kicad/pcbnew/tools/pcb_tool_base.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "pcb_tool_base.h"
#include <tool/tool_manager.h>
#include <board_commit.h>
#include <gal/graphics_abstraction_layer.h>
#include <footprint.h>
#include <pcb_draw_panel_gal.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include <pcbnew_settings.h>
#include <footprint_editor_settings.h>
#include <tools/pcb_grid_helper.h>
#include <tools/pcb_selection_tool.h>
#include <tools/pcb_actions.h>
#include <tools/tool_event_utils.h>
#include <tools/zone_filler_tool.h>
void PCB_TOOL_BASE::doInteractiveItemPlacement( const TOOL_EVENT& aTool,
INTERACTIVE_PLACER_BASE* aPlacer,
const wxString& aCommitMessage, int aOptions )
{
using namespace std::placeholders;
std::unique_ptr<BOARD_ITEM> newItem;
frame()->PushTool( aTool );
BOARD_COMMIT commit( frame() );
GetManager()->RunAction( PCB_ACTIONS::selectionClear );
Activate();
// Must be done after Activate() so that it gets set into the correct context
controls()->ShowCursor( true );
controls()->ForceCursorPosition( false );
// do not capture or auto-pan until we start placing an item
PCB_GRID_HELPER grid( m_toolMgr, frame()->GetMagneticItemsSettings() );
// Add a VIEW_GROUP that serves as a preview for the new item
PCB_SELECTION preview;
view()->Add( &preview );
aPlacer->m_board = board();
aPlacer->m_frame = frame();
aPlacer->m_modifiers = 0;
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auto makeNewItem =
[&]( VECTOR2I aPosition )
{
if( frame()->GetModel() )
newItem = aPlacer->CreateItem();
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if( newItem )
{
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newItem->SetPosition( aPosition );
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preview.Add( newItem.get() );
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if( newItem->Type() == PCB_FOOTPRINT_T )
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{
FOOTPRINT* fp = static_cast<FOOTPRINT*>( newItem.get() );
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// footprints have more drawable parts
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fp->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) );
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}
}
};
if( aOptions & IPO_SINGLE_CLICK )
makeNewItem( controls()->GetCursorPosition() );
auto setCursor =
[&]()
{
if( !newItem )
frame()->GetCanvas()->SetCurrentCursor( KICURSOR::PENCIL );
else
frame()->GetCanvas()->SetCurrentCursor( KICURSOR::PLACE );
};
// Set initial cursor
setCursor();
// Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() )
{
setCursor();
grid.SetSnap( false ); // Interactive placement tools need to set their own item snaps
grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
VECTOR2I cursorPos = grid.BestSnapAnchor( controls()->GetMousePosition(), nullptr );
aPlacer->m_modifiers = evt->Modifier();
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auto cleanup =
[&] ()
{
newItem = nullptr;
preview.Clear();
view()->Update( &preview );
controls()->SetAutoPan( false );
controls()->CaptureCursor( false );
controls()->ShowCursor( true );
controls()->ForceCursorPosition( false );
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};
if( evt->IsCancelInteractive() )
{
if( aOptions & IPO_SINGLE_CLICK )
{
cleanup();
frame()->PopTool( aTool );
break;
}
else if( newItem )
{
cleanup();
}
else
{
frame()->PopTool( aTool );
break;
}
}
else if( evt->IsActivate() )
{
if( newItem )
cleanup();
if( evt->IsPointEditor() )
{
// don't exit (the point editor runs in the background)
}
else if( evt->IsMoveTool() )
{
// leave ourselves on the stack so we come back after the move
break;
}
else
{
frame()->PopTool( aTool );
break;
}
}
else if( evt->IsClick( BUT_LEFT ) || evt->IsDblClick( BUT_LEFT ) )
{
if( !newItem )
{
// create the item if possible
makeNewItem( cursorPos );
// no item created, so wait for another click
if( !newItem )
continue;
controls()->CaptureCursor( true );
controls()->SetAutoPan( true );
}
else
{
BOARD_ITEM* newBoardItem = newItem.release();
EDA_ITEM_FLAGS oldFlags = newBoardItem->GetFlags();
