kicad/pcbnew/convert_drawsegment_list_to...

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file convert_drawsegment_list_to_polygon.cpp
* @brief functions to convert a shape built with DRAWSEGMENTS to a polygon.
* expecting the shape describes shape similar to a polygon
*/
#include <trigo.h>
#include <macros.h>
#include <math/vector2d.h>
#include <class_drawsegment.h>
#include <class_module.h>
#include <base_units.h>
#include <convert_basic_shapes_to_polygon.h>
#include <geometry/shape_poly_set.h>
#include <geometry/geometry_utils.h>
#include <wx/log.h>
/**
* Flag to enable debug tracing for the board outline creation
*
* Use "KICAD_BOARD_OUTLINE" to enable.
*
* @ingroup trace_env_vars
*/
const wxChar* traceBoardOutline = wxT( "KICAD_BOARD_OUTLINE" );
/**
* Function close_ness
* is a non-exact distance (also called Manhattan distance) used to approximate
* the distance between two points.
* The distance is very in-exact, but can be helpful when used
* to pick between alternative neighboring points.
* @param aLeft is the first point
* @param aRight is the second point
* @return unsigned - a measure of proximity that the caller knows about, in BIU,
* but remember it is only an approximation.
*/
static unsigned close_ness( const wxPoint& aLeft, const wxPoint& aRight )
{
// Don't need an accurate distance calculation, just something
// approximating it, for relative ordering.
return unsigned( std::abs( aLeft.x - aRight.x ) + abs( aLeft.y - aRight.y ) );
}
/**
* Function close_enough
* is a local and tunable method of qualifying the proximity of two points.
*
* @param aLeft is the first point
* @param aRight is the second point
* @param aLimit is a measure of proximity that the caller knows about.
* @return bool - true if the two points are close enough, else false.
*/
inline bool close_enough( const wxPoint& aLeft, const wxPoint& aRight, unsigned aLimit )
{
// We don't use an accurate distance calculation, just something
// approximating it, since aLimit is non-exact anyway except when zero.
return close_ness( aLeft, aRight ) <= aLimit;
}
/**
* Function close_st
* is a local method of qualifying if either the start of end point of a segment is closest to a point.
*
* @param aReference is the reference point
* @param aFirst is the first point
* @param aSecond is the second point
* @return bool - true if the the first point is closest to the reference, otherwise false.
*/
inline bool close_st( const wxPoint& aReference, const wxPoint& aFirst, const wxPoint& aSecond )
{
// We don't use an accurate distance calculation, just something
// approximating to find the closest to the reference.
return close_ness( aReference, aFirst ) <= close_ness( aReference, aSecond );
}
/**
2017-06-17 08:40:38 +00:00
* Searches for a DRAWSEGMENT matching a given end point or start point in a list, and
* if found, removes it from the TYPE_COLLECTOR and returns it, else returns NULL.
* @param aPoint The starting or ending point to search for.
2017-06-17 08:40:38 +00:00
* @param aList The list to remove from.
* @param aLimit is the distance from \a aPoint that still constitutes a valid find.
* @return DRAWSEGMENT* - The first DRAWSEGMENT that has a start or end point matching
* aPoint, otherwise NULL if none.
*/
static DRAWSEGMENT* findPoint( const wxPoint& aPoint, std::vector< DRAWSEGMENT* >& aList, unsigned aLimit )
{
unsigned min_d = INT_MAX;
int ndx_min = 0;
// find the point closest to aPoint and perhaps exactly matching aPoint.
for( size_t i = 0; i < aList.size(); ++i )
{
DRAWSEGMENT* graphic = aList[i];
unsigned d;
switch( graphic->GetShape() )
{
case S_ARC:
if( aPoint == graphic->GetArcStart() || aPoint == graphic->GetArcEnd() )
{
aList.erase( aList.begin() + i );
return graphic;
}
d = close_ness( aPoint, graphic->GetArcStart() );
if( d < min_d )
{
min_d = d;
ndx_min = i;
}
d = close_ness( aPoint, graphic->GetArcEnd() );
if( d < min_d )
{
min_d = d;
ndx_min = i;
}
break;
default:
if( aPoint == graphic->GetStart() || aPoint == graphic->GetEnd() )
{
aList.erase( aList.begin() + i );
return graphic;
}
d = close_ness( aPoint, graphic->GetStart() );
if( d < min_d )
{
min_d = d;
ndx_min = i;
}
d = close_ness( aPoint, graphic->GetEnd() );
if( d < min_d )
{
min_d = d;
ndx_min = i;
}
}
}
if( min_d <= aLimit )
{
DRAWSEGMENT* graphic = aList[ndx_min];
aList.erase( aList.begin() + ndx_min );
return graphic;
}
return NULL;
}
/**
* Function ConvertOutlineToPolygon
* build a polygon (with holes) from a DRAWSEGMENT list, which is expected to be
* a outline, therefore a closed main outline with perhaps closed inner outlines.
