltip checked
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RR( _( "Grid" ), LAYER_GERBVIEW_GRID, WHITE, _( "Show the (x,y) grid dots" ) ),
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RR( _( "DCodes" ), LAYER_DCODES, WHITE, _( "Show DCodes identification" ) ),
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RR( _( "Neg. Obj." ), LAYER_NEGATIVE_OBJECTS, DARKGRAY,
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_( "Show negative objects in this color" ) ),
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};
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for( unsigned row=0; row<DIM(renderRows); ++row )
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{
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if( renderRows[row].color != COLOR4D::UNSPECIFIED ) // does this row show a color?
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{
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renderRows[row].color = myframe->GetVisibleElementColor(
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( GERBVIEW_LAYER_ID )renderRows[row].id );
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}
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renderRows[row].state = myframe->IsElementVisible(
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( GERBVIEW_LAYER_ID )renderRows[row].id );
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}
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AppendRenderRows( renderRows, DIM(renderRows) );
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}
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void GERBER_LAYER_WIDGET::AddRightClickMenuItems( wxMenu& menu )
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{
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// Remember: menu text is capitalized (see our rules_for_capitalization_in_Kicad_UI.txt)
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menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_LAYERS,
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_("Show All Layers") ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_LAYERS_BUT_ACTIVE,
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_( "Hide All Layers But Active" ) ) );
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menu.Append( new wxMenuItem( &menu, ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE,
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_( "Always Hide All Layers But Active" ) ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_LAYERS,
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_( "Hide All Layers" ) ) );
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menu.AppendSeparator();
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menu.Append( new wxMenuItem( &menu, ID_SORT_GBR_LAYERS,
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_( "Sort Layers if X2 Mode" ) ) );
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}
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void GERBER_LAYER_WIDGET::onRightDownLayers( wxMouseEvent& event )
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{
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wxMenu menu;
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AddRightClickMenuItems( menu );
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PopupMenu( &menu );
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passOnFocus();
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}
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void GERBER_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event )
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{
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int rowCount;
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int menuId = event.GetId();
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bool visible = (menuId == ID_SHOW_ALL_LAYERS) ? true : false;
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long visibleLayers = 0;
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bool force_active_layer_visible;
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m_alwaysShowActiveLayer = ( menuId == ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE );
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force_active_layer_visible = ( menuId == ID_SHOW_NO_LAYERS_BUT_ACTIVE ||
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menuId == ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE );
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switch( menuId )
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{
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case ID_SHOW_ALL_LAYERS:
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case ID_SHOW_NO_LAYERS:
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case ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE:
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case ID_SHOW_NO_LAYERS_BUT_ACTIVE:
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rowCount = GetLayerRowCount();
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for( int row=0; row < rowCount; ++row )
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{
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, COLUMN_COLOR_LYR_CB );
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int layer = getDecodedId( cb->GetId() );
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bool loc_visible = visible;
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if( force_active_layer_visible &&
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(layer == GERBER_DRAW_LAYER( myframe->GetActiveLayer() ) ) )
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{
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loc_visible = true;
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}
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cb->SetValue( loc_visible );
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if( loc_visible )
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visibleLayers |= 1 << row;
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else
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visibleLayers &= ~( 1 << row );
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}
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myframe->SetVisibleLayers( visibleLayers );
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myframe->GetCanvas()->Refresh();
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break;
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case ID_SORT_GBR_LAYERS:
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GetImagesList()->SortImagesByZOrder();
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myframe->ReFillLayerWidget();
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myframe->syncLayerBox( true );
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myframe->GetCanvas()->Refresh();
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break;
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}
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}
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bool GERBER_LAYER_WIDGET::OnLayerSelected()
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{
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if( !m_alwaysShowActiveLayer )
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return false;
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// postprocess after active layer selection
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// ensure active layer visible
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wxCommandEvent event;
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event.SetId( ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE );
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onPopupSelection( event );
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return true;
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}
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void GERBER_LAYER_WIDGET::ReFill()
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{
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Freeze();
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ClearLayerRows();
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for( int layer = 0; layer < GERBER_DRAWLAYERS_COUNT; ++layer )
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{
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wxString msg = GetImagesList()->GetDisplayName( layer );
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bool visible = true;
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if( auto canvas = myframe->GetGalCanvas() )
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{
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visible = canvas->GetView()->IsLayerVisible( GERBER_DRAW_LAYER( layer ) );
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}
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else
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{
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visible = myframe->IsLayerVisible( layer );
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}
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AppendLayerRow( LAYER_WIDGET::ROW( msg, GERBER_DRAW_LAYER( layer ),
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myframe->GetLayerColor( GERBER_DRAW_LAYER( layer ) ),
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wxEmptyString, visible, true ) );
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}
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Thaw();
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}
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//-----<LAYER_WIDGET callbacks>-------------------------------------------
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void GERBER_LAYER_WIDGET::OnLayerRightClick( wxMenu& aMenu )
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{
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AddRightClickMenuItems( aMenu );
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}
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void GERBER_LAYER_WIDGET::OnLayerColorChange( int aLayer, COLOR4D aColor )
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{
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myframe->SetLayerColor( aLayer, aColor );
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myframe->m_SelLayerBox->ResyncBitmapOnly();
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if( myframe->IsGalCanvasActive() )
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{
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KIGFX::VIEW* view = myframe->GetGalCanvas()->GetView();
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view->GetPainter()->GetSettings()->ImportLegacyColors( myframe->m_colorsSettings );
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view->UpdateLayerColor( aLayer );
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}
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myframe->GetCanvas()->Refresh();
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}
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bool GERBER_LAYER_WIDGET::OnLayerSelect( int aLayer )
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{
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// the layer change from the GERBER_LAYER_WIDGET can be denied by returning
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// false from this function.
