kicad/3d-viewer/3d_rendering/c3d_render_base.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file c3d_render_base.h
* @brief
*/
#ifndef C3D_RENDER_BASE_H
#define C3D_RENDER_BASE_H
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#include <pcb_base_frame.h>
#include "3d_canvas/board_adapter.h"
#include <reporter.h>
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#include <widgets/busy_indicator.h>
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/**
* This is a base class to hold data and functions for render targets.
*/
class C3D_RENDER_BASE
{
// Operations
public:
explicit C3D_RENDER_BASE( BOARD_ADAPTER& aBoardAdapter, CCAMERA& aCamera );
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virtual ~C3D_RENDER_BASE() = 0;
/**
* @brief SetCurWindowSize - Before each render, the canvas will tell the
* render what is the size of its windows, so render can take actions if it
* changed.
* @param aSize: the current size of the render window
*/
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virtual void SetCurWindowSize( const wxSize &aSize ) = 0;
/**
* @brief Redraw - Ask to redraw the view
* @param aIsMoving: if the user is moving the scene, it should be render in
* preview mode
* @param aStatusTextReporter: a pointer to the status progress reporter
* @return it will return true if the render would like to redraw again
*/
virtual bool Redraw( bool aIsMoving, REPORTER* aStatusTextReporter = NULL,
REPORTER* aWarningTextReporter = NULL ) = 0;
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/**
* @brief ReloadRequest - !TODO: this must be reviewed to add flags to
* improve specific render
*/
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void ReloadRequest() { m_reloadRequested = true; }
/**
* @brief IsReloadRequestPending - Query if there is a pending reload request
* @return true if it wants to reload, false if there is no reload pending
*/
bool IsReloadRequestPending() const { return m_reloadRequested; }
/**
* @brief GetWaitForEditingTimeOut - Give the interface the time (in ms)
* that it should wait for editing or movements before
* (this works for display preview mode)
* @return a value in miliseconds
*/
virtual int GetWaitForEditingTimeOut() = 0;
/**
* Set a new busy indicator factory.
*
* When set, this factory will be used to generate busy indicators when
* suitable. If not set, no busy indicator will be used.
*/
void SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory );
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// Attributes
protected:
/**
* Return a created busy indicator, if a factory has been set, else
* a null pointer.
*/
std::unique_ptr<BUSY_INDICATOR> CreateBusyIndicator() const;
/// settings refrence in use for this render
BOARD_ADAPTER& m_boardAdapter;
CCAMERA& m_camera;
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/// flag if the opengl specific for this render was already initialized
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bool m_is_opengl_initialized;
/// !TODO: this must be reviewed in order to flag change types
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bool m_reloadRequested;
/// The window size that this camera is working.
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wxSize m_windowSize;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
private:
/// Factory that returns a suitable busy indicator for the context.
BUSY_INDICATOR::FACTORY m_busyIndicatorFactory;
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};
#endif // C3D_RENDER_BASE_H