* These closed inner outlines are considered as holes in the main outline
* @param aSegList the initial list of drawsegments (only lines, circles and arcs).
* @param aPolygons will contain the complex polygon.
* @param aTolerance is the max distance between points that is still accepted as connected
* (internal units)
* @param aErrorText is a wxString to return error message.
* @param aErrorLocation is the optional position of the error in the outline
*/
bool ConvertOutlineToPolygon( std::vector<DRAWSEGMENT*>& aSegList, SHAPE_POLY_SET& aPolygons,
wxString* aErrorText, unsigned int aTolerance,
wxPoint* aErrorLocation )
{
if( aSegList.size() == 0 )
return true;
// Return value
bool polygonComplete = true;
wxString msg;
// Make a working copy of aSegList, because the list is modified during calculations
std::vector< DRAWSEGMENT* > segList = aSegList;
DRAWSEGMENT* graphic;
wxPoint prevPt;
// Find edge point with minimum x, this should be in the outer polygon
// which will define the perimeter polygon polygon.
wxPoint xmin = wxPoint( INT_MAX, 0 );
int xmini = 0;
for( size_t i = 0; i < segList.size(); i++ )
{
graphic = (DRAWSEGMENT*) segList[i];
switch( graphic->GetShape() )
{
case S_RECT:
case S_SEGMENT:
{
if( graphic->GetStart().x < xmin.x )
{
xmin = graphic->GetStart();
xmini = i;
}
if( graphic->GetEnd().x < xmin.x )
{
xmin = graphic->GetEnd();
xmini = i;
}
}
break;
case S_ARC:
{
wxPoint pstart = graphic->GetArcStart();
wxPoint center = graphic->GetCenter();
double angle = -graphic->GetAngle();
double radius = graphic->GetRadius();
int steps = GetArcToSegmentCount( radius, aTolerance, angle / 10.0 );
wxPoint pt;
for( int step = 1; step<=steps; ++step )
{
double rotation = ( angle * step ) / steps;
pt = pstart;
RotatePoint( &pt, center, rotation );
if( pt.x < xmin.x )
{
xmin = pt;
xmini = i;
}
}
}
break;
case S_CIRCLE:
{
wxPoint pt = graphic->GetCenter();
// pt has minimum x point
pt.x -= graphic->GetRadius();
// when the radius <= 0, this is a mal-formed circle. Skip it
if( graphic->GetRadius() > 0 && pt.x < xmin.x )
{
xmin = pt;
xmini = i;
}
}
break;
case S_CURVE:
{
graphic->RebuildBezierToSegmentsPointsList( graphic->GetWidth() );
for( const wxPoint& pt : graphic->GetBezierPoints())
{
if( pt.x < xmin.x )
{
xmin = pt;
xmini = i;
}
}
}
break;
case S_POLYGON:
{
const SHAPE_POLY_SET poly = graphic->GetPolyShape();
MODULE* module = aSegList[0]->GetParentModule();
double orientation = module ? module->GetOrientation() : 0.0;
VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );
for( auto iter = poly.CIterate(); iter; iter++ )
{
VECTOR2I pt = *iter;
RotatePoint( pt, orientation );
pt += offset;
if( pt.x < xmin.x )
{
xmin.x = pt.x;
xmin.y = pt.y;
xmini = i;
}
}
}
break;
default:
break;
}
}
// Grab the left most point, assume its on the board's perimeter, and see if we
// can put enough graphics together by matching endpoints to formulate a cohesive
// polygon.
graphic = (DRAWSEGMENT*) segList[xmini];
// The first DRAWSEGMENT is in 'graphic', ok to remove it from 'items'
segList.erase( segList.begin() + xmini );
// Output the outline perimeter as polygon.
if( graphic->GetShape() == S_CIRCLE )
{
TransformCircleToPolygon( aPolygons, graphic->GetCenter(), graphic->GetRadius(), aTolerance );
}
else if( graphic->GetShape() == S_RECT )
{
std::vector<wxPoint> pts = graphic->GetRectCorners();
aPolygons.NewOutline();
for( const wxPoint& pt : pts )
aPolygons.Append( pt );
}
else if( graphic->GetShape() == S_POLYGON )
{
MODULE* module = graphic->GetParentModule(); // NULL for items not in footprints
double orientation = module ? module->GetOrientation() : 0.0;
VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );
aPolygons.NewOutline();
for( auto it = graphic->GetPolyShape().CIterate( 0 ); it; it++ )
{
auto pt = *it;
RotatePoint( pt, orientation );
pt += offset;
aPolygons.Append( pt );
}
}
else
{
// Polygon start point. Arbitrarily chosen end of the
// segment and build the poly from here.