newBoardItem->ClearFlags();
if( !aPlacer->PlaceItem( newBoardItem, commit ) )
{
newBoardItem->SetFlags( oldFlags );
newItem.reset( newBoardItem );
continue;
}
preview.Clear();
commit.Push( aCommitMessage );
controls()->CaptureCursor( false );
controls()->SetAutoPan( false );
controls()->ShowCursor( true );
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if( !( aOptions & IPO_REPEAT ) )
break;
if( aOptions & IPO_SINGLE_CLICK )
makeNewItem( controls()->GetCursorPosition() );
setCursor();
}
}
else if( evt->IsClick( BUT_RIGHT ) )
{
m_menu.ShowContextMenu( selection() );
}
else if( evt->IsAction( &PCB_ACTIONS::trackViaSizeChanged ) )
{
m_toolMgr->PostAction( ACTIONS::refreshPreview );
}
else if( newItem && evt->Category() == TC_COMMAND )
{
/*
* Handle any events that can affect the item as we move it around
*/
if( TOOL_EVT_UTILS::IsRotateToolEvt( *evt ) && ( aOptions & IPO_ROTATE ) )
{
EDA_ANGLE rotationAngle = TOOL_EVT_UTILS::GetEventRotationAngle( *frame(), *evt );
newItem->Rotate( newItem->GetPosition(), rotationAngle );
view()->Update( &preview );
}
else if( evt->IsAction( &PCB_ACTIONS::flip ) && ( aOptions & IPO_FLIP ) )
{
newItem->Flip( newItem->GetPosition(), frame()->GetPcbNewSettings()->m_FlipLeftRight );
view()->Update( &preview );
}
else if( evt->IsAction( &PCB_ACTIONS::properties ) )
{
frame()->OnEditItemRequest( newItem.get() );
// Notify other tools of the changes
m_toolMgr->ProcessEvent( EVENTS::SelectedItemsModified );
}
else if( evt->IsAction( &ACTIONS::refreshPreview ) )
{
preview.Clear();
newItem.reset();
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makeNewItem( cursorPos );
aPlacer->SnapItem( newItem.get() );
view()->Update( &preview );
}
else
{
evt->SetPassEvent();
}
}
else if( newItem && evt->IsMotion() )
{
// track the cursor
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newItem->SetPosition( cursorPos );
aPlacer->SnapItem( newItem.get() );
// Show a preview of the item
view()->Update( &preview );
}
else
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{
evt->SetPassEvent();
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}
}
view()->Remove( &preview );
frame()->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
controls()->SetAutoPan( false );
controls()->CaptureCursor( false );
controls()->ForceCursorPosition( false );
}
bool PCB_TOOL_BASE::Init()
{
// A basic context manu. Many (but not all) tools will choose to override this.
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CONDITIONAL_MENU& ctxMenu = m_menu.GetMenu();
// cancel current tool goes in main context menu at the top if present
ctxMenu.AddItem( ACTIONS::cancelInteractive, SELECTION_CONDITIONS::ShowAlways, 1 );
ctxMenu.AddSeparator( 1 );
// Finally, add the standard zoom/grid items
getEditFrame<PCB_BASE_FRAME>()->AddStandardSubMenus( m_menu );
return true;
}
void PCB_TOOL_BASE::Reset( RESET_REASON aReason )
{
}
void PCB_TOOL_BASE::setTransitions()
{
}
PCBNEW_SETTINGS::DISPLAY_OPTIONS& PCB_TOOL_BASE::displayOptions() const
{
return frame()->GetPcbNewSettings()->m_Display;
}
PCB_DRAW_PANEL_GAL* PCB_TOOL_BASE::canvas() const
{
return static_cast<PCB_DRAW_PANEL_GAL*>( frame()->GetCanvas() );
}
const PCB_SELECTION& PCB_TOOL_BASE::selection() const
{
PCB_SELECTION_TOOL* selTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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return selTool->GetSelection();
}
PCB_SELECTION& PCB_TOOL_BASE::selection()
{
PCB_SELECTION_TOOL* selTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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return selTool->GetSelection();
}
bool PCB_TOOL_BASE::Is45Limited() const
{
SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
if( frame()->IsType( FRAME_PCB_EDITOR ) )
return mgr.GetAppSettings<PCBNEW_SETTINGS>()->m_Use45DegreeLimit;
else
return mgr.GetAppSettings<FOOTPRINT_EDITOR_SETTINGS>()->m_Use45Limit;
}
void INTERACTIVE_PLACER_BASE::SnapItem( BOARD_ITEM *aItem )
{
// Base implementation performs no snapping
}
bool INTERACTIVE_PLACER_BASE::PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit )
{
aCommit.Add( aItem );
return true;
}