kicad/gerbview/tools/selection_tool.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GERBVIEW_SELECTION_TOOL_H
#define __GERBVIEW_SELECTION_TOOL_H
#include <memory>
#include <math/vector2d.h>
#include <tool/tool_interactive.h>
#include <tool/context_menu.h>
#include <tool/selection.h>
#include <tool/selection_conditions.h>
#include <tool/tool_menu.h>
#include <gerbview_frame.h>
class SELECTION_AREA;
class GERBER_COLLECTOR;
namespace KIGFX
{
class GAL;
}
/**
* Class GERBVIEW_SELECTION_TOOL
*
* Selection tool for GerbView, based on the one in PcbNew
*/
class GERBVIEW_SELECTION_TOOL : public TOOL_INTERACTIVE
{
public:
GERBVIEW_SELECTION_TOOL();
~GERBVIEW_SELECTION_TOOL();
/// @copydoc TOOL_BASE::Init()
bool Init() override;
/// @copydoc TOOL_BASE::Reset()
void Reset( RESET_REASON aReason ) override;
/**
* Function Main()
*
* The main loop.
*/
int Main( const TOOL_EVENT& aEvent );
/**
* Function GetSelection()
*
* Returns the set of currently selected items.
*/
SELECTION& GetSelection();
/**
* Function RequestSelection()
*
* Returns the current selection set, filtered according to aFlags.
* If the set is empty, performs the legacy-style hover selection.
*/
SELECTION& RequestSelection( int aFlags = SELECTION_DEFAULT );
inline TOOL_MENU& GetToolMenu()
{
return m_menu;
}
///> Select a single item under cursor event handler.
int CursorSelection( const TOOL_EVENT& aEvent );
///> Clear current selection event handler.
int ClearSelection( const TOOL_EVENT& aEvent );
///> Item selection event handler.
int SelectItem( const TOOL_EVENT& aEvent );
///> Multiple item selection event handler
int SelectItems( const TOOL_EVENT& aEvent );
///> Item unselection event handler.
int UnselectItem( const TOOL_EVENT& aEvent );
///> Multiple item unselection event handler
int UnselectItems( const TOOL_EVENT& aEvent );
///> Launches a tool to measure between points
int MeasureTool( const TOOL_EVENT& aEvent );
///> Event sent after an item is selected.
static const TOOL_EVENT SelectedEvent;
///> Event sent after an item is unselected.
static const TOOL_EVENT UnselectedEvent;
///> Event sent after selection is cleared.
static const TOOL_EVENT ClearedEvent;
///> Sets up handlers for various events.
void setTransitions() override;
///> Zooms the screen to center and fit the current selection.
void zoomFitSelection( void );
private:
/**
* Function selectPoint()
* Selects an item pointed by the parameter aWhere. If there is more than one item at that
* place, there is a menu displayed that allows to choose the item.
*
* @param aWhere is the place where the item should be selected.
* @param aAllowDisambiguation decides what to do in case of disambiguation. If true, then
* a menu is shown, otherise function finishes without selecting anything.
* @return True if an item was selected, false otherwise.
*/
bool selectPoint( const VECTOR2I& aWhere, bool aOnDrag = false );
/**
* Function selectCursor()
* Selects an item under the cursor unless there is something already selected or aSelectAlways
* is true.
* @param aSelectAlways forces to select an item even if there is an item already selected.
* @return true if eventually there is an item selected, false otherwise.
*/
bool selectCursor( bool aSelectAlways = false );
/**
* Function selectMultiple()
* Handles drawing a selection box that allows to select many items at the same time.
*
* @return true if the function was cancelled (i.e. CancelEvent was received).
*/
bool selectMultiple();
/**
* Function clearSelection()
* Clears the current selection.
*/
void clearSelection();
/**
* Function disambiguationMenu()
* Handles the menu that allows to select one of many items in case there is more than one
* item at the selected point (@see selectCursor()).
*
* @param aItems contains list of items that are displayed to the user.
*/
EDA_ITEM* disambiguationMenu( GERBER_COLLECTOR* aItems );
/**
* Function toggleSelection()
* Changes selection status of a given item.
*
* @param aItem is the item to have selection status changed.
*/
void toggleSelection( EDA_ITEM* aItem );
/**
* Function selectable()
* Checks conditions for an item to be selected.
*
* @return True if the item fulfills conditions to be selected.
*/
bool selectable( const EDA_ITEM* aItem ) const;
/**
* Function select()
* Takes necessary action mark an item as selected.
*
* @param aItem is an item to be selected.
*/
void select( EDA_ITEM* aItem );
/**
* Function unselect()
* Takes necessary action mark an item as unselected.
*
* @param aItem is an item to be unselected.
*/
void unselect( EDA_ITEM* aItem );
/**
* Function selectVisually()
* Marks item as selected, but does not add it to the ITEMS_PICKED_LIST.
* @param aItem is an item to be be marked.
*/
void selectVisually( EDA_ITEM* aItem ) const;
/**
* Function unselectVisually()
* Marks item as selected, but does not add it to the ITEMS_PICKED_LIST.
* @param aItem is an item to be be marked.
*/
void unselectVisually( EDA_ITEM* aItem ) const;
/**
* Function selectionContains()
* Checks if the given point is placed within any of selected items' bounding box.
*
* @return True if the given point is contained in any of selected items' bouding box.
*/
bool selectionContains( const VECTOR2I& aPoint ) const;
/**
* Function guessSelectionCandidates()
* Tries to guess best selection candidates in case multiple items are clicked, by
* doing some braindead heuristics.
* @param aCollector is the collector that has a list of items to be queried.
*/
void guessSelectionCandidates( GERBER_COLLECTOR& aCollector ) const;
/// Pointer to the parent frame.
GERBVIEW_FRAME* m_frame;
/// Current state of selection.
SELECTION m_selection;
/// Flag saying if items should be added to the current selection or rather replace it.
bool m_additive;
/// Flag saying if items should be removed from the current selection
bool m_subtractive;
/// Flag saying if multiple selection mode is active.
bool m_multiple;
/// Determines if the selection is preliminary or final.
bool m_preliminary;
/// Menu model displayed by the tool.
TOOL_MENU m_menu;
};
#endif