wxPoint startPt = graphic->GetShape() == S_ARC ? graphic->GetArcEnd()
: graphic->GetEnd();
prevPt = startPt;
aPolygons.NewOutline();
aPolygons.Append( prevPt );
// Do not append the other end point yet of this 'graphic', this first
// 'graphic' might be an arc or a curve.
for(;;)
{
switch( graphic->GetShape() )
{
case S_SEGMENT:
{
wxPoint nextPt;
// Use the line segment end point furthest away from prevPt as we assume
// the other end to be ON prevPt or very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
nextPt = graphic->GetEnd();
else
nextPt = graphic->GetStart();
aPolygons.Append( nextPt );
prevPt = nextPt;
}
break;
case S_ARC:
// We do not support arcs in polygons, so approximate an arc with a series of
// short lines and put those line segments into the !same! PATH.
{
wxPoint pstart = graphic->GetArcStart();
wxPoint pend = graphic->GetArcEnd();
wxPoint pcenter = graphic->GetCenter();
double angle = -graphic->GetAngle();
double radius = graphic->GetRadius();
int steps = GetArcToSegmentCount( radius, aTolerance, angle / 10.0 );
if( !close_enough( prevPt, pstart, aTolerance ) )
{
wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );
angle = -angle;
std::swap( pstart, pend );
}
wxPoint nextPt;
for( int step = 1; step<=steps; ++step )
{
double rotation = ( angle * step ) / steps;
nextPt = pstart;
RotatePoint( &nextPt, pcenter, rotation );
aPolygons.Append( nextPt );
}
prevPt = nextPt;
}
break;
case S_CURVE:
// We do not support Bezier curves in polygons, so approximate with a series
// of short lines and put those line segments into the !same! PATH.
{
wxPoint nextPt;
bool reverse = false;
// Use the end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
nextPt = graphic->GetEnd();
else
{
nextPt = graphic->GetStart();
reverse = true;
}
if( reverse )
{
for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- )
aPolygons.Append( graphic->GetBezierPoints()[jj] );
}
else
{
for( size_t jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
aPolygons.Append( graphic->GetBezierPoints()[jj] );
}
prevPt = nextPt;
}
break;
default:
if( aErrorText )
{
msg.Printf( "Unsupported DRAWSEGMENT type %s.",
BOARD_ITEM::ShowShape( graphic->GetShape() ) );
*aErrorText << msg << "\n";
}
if( aErrorLocation )
*aErrorLocation = graphic->GetPosition();
return false;
}
// Get next closest segment.
graphic = findPoint( prevPt, segList, aTolerance );
// If there are no more close segments, check if the board
// outline polygon can be closed.
if( !graphic )
{
if( close_enough( startPt, prevPt, aTolerance ) )
{
// Close the polygon back to start point
// aPolygons.Append( startPt ); // not needed
}
else
{
if( aErrorText )
{
msg.Printf( _( "Unable to find edge with an endpoint of (%s, %s)." ),
StringFromValue( EDA_UNITS::MILLIMETRES, prevPt.x, true ),
StringFromValue( EDA_UNITS::MILLIMETRES, prevPt.y, true ) );
*aErrorText << msg << "\n";
}
if( aErrorLocation )
*aErrorLocation = prevPt;
polygonComplete = false;
break;
}
break;
}
}
}
int holeNum = -1;
while( segList.size() )
{
// emit a signal layers keepout for every interior polygon left...
