kicad/eeschema/locate.cpp

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/******************************************************/
/* Routines for locating an element of a schematic. */
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/******************************************************/
#include "fctsys.h"
#include "common.h"
#include "program.h"
#include "trigo.h"
#include "macros.h"
#include "general.h"
#include "class_marker_sch.h"
#include "protos.h"
#include "class_library.h"
static bool DrawStructInBox( int x1, int y1, int x2, int y2,
SCH_ITEM* DrawStruct );
static SCH_ITEM* LastSnappedStruct = NULL;
static bool IsBox1InBox2( int StartX1, int StartY1, int EndX1, int EndY1,
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int StartX2, int StartY2, int EndX2, int EndY2 );
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static bool SnapPoint2( const wxPoint& aPosRef, int SearchMask,
SCH_ITEM* DrawList, double aScaleFactor );
/**
* Search the smaller (considering its area) component under the mouse
* cursor or the pcb cursor
*
* If more than 1 component is found, a pointer to the smaller component is
* returned
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*/
SCH_COMPONENT* LocateSmallestComponent( SCH_SCREEN* Screen )
{
SCH_COMPONENT* component = NULL, * lastcomponent = NULL;
SCH_ITEM* DrawList;
EDA_Rect BoundaryBox;
float sizeref = 0, sizecurr;
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DrawList = Screen->EEDrawList;
while( DrawList )
{
if( ( SnapPoint2( Screen->m_MousePosition, LIBITEM,
DrawList, Screen->GetZoom() ) ) == FALSE )
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{
if( ( SnapPoint2( Screen->m_Curseur, LIBITEM,
DrawList, Screen->GetScalingFactor() ) ) == FALSE )
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break;
}
component = (SCH_COMPONENT*) LastSnappedStruct;
DrawList = component->Next();
if( lastcomponent == NULL ) // First time a component is located
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{
lastcomponent = component;
BoundaryBox = lastcomponent->GetBoundaryBox();
sizeref = ABS( (float) BoundaryBox.GetWidth() *
BoundaryBox.GetHeight() );
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}
else
{
BoundaryBox = component->GetBoundaryBox();
sizecurr = ABS( (float) BoundaryBox.GetWidth() *
BoundaryBox.GetHeight() );
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if( sizeref > sizecurr ) // a smallest component is found
{
sizeref = sizecurr;
lastcomponent = component;
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}
}
}
return lastcomponent;
}
/******************************************************************************/
SCH_ITEM* PickStruct( const wxPoint& refpos,
BASE_SCREEN* screen,
int SearchMask )
{
/******************************************************************************/
/* Search an item at pos refpos
* SearchMask = (bitwise OR):
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* LIBITEM
* WIREITEM
* BUSITEM
* RACCORDITEM
* JUNCTIONITEM
* DRAWITEM
* TEXTITEM
* LABELITEM
* SHEETITEM
* MARKERITEM
* NOCONNECTITEM
* SEARCH_PINITEM
* SHEETLABELITEM
* FIELDCMPITEM
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*
* if EXCLUDE_WIRE_BUS_ENDPOINTS is set, in wire or bus search and locate,
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* start and end points are not included in search
* if WIRE_BUS_ENDPOINTS_ONLY is set, in wire or bus search and locate,
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* only start and end points are included in search
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*
*
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* Return:
* pointer on item found or NULL
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*
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*/
bool Snapped;
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if( screen == NULL || screen->EEDrawList == NULL )
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return NULL;
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if( ( Snapped = SnapPoint2( refpos, SearchMask,
screen->EEDrawList,
screen->GetScalingFactor() ) ) != FALSE )
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{
return LastSnappedStruct;
}
return NULL;
}
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/** Function PickStruct
* Search items in a block
* @return items count
* @param aBlock a BLOCK_SELECTOR that gives the search area boundary
* list of items is stored in aBlock
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*/
int PickItemsInBlock( BLOCK_SELECTOR& aBlock, BASE_SCREEN* aScreen )
{
int x, y, OrigX, OrigY;
int itemcount = 0;
if( aScreen == NULL )
return itemcount;
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OrigX = aBlock.GetX();