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int layer = myframe->GetActiveLayer( );
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// TODO(JE) ActiveLayer is stored as an index from 0 rather than as a layer
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// id matching GERBER_DRAW_LAYER( idx ), is this what we want long-term?
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myframe->SetActiveLayer( GERBER_DRAW_LAYER_INDEX( aLayer ), false );
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myframe->syncLayerBox();
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if( layer != myframe->GetActiveLayer( ) )
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{
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if( ! OnLayerSelected() )
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myframe->GetCanvas()->Refresh();
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}
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return true;
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}
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void GERBER_LAYER_WIDGET::OnLayerVisible( int aLayer, bool isVisible, bool isFinal )
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{
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long visibleLayers = myframe->GetVisibleLayers();
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if( isVisible )
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visibleLayers |= 1 << ( aLayer - GERBVIEW_LAYER_ID_START );
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else
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visibleLayers &= ~( 1 << ( aLayer - GERBVIEW_LAYER_ID_START ) );
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myframe->SetVisibleLayers( visibleLayers );
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if( isFinal )
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myframe->GetCanvas()->Refresh();
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}
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void GERBER_LAYER_WIDGET::OnRenderColorChange( int aId, COLOR4D aColor )
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{
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myframe->SetVisibleElementColor( (GERBVIEW_LAYER_ID) aId, aColor );
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auto galCanvas = myframe->GetGalCanvas();
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if( galCanvas && myframe->IsGalCanvasActive() )
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{
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auto view = galCanvas->GetView();
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view->GetPainter()->GetSettings()->ImportLegacyColors( myframe->m_colorsSettings );
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view->UpdateLayerColor( aId );
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// TODO(JE) Why are the below two lines needed? Not needed in pcbnew
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view->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
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view->RecacheAllItems();
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}
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if( galCanvas && myframe->IsGalCanvasActive() )
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galCanvas->Refresh();
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else
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myframe->GetCanvas()->Refresh();
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}
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void GERBER_LAYER_WIDGET::OnRenderEnable( int aId, bool isEnabled )
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{
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myframe->SetElementVisibility( (GERBVIEW_LAYER_ID) aId, isEnabled );
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auto galCanvas = myframe->GetGalCanvas();
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if( galCanvas )
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{
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if( aId == LAYER_GERBVIEW_GRID )
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{
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galCanvas->GetGAL()->SetGridVisibility( myframe->IsGridVisible() );
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galCanvas->GetView()->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
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// TODO(JE) Why is the below line needed? Not needed in pcbnew
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galCanvas->GetView()->RecacheAllItems();
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}
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else
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galCanvas->GetView()->SetLayerVisible( aId, isEnabled );
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}
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if( galCanvas && myframe->IsGalCanvasActive() )
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galCanvas->Refresh();
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else
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myframe->GetCanvas()->Refresh();
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}
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//-----</LAYER_WIDGET callbacks>------------------------------------------
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/*
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* Virtual Function useAlternateBitmap
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* return true if bitmaps shown in Render layer list
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* must be alternate bitmap (when a gerber i<>mage is loaded), or false to use "normal" bitmap
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*/
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bool GERBER_LAYER_WIDGET::useAlternateBitmap(int aRow)
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{
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return GetImagesList()->GetGbrImage( aRow ) != NULL;
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}
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