int hole = aPolygons.NewHole();
holeNum++;
graphic = (DRAWSEGMENT*) segList[0];
segList.erase( segList.begin() );
// Both circles and polygons on the edge cuts layer are closed items that
// do not connect to other elements, so we process them independently
if( graphic->GetShape() == S_POLYGON )
{
MODULE* module = graphic->GetParentModule(); // NULL for items not in footprints
double orientation = module ? module->GetOrientation() : 0.0;
VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );
for( auto it = graphic->GetPolyShape().CIterate(); it; it++ )
{
auto val = *it;
RotatePoint( val, orientation );
val += offset;
aPolygons.Append( val, -1, hole );
}
}
else if( graphic->GetShape() == S_CIRCLE )
{
// make a circle by segments;
wxPoint center = graphic->GetCenter();
double angle = 3600.0;
wxPoint start = center;
int radius = graphic->GetRadius();
Clean up arc/circle polygonization. 1) For a while now we've been using a calculated seg count from a given maxError, and a correction factor to push the radius out so that all the error is outside the arc/circle. However, the second calculation (which pre-dates the first) is pretty much just the inverse of the first (and yields nothing more than maxError back). This is particularly sub-optimal given the cost of trig functions. 2) There are a lot of old optimizations to reduce segcounts in certain situations, someting that our error-based calculation compensates for anyway. (Smaller radii need fewer segments to meet the maxError condition.) But perhaps more importantly we now surface maxError in the UI and we don't really want to call it "Max deviation except when it's not". 3) We were also clamping the segCount twice: once in the calculation routine and once in most of it's callers. Furthermore, the caller clamping was inconsistent (both in being done and in the clamping value). We now clamp only in the calculation routine. 4) There's no reason to use the correction factors in the 3Dviewer; it's just a visualization and whether the polygonization error is inside or outside the shape isn't really material. 5) The arc-correction-disabling stuff (used for solder mask layer) was somewhat fragile in that it depended on the caller to turn it back on afterwards. It's now only exposed as a RAII object which automatically cleans up when it goes out of scope. 6) There were also bugs in a couple of the polygonization routines where we'd accumulate round-off error in adding up the segments and end up with an overly long last segment (which of course would voilate the error max). This was the cause of the linked bug and also some issues with vias that we had fudged in the past with extra clearance. Fixes https://gitlab.com/kicad/code/kicad/issues/5567
2020-09-10 23:05:20 +00:00
int steps = GetArcToSegmentCount( radius, aTolerance, 360.0 );
wxPoint nextPt;
start.x += radius;
for( int step = 0; step < steps; ++step )
{
double rotation = ( angle * step ) / steps;
nextPt = start;
RotatePoint( &nextPt.x, &nextPt.y, center.x, center.y, rotation );
aPolygons.Append( nextPt, -1, hole );
}
}
else if( graphic->GetShape() == S_RECT )
{
std::vector<wxPoint> pts = graphic->GetRectCorners();
for( const wxPoint& pt : pts )
aPolygons.Append( pt, -1, hole );
}
else
{
// Polygon start point. Arbitrarily chosen end of the
// segment and build the poly from here.
wxPoint startPt( graphic->GetEnd() );
prevPt = graphic->GetEnd();
aPolygons.Append( prevPt, -1, hole );
// do not append the other end point yet, this first 'graphic' might be an arc
for(;;)
{
switch( graphic->GetShape() )
{
case S_SEGMENT:
{
wxPoint nextPt;
// Use the line segment end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
nextPt = graphic->GetEnd();
else
nextPt = graphic->GetStart();
prevPt = nextPt;
aPolygons.Append( prevPt, -1, hole );
}
break;
case S_ARC:
// Freerouter does not yet understand arcs, so approximate
// an arc with a series of short lines and put those
// line segments into the !same! PATH.
{
wxPoint pstart = graphic->GetArcStart();
wxPoint pend = graphic->GetArcEnd();
wxPoint pcenter = graphic->GetCenter();
double angle = -graphic->GetAngle();
int radius = graphic->GetRadius();
int steps = GetArcToSegmentCount( radius, aTolerance, angle / 10.0 );
if( !close_enough( prevPt, pstart, aTolerance ) )
{
wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );
angle = -angle;
std::swap( pstart, pend );
}
wxPoint nextPt;
for( int step = 1; step <= steps; ++step )
{
double rotation = ( angle * step ) / steps;
nextPt = pstart;
RotatePoint( &nextPt, pcenter, rotation );
aPolygons.Append( nextPt, -1, hole );
}
prevPt = nextPt;
}
break;
case S_CURVE:
// We do not support Bezier curves in polygons, so approximate
// with a series of short lines and put those
// line segments into the !same! PATH.
{
wxPoint nextPt;
bool reverse = false;
// Use the end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
nextPt = graphic->GetEnd();
else
{
nextPt = graphic->GetStart();
reverse = true;
}
if( reverse )
{
for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- )
aPolygons.Append( graphic->GetBezierPoints()[jj], -1, hole );
}
else
{
for( const wxPoint& pt : graphic->GetBezierPoints())
aPolygons.Append( pt, -1, hole );
}
prevPt = nextPt;
}
break;
default:
if( aErrorText )
{
msg.Printf( "Unsupported DRAWSEGMENT type %s.",
BOARD_ITEM::ShowShape( graphic->GetShape() ) );
*aErrorText << msg << "\n";
}
if( aErrorLocation )
*aErrorLocation = graphic->GetPosition();
return false;
}
// Get next closest segment.
graphic = findPoint( prevPt, segList, aTolerance );
// If there are no more close segments, check if polygon
// can be closed.