OrigY = aBlock.GetY();
x = aBlock.GetRight();
y = aBlock.GetBottom();
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if( x < OrigX )
EXCHG( x, OrigX );
if( y < OrigY )
EXCHG( y, OrigY );
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ITEM_PICKER picker;
SCH_ITEM* DrawStruct = aScreen->EEDrawList;
for( ; DrawStruct != NULL; DrawStruct = DrawStruct->Next() )
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{
if( DrawStructInBox( OrigX, OrigY, x, y, DrawStruct ) )
{
/* Put this structure in the picked list: */
picker.m_PickedItem = DrawStruct;
picker.m_PickedItemType = DrawStruct->Type();
aBlock.PushItem( picker );
itemcount++;
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}
}
return itemcount;
}
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/*****************************************************************************
* Routine to search all objects for the closest point to a given point, in *
* drawing space, and snap it to that points if closer than SnapDistance. *
* Note we use L1 norm as distance measure, as it is the fastest. *
* This routine updates LastSnappedStruct to the last object used in to snap *
* a point. This variable is global to this module only (see above). *
* The routine returns TRUE if point was snapped. *
*****************************************************************************/
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bool SnapPoint2( const wxPoint& aPosRef, int SearchMask,
SCH_ITEM* DrawList, double aScaleFactor )
{
for( ; DrawList != NULL; DrawList = DrawList->Next() )
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{
int hitminDist = MAX( g_DrawDefaultLineThickness, 3 );
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switch( DrawList->Type() )
{
case DRAW_POLYLINE_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (DrawPolylineStruct*) DrawList )
if( !( SearchMask & (DRAWITEM | WIREITEM | BUSITEM) ) )
break;
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for( unsigned i = 0; i < STRUCT->GetCornerCount() - 1; i++ )
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{
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if( TestSegmentHit( aPosRef, STRUCT->m_PolyPoints[i],
STRUCT->m_PolyPoints[i + 1], hitminDist ) )
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{
LastSnappedStruct = DrawList;
return TRUE;
}
}
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break;
case DRAW_SEGMENT_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (EDA_DrawLineStruct*) DrawList )
if( !( SearchMask & (DRAWITEM | WIREITEM | BUSITEM) ) )
break;
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if( TestSegmentHit( aPosRef, STRUCT->m_Start, STRUCT->m_End, 0 ) )
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{
if( ( (SearchMask & DRAWITEM)
&& (STRUCT->GetLayer() == LAYER_NOTES) )
|| ( (SearchMask & WIREITEM)
&& (STRUCT->GetLayer() == LAYER_WIRE) )
|| ( (SearchMask & BUSITEM)
&& (STRUCT->GetLayer() == LAYER_BUS) )
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)
{
if( SearchMask & EXCLUDE_WIRE_BUS_ENDPOINTS )
{
if( aPosRef == STRUCT->m_Start || aPosRef ==
STRUCT->m_End )
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break;
}
if( SearchMask & WIRE_BUS_ENDPOINTS_ONLY )
{
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if( !STRUCT->IsOneEndPointAt( aPosRef ) )
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break;
}
LastSnappedStruct = DrawList;
return TRUE;
}
}
break;
case DRAW_BUSENTRY_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (DrawBusEntryStruct*) DrawList )
if( !( SearchMask & (RACCORDITEM) ) )
break;
if( TestSegmentHit( aPosRef, STRUCT->m_Pos, STRUCT->m_End(),
hitminDist ) )
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{
LastSnappedStruct = DrawList;
return TRUE;
}
break;
case DRAW_JUNCTION_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (DrawJunctionStruct*) DrawList )
if( !(SearchMask & JUNCTIONITEM) )
break;
if( STRUCT->HitTest( aPosRef ) )
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{
LastSnappedStruct = DrawList;
return TRUE;
}
break;
case DRAW_NOCONNECT_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (DrawNoConnectStruct*) DrawList )
if( !(SearchMask & NOCONNECTITEM) )
break;
if( STRUCT->HitTest( aPosRef ) )
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{
LastSnappedStruct = DrawList;
return TRUE;
}
break;
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case TYPE_MARKER_SCH:
{
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#undef STRUCT
#define STRUCT ( (MARKER_SCH*) DrawList )
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if( !(SearchMask & MARKERITEM) )
break;
if( STRUCT->HitTest( aPosRef ) )
