kicad/pcbnew/tools/move_tool.h

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2013-09-09 07:34:52 +00:00
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __MOVE_TOOL_H
#define __MOVE_TOOL_H
#include <math/vector2d.h>
#include <tool/tool_interactive.h>
class BOARD_ITEM;
class SELECTION_TOOL;
namespace KiGfx
{
class VIEW_GROUP;
}
/**
* Class MOVE_TOOL
* /// TODO DOCS!!
* Our sample move tool: currently supports:
* - pick single objects (click LMB)
* - add objects to existing move (Shift+LMB)
* - draw move box (drag LMB)
*
* WORK IN PROGRESS. CONSIDER AS A DEMO!
*/
class MOVE_TOOL : public TOOL_INTERACTIVE
{
public:
MOVE_TOOL();
~MOVE_TOOL();
/**
* Function Reset()
*
* Resets the tool and initializes it.
*/
void Reset();
/**
* Function Main()
*
* Main loop in which events are handled.
*/
int Main( TOOL_EVENT& aEvent );
private:
void viewGroupAdd( BOARD_ITEM* aItem, KiGfx::VIEW_GROUP* aGroup );
/// Structure for (re)storing BOARD_ITEM state
typedef struct
{
BOARD_ITEM* item; /// Pointer to the item
VECTOR2D position; /// Original position of the item
bool visible; /// Original visibility flag
void Save( BOARD_ITEM* aItem )
{
wxPoint pos = aItem->GetPosition();
item = aItem;
position.x = pos.x;
position.y = pos.y;
visible = aItem->ViewIsVisible();
}
void RestorePosition()
{
item->SetPosition( wxPoint( position.x, position.y ) );
}
void RestoreVisibility()
{
item->ViewSetVisible( visible );
}
void Restore()
{
RestorePosition();
RestoreVisibility();
}
} ITEM_STATE;
/// Selection tool used for obtaining selected items
SELECTION_TOOL* m_selectionTool;
std::deque<ITEM_STATE> m_itemsState;
};
#endif