if( !graphic )
{
if( close_enough( startPt, prevPt, aTolerance ) )
{
// Close the polygon back to start point
// aPolygons.Append( startPt, -1, hole ); // not needed
}
else
{
if( aErrorText )
{
msg.Printf( _( "Unable to find edge with an endpoint of (%s, %s)." ),
StringFromValue( EDA_UNITS::MILLIMETRES, prevPt.x, true ),
StringFromValue( EDA_UNITS::MILLIMETRES, prevPt.y, true ) );
*aErrorText << msg << "\n";
}
if( aErrorLocation )
*aErrorLocation = prevPt;
aPolygons.Hole( 0, holeNum ).SetClosed( false );
polygonComplete = false;
}
break;
}
}
}
}
// All of the silliness that follows is to work around the segment iterator
// while checking for collisions.
// TODO: Implement proper segment and point iterators that follow std
for( auto seg1 = aPolygons.IterateSegmentsWithHoles(); seg1; seg1++ )
{
auto seg2 = seg1;
for( ++seg2; seg2; seg2++ )
{
// Check for exact overlapping segments. This is not viewed
// as an intersection below
if( *seg1 == *seg2 ||
( ( *seg1 ).A == ( *seg2 ).B && ( *seg1 ).B == ( *seg2 ).A ) )
{
if( aErrorLocation )
{
aErrorLocation->x = ( *seg1 ).A.x;
aErrorLocation->y = ( *seg1 ).A.y;
}
return false;
}
if( boost::optional<VECTOR2I> pt = seg1.Get().Intersect( seg2.Get(), true ) )
{
if( aErrorLocation )
{
aErrorLocation->x = pt->x;
aErrorLocation->y = pt->y;
}
return false;
}
}
}
return polygonComplete;
}
#include <class_board.h>
#include <collectors.h>
/* This function is used to extract a board outlines (3D view, automatic zones build ...)
* Any closed outline inside the main outline is a hole
* All contours should be closed, i.e. valid closed polygon vertices
*/
bool BuildBoardPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines, wxString* aErrorText,
unsigned int aTolerance, wxPoint* aErrorLocation )
{
PCB_TYPE_COLLECTOR items;
bool success = false;
// Get all the DRAWSEGMENTS and module graphics into 'items',
// then keep only those on layer == Edge_Cuts.
static const KICAD_T scan_graphics[] = { PCB_LINE_T, PCB_MODULE_EDGE_T, EOT };
items.Collect( aBoard, scan_graphics );
// Make a working copy of aSegList, because the list is modified during calculations
std::vector< DRAWSEGMENT* > segList;
for( int ii = 0; ii < items.GetCount(); ii++ )
{
if( items[ii]->GetLayer() == Edge_Cuts )
segList.push_back( static_cast< DRAWSEGMENT* >( items[ii] ) );
}
if( segList.size() )
{
success = ConvertOutlineToPolygon( segList, aOutlines, aErrorText, aTolerance,
aErrorLocation );
}
2020-08-21 12:55:22 +00:00
else if( aErrorText )
{
*aErrorText = _( "No edges found on Edge.Cuts layer." );
}
if( !success || !aOutlines.OutlineCount() )
{
// Couldn't create a valid polygon outline. Use the board edge cuts bounding box to
// create a rectangular outline, or, failing that, the bounding box of the items on
// the board.
EDA_RECT bbbox = aBoard->GetBoardEdgesBoundingBox();
// If null area, uses the global bounding box.
if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) )
bbbox = aBoard->ComputeBoundingBox();
// Ensure non null area. If happen, gives a minimal size.
if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) )
bbbox.Inflate( Millimeter2iu( 1.0 ) );
aOutlines.RemoveAllContours();
aOutlines.NewOutline();
wxPoint corner;
aOutlines.Append( bbbox.GetOrigin() );
corner.x = bbbox.GetOrigin().x;
corner.y = bbbox.GetEnd().y;
aOutlines.Append( corner );
aOutlines.Append( bbbox.GetEnd() );
corner.x = bbbox.GetEnd().x;
corner.y = bbbox.GetOrigin().y;
aOutlines.Append( corner );
}
return success;
}
/**
* Get the complete bounding box of the board (including all items).
*
* The vertex numbers and segment numbers of the rectangle returned.