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{
LastSnappedStruct = DrawList;
return TRUE;
}
break;
}
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case TYPE_SCH_TEXT:
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#undef STRUCT
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#define STRUCT ( (SCH_TEXT*) DrawList )
if( !( SearchMask & TEXTITEM) )
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break;
if( STRUCT->HitTest( aPosRef ) )
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{
LastSnappedStruct = DrawList;
return TRUE;
}
break;
case TYPE_SCH_LABEL:
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case TYPE_SCH_GLOBALLABEL:
case TYPE_SCH_HIERLABEL:
#undef STRUCT
#define STRUCT ( (SCH_TEXT*) DrawList ) // SCH_TEXT is the base
// class of these labels
if( !(SearchMask & LABELITEM) )
break;
if( STRUCT->HitTest( aPosRef ) )
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{
LastSnappedStruct = DrawList;
return TRUE;
}
break;
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case TYPE_SCH_COMPONENT:
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if( !( SearchMask & (LIBITEM | FIELDCMPITEM) ) )
break;
if( SearchMask & FIELDCMPITEM )
{
SCH_COMPONENT* DrawLibItem = (SCH_COMPONENT*) DrawList;
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for( int i = REFERENCE; i < DrawLibItem->GetFieldCount(); i++ )
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{
SCH_CMP_FIELD* field = DrawLibItem->GetField( i );
if( field->m_Attributs & TEXT_NO_VISIBLE )
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continue;
if( field->IsVoid() )
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continue;
EDA_Rect BoundaryBox = field->GetBoundaryBox();
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if( BoundaryBox.Inside( aPosRef ) )
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{
LastSnappedStruct = field;
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return TRUE;
}
}
}
else
{
#undef STRUCT
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#define STRUCT ( (SCH_COMPONENT*) DrawList )
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EDA_Rect BoundaryBox = STRUCT->GetBoundaryBox();
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if( BoundaryBox.Inside( aPosRef ) )
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{
LastSnappedStruct = DrawList;
return TRUE;
}
}
break;
case DRAW_SHEET_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (SCH_SHEET*) DrawList )
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if( !(SearchMask & SHEETITEM) )
break;
if( STRUCT->HitTest( aPosRef ) )
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{
LastSnappedStruct = DrawList;
return TRUE;
}
break;
default:
{
wxString msg;
msg.Printf( wxT( "SnapPoint2() error: unexpected struct type %d (" ),
DrawList->Type() );
msg << DrawList->GetClass() << wxT( ")" );
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wxMessageBox( msg );
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break;
}
}
}
return FALSE;
}
/*****************************************************************************
* Routine to test if an object has non empty intersection with the box *
* defined by x1/y1 and x2/y2 (x1 < x2, y1 < y2), and return TRUE if so. This *
* routine is used to pick all points in a given box. *
*****************************************************************************/
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bool DrawStructInBox( int x1, int y1, int x2, int y2, SCH_ITEM* DrawStruct )
{
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int xt1, yt1, xt2, yt2;
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int dx, dy;
wxString msg;
switch( DrawStruct->Type() )
{
case DRAW_POLYLINE_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (DrawPolylineStruct*) DrawStruct )
for( unsigned i = 0; i < STRUCT->GetCornerCount(); i++ )
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{
if( STRUCT->m_PolyPoints[i].x >= x1
&& STRUCT->m_PolyPoints[i].x <= x2
&& STRUCT->m_PolyPoints[i].y >= y1
&& STRUCT->m_PolyPoints[i].y <=y2 )
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return TRUE;
}
break;
case DRAW_SEGMENT_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (EDA_DrawLineStruct*) DrawStruct )
if( STRUCT->m_Start.x >= x1 && STRUCT->m_Start.x <= x2
&& STRUCT->m_Start.y >= y1 && STRUCT->m_Start.y <=y2 )
return TRUE;
if( (STRUCT->m_End.x >= x1) && (STRUCT->m_End.x <= x2)
&& (STRUCT->m_End.y >= y1) && (STRUCT->m_End.y <=y2) )
return TRUE;
break;
case DRAW_BUSENTRY_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (DrawBusEntryStruct*) DrawStruct )
if( STRUCT->m_Pos.x >= x1 && STRUCT->m_Pos.x <= x2
&& STRUCT->m_Pos.y >= y1 && STRUCT->m_Pos.y <=y2 )
return TRUE;
