114 lines
2.9 KiB
C++
114 lines
2.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __MOVE_TOOL_H
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#define __MOVE_TOOL_H
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#include <math/vector2d.h>
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#include <tool/tool_interactive.h>
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class BOARD_ITEM;
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class SELECTION_TOOL;
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namespace KiGfx
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{
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class VIEW_GROUP;
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}
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/**
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* Class MOVE_TOOL
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* /// TODO DOCS!!
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* Our sample move tool: currently supports:
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* - pick single objects (click LMB)
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* - add objects to existing move (Shift+LMB)
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* - draw move box (drag LMB)
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*
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* WORK IN PROGRESS. CONSIDER AS A DEMO!
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*/
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class MOVE_TOOL : public TOOL_INTERACTIVE
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{
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public:
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MOVE_TOOL();
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~MOVE_TOOL();
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/**
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* Function Reset()
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*
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* Resets the tool and initializes it.
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*/
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void Reset();
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/**
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* Function Main()
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*
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* Main loop in which events are handled.
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*/
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int Main( TOOL_EVENT& aEvent );
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private:
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void viewGroupAdd( BOARD_ITEM* aItem, KiGfx::VIEW_GROUP* aGroup );
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/// Structure for (re)storing BOARD_ITEM state
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typedef struct
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{
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BOARD_ITEM* item; /// Pointer to the item
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VECTOR2D position; /// Original position of the item
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bool visible; /// Original visibility flag
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void Save( BOARD_ITEM* aItem )
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{
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wxPoint pos = aItem->GetPosition();
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item = aItem;
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position.x = pos.x;
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position.y = pos.y;
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visible = aItem->ViewIsVisible();
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}
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void RestorePosition()
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{
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item->SetPosition( wxPoint( position.x, position.y ) );
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}
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void RestoreVisibility()
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{
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item->ViewSetVisible( visible );
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}
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void Restore()
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{
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RestorePosition();
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RestoreVisibility();
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}
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} ITEM_STATE;
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/// Selection tool used for obtaining selected items
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SELECTION_TOOL* m_selectionTool;
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std::deque<ITEM_STATE> m_itemsState;
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};
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#endif
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