* 1
* *---------------*
* |1 2|
* 0| |2
* |0 3|
* *---------------*
* 3
*/
void buildBoardBoundingBoxPoly( const BOARD* aBoard, SHAPE_POLY_SET& aOutline )
{
EDA_RECT bbbox = aBoard->GetBoundingBox();
SHAPE_LINE_CHAIN chain;
// If null area, uses the global bounding box.
if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) )
bbbox = aBoard->ComputeBoundingBox();
// Ensure non null area. If happen, gives a minimal size.
if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) )
bbbox.Inflate( Millimeter2iu( 1.0 ) );
// Inflate slightly (by 1/10th the size of the box)
bbbox.Inflate( bbbox.GetWidth() / 10, bbbox.GetHeight() / 10 );
chain.Append( bbbox.GetOrigin() );
chain.Append( bbbox.GetOrigin().x, bbbox.GetEnd().y );
chain.Append( bbbox.GetEnd() );
chain.Append( bbbox.GetEnd().x, bbbox.GetOrigin().y );
chain.SetClosed( true );
aOutline.RemoveAllContours();
aOutline.AddOutline( chain );
}
bool isCopperOutside( const MODULE* aMod, SHAPE_POLY_SET& aShape )
{
bool padOutside = false;
for( D_PAD* pad : aMod->Pads() )
{
SHAPE_POLY_SET poly = aShape;
poly.BooleanIntersection( *pad->GetEffectivePolygon(), SHAPE_POLY_SET::PM_FAST );
if( poly.OutlineCount() == 0 )
{
wxPoint padPos = pad->GetPosition();
wxLogTrace( traceBoardOutline, "Tested pad (%d, %d): outside", padPos.x, padPos.y );
padOutside = true;
break;
}
wxPoint padPos = pad->GetPosition();
wxLogTrace( traceBoardOutline, "Tested pad (%d, %d): not outside", padPos.x, padPos.y );
}
return padOutside;
}
VECTOR2I projectPointOnSegment( const VECTOR2I& aEndPoint, const SHAPE_POLY_SET& aOutline,
int aOutlineNum = 0 )
{
int minDistance = -1;
VECTOR2I projPoint;
for( auto it = aOutline.CIterateSegments( aOutlineNum ); it; it++ )
{
auto seg = it.Get();
int dis = seg.Distance( aEndPoint );
if( minDistance < 0 || ( dis < minDistance ) )
{
minDistance = dis;
projPoint = seg.NearestPoint( aEndPoint );
}
}
return projPoint;
}
int findEndSegments( SHAPE_LINE_CHAIN& aChain, SEG& aStartSeg, SEG& aEndSeg )
{
int foundSegs = 0;
for( int i = 0; i < aChain.SegmentCount(); i++ )
{
SEG seg = aChain.Segment( i );
bool foundA = false;
bool foundB = false;
for( int j = 0; j < aChain.SegmentCount(); j++ )
{
// Don't test the segment against itself
if( i == j )
continue;
SEG testSeg = aChain.Segment( j );
if( testSeg.Contains( seg.A ) )
foundA = true;
if( testSeg.Contains( seg.B ) )
foundB = true;
}
// This segment isn't a start or end
if( foundA && foundB )
continue;
if( foundSegs == 0 )
{
// The first segment we encounter is the "start" segment
wxLogTrace( traceBoardOutline, "Found start segment: (%d, %d)-(%d, %d)",
seg.A.x, seg.A.y, seg.B.x, seg.B.y );
aStartSeg = seg;
foundSegs++;
}
else
{
// Once we find both start and end, we can stop
wxLogTrace( traceBoardOutline, "Found end segment: (%d, %d)-(%d, %d)",
seg.A.x, seg.A.y, seg.B.x, seg.B.y );
aEndSeg = seg;
foundSegs++;
break;
}
}
return foundSegs;
}
/**
* This function is used to extract a board outline for a footprint view.
*
* Notes:
* * Incomplete outlines will be closed by joining the end of the outline
* onto the bounding box (by simply projecting the end points) and then take the
* area that contains the copper.
* * If all copper lies inside a closed outline, than that outline will be treated
* as an external board outline.
* * If copper is located outside a closed outline, then that outline will be treated
* as a hole, and the outer edge will be formed using the bounding box.
*/
bool BuildFootprintPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines,
wxString* aErrorText, unsigned int aTolerance,
wxPoint* aErrorLocation )
{
PCB_TYPE_COLLECTOR items;
SHAPE_POLY_SET outlines;
// Get all the DRAWSEGMENTS and module graphics into 'items',
// then keep only those on layer == Edge_Cuts.