if( (STRUCT->m_End().x >= x1) && ( STRUCT->m_End().x <= x2)
&& ( STRUCT->m_End().y >= y1) && ( STRUCT->m_End().y <=y2) )
return TRUE;
break;
case DRAW_JUNCTION_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (DrawJunctionStruct*) DrawStruct )
if( (STRUCT->m_Pos.x >= x1) && (STRUCT->m_Pos.x <= x2)
&& (STRUCT->m_Pos.y >= y1) && (STRUCT->m_Pos.y <= y2) )
return TRUE;
break;
case DRAW_NOCONNECT_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (DrawNoConnectStruct*) DrawStruct )
if( (STRUCT->m_Pos.x >= x1) && (STRUCT->m_Pos.x <= x2)
&& (STRUCT->m_Pos.y >= y1) && (STRUCT->m_Pos.y <= y2) )
return TRUE;
break;
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case TYPE_MARKER_SCH:
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#undef STRUCT
#define STRUCT ( (MARKER_SCH*) DrawStruct )
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if( (STRUCT->m_Pos.x >= x1) && (STRUCT->m_Pos.x <= x2)
&& (STRUCT->m_Pos.y >= y1) && (STRUCT->m_Pos.y <= y2) )
return TRUE;
break;
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case TYPE_SCH_LABEL:
case TYPE_SCH_TEXT:
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#undef STRUCT
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#define STRUCT ( (SCH_TEXT*) DrawStruct )
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dx = STRUCT->m_Size.x * STRUCT->GetLength();
dy = STRUCT->m_Size.y;
xt1 = xt2 = STRUCT->m_Pos.x;
yt1 = yt2 = STRUCT->m_Pos.y;
switch( STRUCT->m_Orient )
{
case 0: /* HORIZONTAL Left justified */
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xt2 += dx; yt2 -= dy;
break;
case 1: /* VERTICAL UP */
xt2 -= dy; yt2 -= dx;
break;
case 2: /* horizontal Right justified */
xt2 -= dx; yt2 -= dy;
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break;
case 3: /* vertical DOWN */
xt2 -= dy; yt2 += dx;
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break;
}
if( IsBox1InBox2( xt1, yt1, xt2, yt2, x1, y1, x2, y2 ) )
return TRUE;
break;
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case TYPE_SCH_HIERLABEL:
case TYPE_SCH_GLOBALLABEL:
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#undef STRUCT
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#define STRUCT ( (SCH_LABEL*) DrawStruct )
dx = STRUCT->m_Size.x * ( STRUCT->GetLength() + 1); /* total length
**/
dy = STRUCT->m_Size.y / 2; /* half height
**/
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xt1 = xt2 = STRUCT->m_Pos.x;
yt1 = yt2 = STRUCT->m_Pos.y;
switch( STRUCT->m_Orient )
{
case 0: /* HORIZONTAL */
xt2 -= dx; yt2 += dy; yt1 -= dy;
break;
case 1: /* VERTICAL UP */
xt1 -= dy; xt2 += dy; yt2 += dx;
break;
case 2: /* horizontal inverse */
xt2 += dx; yt2 += dy; yt1 -= dy;
break;
case 3: /* vertical DOWN */
xt1 -= dy; xt2 += dy; yt2 -= dx;
break;
}
if( IsBox1InBox2( xt1, yt1, xt2, yt2, x1, y1, x2, y2 ) )
return TRUE;
break;
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case TYPE_SCH_COMPONENT:
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{
#undef STRUCT
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#define STRUCT ( (SCH_COMPONENT*) DrawStruct )
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EDA_Rect BoundaryBox = STRUCT->GetBoundaryBox();
xt1 = BoundaryBox.GetX();
yt1 = BoundaryBox.GetY();
xt2 = BoundaryBox.GetRight();
yt2 = BoundaryBox.GetBottom();
if( IsBox1InBox2( xt1, yt1, xt2, yt2, x1, y1, x2, y2 ) )
return TRUE;
break;
}
case DRAW_SHEET_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (SCH_SHEET*) DrawStruct )
/* Recalculate the coordinates of the worksheet component */
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xt1 = STRUCT->m_Pos.x;
yt1 = STRUCT->m_Pos.y;
xt2 = STRUCT->m_Pos.x + STRUCT->m_Size.x;
yt2 = STRUCT->m_Pos.y + STRUCT->m_Size.y;
if( IsBox1InBox2( xt1, yt1, xt2, yt2, x1, y1, x2, y2 ) )
return TRUE;
break;
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case DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE:
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break;
default:
msg.Printf( wxT( "DrawStructInBox() Err: unexpected StructType %d (" ),
DrawStruct->Type() );
msg << DrawStruct->GetClass() << wxT( ")" );
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wxMessageBox( msg );
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break;
}
return FALSE;
}
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/****************************************************************************/
static bool IsBox1InBox2( int StartX1, int StartY1, int EndX1, int EndY1,
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int StartX2, int StartY2, int EndX2, int EndY2 )
{
/****************************************************************************/
/* Routine detects that the rectangle 1 (Box1) and the rectangle 2 (Box2) is
* Overlap.
* Returns TRUE or FALSE.