static const KICAD_T scan_graphics[] = { PCB_LINE_T, PCB_MODULE_EDGE_T, EOT };
items.Collect( aBoard, scan_graphics );
// Make a working copy of aSegList, because the list is modified during calculations
std::vector< DRAWSEGMENT* > segList;
for( int ii = 0; ii < items.GetCount(); ii++ )
{
if( items[ii]->GetLayer() == Edge_Cuts )
segList.push_back( static_cast< DRAWSEGMENT* >( items[ii] ) );
}
bool success = ConvertOutlineToPolygon( segList, outlines, aErrorText, aTolerance, aErrorLocation );
MODULE* boardMod = aBoard->GetFirstModule();
// No module loaded
if( !boardMod )
{
wxLogTrace( traceBoardOutline, "No module found on board" );
if( aErrorText )
*aErrorText = _( "No footprint loaded" );
return false;
}
// A closed outline was found
if( success )
{
wxLogTrace( traceBoardOutline, "Closed outline found" );
// If copper is outside a closed polygon, treat it as a hole
if( isCopperOutside( boardMod, outlines ) )
{
wxLogTrace( traceBoardOutline, "Treating outline as a hole" );
buildBoardBoundingBoxPoly( aBoard, aOutlines );
// Copy all outlines from the conversion as holes into the new outline
for( int i = 0; i < outlines.OutlineCount(); i++ )
{
SHAPE_LINE_CHAIN& out = outlines.Outline( i );
if( out.IsClosed() )
aOutlines.AddHole( out, -1 );
for( int j = 0; j < outlines.HoleCount( i ); j++ )
{
SHAPE_LINE_CHAIN& hole = outlines.Hole( i, j );
if( hole.IsClosed() )
aOutlines.AddHole( hole, -1 );
}
}
}
// If all copper is inside, then the computed outline is the board outline
else
{
wxLogTrace( traceBoardOutline, "Treating outline as board edge" );
aOutlines = outlines;
}
return true;
}
// No board outlines were found, so use the bounding box
else if( outlines.OutlineCount() == 0 )
{
wxLogTrace( traceBoardOutline, "Using footprint bounding box" );
buildBoardBoundingBoxPoly( aBoard, aOutlines );
return true;
}
// There is an outline present, but it is not closed
else
{
wxLogTrace( traceBoardOutline, "Trying to build outline" );
std::vector<SHAPE_LINE_CHAIN> closedChains;
std::vector<SHAPE_LINE_CHAIN> openChains;
// The ConvertOutlineToPolygon function returns only one main
// outline and the rest as holes, so we promote the holes and process them
openChains.push_back( outlines.Outline( 0 ) );
for( int j = 0; j < outlines.HoleCount( 0 ); j++ )
{
SHAPE_LINE_CHAIN hole = outlines.Hole( 0, j );
if( hole.IsClosed() )
{
wxLogTrace( traceBoardOutline, "Found closed hole" );
closedChains.push_back( hole );
}
else
{
wxLogTrace( traceBoardOutline, "Found open hole" );
openChains.push_back( hole );
}
}
SHAPE_POLY_SET bbox;
buildBoardBoundingBoxPoly( aBoard, bbox );
// Treat the open polys as the board edge
SHAPE_LINE_CHAIN chain = openChains[0];
SHAPE_LINE_CHAIN rect = bbox.Outline( 0 );
// We know the outline chain is open, so set to non-closed to get better segment count
chain.SetClosed( false );
SEG startSeg;
SEG endSeg;
// The two possible board outlines
SHAPE_LINE_CHAIN upper;
SHAPE_LINE_CHAIN lower;
findEndSegments( chain, startSeg, endSeg );
if( chain.SegmentCount() == 0 )
{
// Something is wrong, bail out with the overall module bounding box
wxLogTrace( traceBoardOutline, "No line segments in provided outline" );
aOutlines = bbox;
return true;
}
else if( chain.SegmentCount() == 1 )
{
// This case means there is only 1 line segment making up the edge cuts of the footprint,
// so we just need to use it to cut the bounding box in half.
wxLogTrace( traceBoardOutline, "Only 1 line segment in provided outline" );
startSeg = chain.Segment( 0 );
// Intersect with all the sides of the rectangle
OPT_VECTOR2I inter0 = startSeg.IntersectLines( rect.Segment( 0 ) );
OPT_VECTOR2I inter1 = startSeg.IntersectLines( rect.Segment( 1 ) );
OPT_VECTOR2I inter2 = startSeg.IntersectLines( rect.Segment( 2 ) );
OPT_VECTOR2I inter3 = startSeg.IntersectLines( rect.Segment( 3 ) );
if( inter0 && inter2 && !inter1 && !inter3 )
{
// Intersects the vertical rectangle sides only
wxLogTrace( traceBoardOutline, "Segment intersects only vertical bbox sides" );
// The upper half
upper.Append( *inter0 );
upper.Append( rect.GetPoint( 1 ) );
upper.Append( rect.GetPoint( 2 ) );
upper.Append( *inter2 );
upper.SetClosed( true );
// The lower half
lower.Append( *inter0 );
lower.Append( rect.GetPoint( 0 ) );
lower.Append( rect.GetPoint( 3 ) );
lower.Append( *inter2 );
lower.SetClosed( true );
}
else if( inter1 && inter3 && !inter0 && !inter2 )
{
// Intersects the horizontal rectangle sides only
wxLogTrace( traceBoardOutline, "Segment intersects only horizontal bbox sides" );
// The left half
upper.Append( *inter1 );
upper.Append( rect.GetPoint( 1 ) );
upper.Append( rect.GetPoint( 0 ) );
upper.Append( *inter3 );
upper.SetClosed( true );
// The right half
lower.Append( *inter1 );
lower.Append( rect.GetPoint( 2 ) );
lower.Append( rect.GetPoint( 3 ) );
lower.Append( *inter3 );
lower.SetClosed( true );
}
else
{
// Angled line segment that cuts across a corner
wxLogTrace( traceBoardOutline, "Segment intersects two perpendicular bbox sides" );
// Figure out which actual lines are intersected, since IntersectLines assumes an infinite line
bool hit0 = rect.Segment( 0 ).Contains( *inter0 );
bool hit1 = rect.Segment( 1 ).Contains( *inter1 );
bool hit2 = rect.Segment( 2 ).Contains( *inter2 );
bool hit3 = rect.Segment( 3 ).Contains( *inter3 );
if( hit0 && hit1 )
{
// Cut across the upper left corner
wxLogTrace( traceBoardOutline, "Segment cuts upper left corner" );
// The upper half
upper.Append( *inter0 );
upper.Append( rect.GetPoint( 1 ) );
upper.Append( *inter1 );
upper.SetClosed( true );
// The lower half
lower.Append( *inter0 );
lower.Append( rect.GetPoint( 0 ) );
lower.Append( rect.GetPoint( 3 ) );
lower.Append( rect.GetPoint( 2 ) );
lower.Append( *inter1 );
lower.SetClosed( true );
}
else if( hit1 && hit2 )
{
// Cut across the upper right corner
wxLogTrace( traceBoardOutline, "Segment cuts upper right corner" );
// The upper half
upper.Append( *inter1 );
upper.Append( rect.GetPoint( 2 ) );
upper.Append( *inter2 );
upper.SetClosed( true );
// The lower half
lower.Append( *inter1 );
lower.Append( rect.GetPoint( 1 ) );
lower.Append( rect.GetPoint( 0 ) );
lower.Append( rect.GetPoint( 3 ) );
lower.Append( *inter2 );
lower.SetClosed( true );
}
else if( hit2 && hit3 )
{
// Cut across the lower right corner
wxLogTrace( traceBoardOutline, "Segment cuts lower right corner" );
// The upper half
upper.Append( *inter2 );
upper.Append( rect.GetPoint( 2 ) );
upper.Append( rect.GetPoint( 1 ) );
upper.Append( rect.GetPoint( 0 ) );
upper.Append( *inter3 );
upper.SetClosed( true );
// The bottom half
lower.Append( *inter2 );
lower.Append( rect.GetPoint( 3 ) );
lower.Append( *inter3 );
lower.SetClosed( true );
}
else
{
// Cut across the lower left corner
wxLogTrace( traceBoardOutline, "Segment cuts upper left corner" );
// The upper half
upper.Append( *inter0 );
upper.Append( rect.GetPoint( 1 ) );
upper.Append( rect.GetPoint( 2 ) );
upper.Append( rect.GetPoint( 3 ) );
upper.Append( *inter3 );
upper.SetClosed( true );
// The bottom half
lower.Append( *inter0 );
lower.Append( rect.GetPoint( 0 ) );
lower.Append( *inter3 );
lower.SetClosed( true );
}
}
}
else
{
// More than 1 segment
wxLogTrace( traceBoardOutline, "Multiple segments in outline" );
// Just a temporary thing
aOutlines = bbox;
return true;
}
// Figure out which is the correct outline
SHAPE_POLY_SET poly1;
SHAPE_POLY_SET poly2;
poly1.NewOutline();
poly1.Append( upper );
poly2.NewOutline();
poly2.Append( lower );
if( isCopperOutside( boardMod, poly1 ) )
{
wxLogTrace( traceBoardOutline, "Using lower shape" );
aOutlines = poly2;
}
else
{
wxLogTrace( traceBoardOutline, "Using upper shape" );
aOutlines = poly1;
}
// Add all closed polys as holes to the main outline
for( SHAPE_LINE_CHAIN& closedChain : closedChains )
{
wxLogTrace( traceBoardOutline, "Adding hole to main outline" );
aOutlines.AddHole( closedChain, -1 );
}
return true;
}
// We really shouldn't reach this point
return false;
}