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*
* These assume that there is recovery if at least one corner
* A 'Box' is included in the other
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*/
int cX, cY;
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if( StartX1 > EndX1 )
EXCHG( StartX1, EndX1 );
if( StartX2 > EndX2 )
EXCHG( StartX2, EndX2 );
if( StartY1 > EndY1 )
EXCHG( StartY1, EndY1 );
if( StartY2 > EndY2 )
EXCHG( StartY2, EndY2 );
/* Test the 4 corners of the rectangle 1 */
cX = StartX1;
cY = StartY1;
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if( (cX >= StartX2) && (cX <= EndX2) && (cY >= StartY2) && (cY <= EndY2) )
return TRUE;
cX = EndX1;
cY = StartY1;
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if( (cX >= StartX2) && (cX <= EndX2) && (cY >= StartY2) && (cY <= EndY2) )
return TRUE;
cX = EndX1;
cY = EndY1;
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if( (cX >= StartX2) && (cX <= EndX2) && (cY >= StartY2) && (cY <= EndY2) )
return TRUE;
cX = StartX1;
cY = EndY1;
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if( (cX >= StartX2) && (cX <= EndX2) && (cY >= StartY2) && (cY <= EndY2) )
return TRUE;
/* Test the 4 corners of the rectangle 2 */
cX = StartX2;
cY = StartY2;
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if( (cX >= StartX1) && (cX <= EndX1) && (cY >= StartY1) && (cY <= EndY1) )
return TRUE;
cX = EndX2;
cY = StartY2;
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if( (cX >= StartX1) && (cX <= EndX1) && (cY >= StartY1) && (cY <= EndY1) )
return TRUE;
cX = EndX2;
cY = EndY2;
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if( (cX >= StartX1) && (cX <= EndX1) && (cY >= StartY1) && (cY <= EndY1) )
return TRUE;
cX = StartX2;
cY = EndY2;
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if( (cX >= StartX1) && (cX <= EndX1) && (cY >= StartY1) && (cY <= EndY1) )
return TRUE;
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return FALSE;
}
SCH_SHEET_PIN* LocateSheetLabel( SCH_SHEET* Sheet, const wxPoint& pos )
{
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int size, dy, minx, maxx;
SCH_SHEET_PIN* SheetLabel;
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SheetLabel = Sheet->m_Label;
while( SheetLabel
&& SheetLabel->Type() == DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE )
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{
size = ( SheetLabel->GetLength() + 1 ) * SheetLabel->m_Size.x;
if( SheetLabel->m_Edge )
size = -size;
minx = SheetLabel->m_Pos.x; maxx = SheetLabel->m_Pos.x + size;
if( maxx < minx )
EXCHG( maxx, minx );
dy = SheetLabel->m_Size.x / 2;
if( (ABS( pos.y - SheetLabel->m_Pos.y ) <= dy )
&& (pos.x <= maxx)
&& (pos.x >= minx) )
return SheetLabel;
SheetLabel = SheetLabel->Next();
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}
return NULL;
}
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LIB_PIN* LocateAnyPin( SCH_ITEM* DrawList, const wxPoint& RefPos,
SCH_COMPONENT** libpart )
{
SCH_ITEM* DrawStruct;
LIB_COMPONENT* Entry;
SCH_COMPONENT* schItem = NULL;
LIB_PIN* Pin = NULL;
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for( DrawStruct = DrawList; DrawStruct != NULL;
DrawStruct = DrawStruct->Next() )
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{
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if( DrawStruct->Type() != TYPE_SCH_COMPONENT )
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continue;
schItem = (SCH_COMPONENT*) DrawStruct;
Entry = CMP_LIBRARY::FindLibraryComponent( schItem->m_ChipName );
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if( Entry == NULL )
continue;
/* we use LocateDrawItem to locate pins. but this function suppose a
* component.
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* at 0,0 location
* So we must calculate the ref position relative to the component
*/
wxPoint libPos = RefPos - schItem->m_Pos;
Pin = (LIB_PIN*) Entry->LocateDrawItem( schItem->m_Multi,
schItem->m_Convert,
COMPONENT_PIN_DRAW_TYPE,
libPos, schItem->m_Transform );
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if( Pin )
break;
}
if( libpart )
*libpart = schItem;
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return Pin;
}
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SCH_SHEET_PIN* LocateAnyPinSheet( const wxPoint& RefPos, SCH_ITEM* DrawList )
{
SCH_ITEM* DrawStruct;
SCH_SHEET_PIN* PinSheet = NULL;
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for( DrawStruct = DrawList; DrawStruct != NULL;
DrawStruct = DrawStruct->Next() )
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{
if( DrawStruct->Type() != DRAW_SHEET_STRUCT_TYPE )
continue;
PinSheet = LocateSheetLabel( (SCH_SHEET*) DrawStruct, RefPos );
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if( PinSheet )
break;
}
return PinSheet;
}