kicad/3d-viewer/3d_canvas/cinfo3d_visu.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cinfo3d_visu.h
* @brief Handles data related with the board to be visualized
*/
#ifndef CINFO3D_VISU_H
#define CINFO3D_VISU_H
#include <vector>
#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer2d.h"
#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer.h"
#include "../3d_rendering/3d_render_raytracing/shapes3D/cbbox.h"
#include "../3d_rendering/ccamera.h"
#include "../3d_rendering/ctrack_ball.h"
#include "../3d_enums.h"
#include "../3d_cache/3d_cache.h"
#include <layers_id_colors_and_visibility.h>
#include <class_pad.h>
#include <class_track.h>
#include <wx/gdicmn.h>
#include <wxBasePcbFrame.h>
#include <class_pcb_text.h>
#include <class_drawsegment.h>
#include <class_dimension.h>
#include <class_zone.h>
#include <class_module.h>
#include <reporter.h>
/// A type that stores a container of 2d objects for each layer id
typedef std::map< LAYER_ID, CBVHCONTAINER2D *> MAP_CONTAINER_2D;
/// A type that stores polysets for each layer id
typedef std::map< LAYER_ID, SHAPE_POLY_SET *> MAP_POLY;
/// This defines the range that all coord will have to be rendered.
/// It will use this value to convert to a normalized value between
/// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2)
#define RANGE_SCALE_3D 8.0f
/**
* Class CINFO3D_VISU
* Helper class to handle information needed to display 3D board
*/
class CINFO3D_VISU
{
public:
CINFO3D_VISU();
~CINFO3D_VISU();
/**
* @brief Set3DCacheManager - Update the Cache manager pointer
* @param aCachePointer: the pointer to the 3d cache manager
*/
void Set3DCacheManager( S3D_CACHE *aCachePointer ) { m_3d_model_manager = aCachePointer; }
/**
* @brief Get3DCacheManager - Return the 3d cache manager pointer
* @return
*/
S3D_CACHE *Get3DCacheManager( ) const { return m_3d_model_manager; }
/**
* @brief GetFlag - get a configuration status of a flag
* @param aFlag: the flag to get the status
* @return true if flag is set, false if not
*/
bool GetFlag( DISPLAY3D_FLG aFlag ) const ;
/**
* @brief SetFlag - set the status of a flag
* @param aFlag: the flag to get the status
* @param aState: status to set
*/
void SetFlag( DISPLAY3D_FLG aFlag, bool aState );
/**
* @brief Is3DLayerEnabled - Check if a layer is enabled
* @param aLayer: layer ID to get status
* @return true if layer should be displayed, false if not
*/
bool Is3DLayerEnabled( LAYER_ID aLayer ) const;
/**
* @brief ShouldModuleBeDisplayed - Test if module should be displayed in
* relation to attributs and the flags
* @return true if module should be displayed, false if not
*/
bool ShouldModuleBeDisplayed( MODULE_ATTR_T aModuleAttributs ) const;
/**
* @brief SetBoard - Set current board to be rendered
* @param aBoard: board to process
*/
void SetBoard( BOARD *aBoard ) { m_board = aBoard; }
/**
* @brief GetBoard - Get current board to be rendered
* @return BOARD pointer
*/
const BOARD *GetBoard() const { return m_board; }
/**
* @brief InitSettings - Function to be called by the render when it need to
* reload the settings for the board.
* @param aStatusTextReporter: the pointer for the status reporter
*/
void InitSettings( REPORTER *aStatusTextReporter );
/**
* @brief BiuTo3Dunits - Board integer units To 3D units
* @return the conversion factor to transform a position from the board to 3d units
*/
double BiuTo3Dunits() const { return m_biuTo3Dunits; }
/**
* @brief GetBBox3DU - Get the bbox of the pcb board
* @return the board bbox in 3d units
*/
const CBBOX &GetBBox3DU() const { return m_boardBoudingBox; }
/**
* @brief GetEpoxyThickness3DU - Get the current epoxy thickness
* @return thickness in 3d unities
*/
float GetEpoxyThickness3DU() const { return m_epoxyThickness3DU; }
/**
* @brief GetNonCopperLayerThickness3DU - Get the current non copper layers thickness
* @return thickness in 3d unities of non copperlayers
*/
float GetNonCopperLayerThickness3DU() const { return m_nonCopperLayerThickness3DU; }
/**
* @brief GetCopperThickness3DU - Get the current copper layer thickness
* @return thickness in 3d unities of copperlayers
*/
float GetCopperThickness3DU() const { return m_copperThickness3DU; }
/**
* @brief GetCopperThicknessBIU - Get the current copper layer thickness
* @return thickness in board unities
*/
int GetCopperThicknessBIU() const;
/**
* @brief GetBoardSizeBIU - Get the board size
* @return size in BIU unities
*/
wxSize GetBoardSizeBIU() const { return m_boardSize; }
/**
* @brief GetBoardPosBIU - Get the board size
* @return size in BIU unities
*/
wxPoint GetBoardPosBIU() const { return m_boardPos; }
/**
* @brief GetBoardCenter - the board center position in 3d units
* @return board center vector position in 3d units
*/
const SFVEC3F &GetBoardCenter3DU() const { return m_boardCenter; }
/**
* @brief GetModulesZcoord3DIU - Get the position of the module in 3d integer units
* considering if it is flipped or not.
* @param aIsFlipped: true for use in modules on Front (top) layer, false
* if module is on back (bottom) layer
* @return the Z position of 3D shapes, in 3D integer units
*/
float GetModulesZcoord3DIU( bool aIsFlipped ) const ;
/**
* @brief CameraSetType - Set the camera type to use
* @param aCameraType: camera type to use in this canvas
*/
void CameraSetType( CAMERA_TYPE aCameraType );
/**
* @brief CameraGet - get current camera in use
* @return a camera
*/
CCAMERA &CameraGet() const { return m_currentCamera; }
/**
* @brief GridGet - get the current grid
* @return space type of the grid
*/
GRID3D_TYPE GridGet() const { return m_3D_grid_type; }
/**
* @brief GridSet - set the current grid
* @param aGridType = the type space of the grid
*/
void GridSet( GRID3D_TYPE aGridType ) { m_3D_grid_type = aGridType; }
/**
* @brief RenderEngineSet
* @param aRenderEngine = the render engine mode selected
*/
void RenderEngineSet( RENDER_ENGINE aRenderEngine ) { m_render_engine = aRenderEngine; }
/**
* @brief RenderEngineGet
* @return render engine on use
*/
RENDER_ENGINE RenderEngineGet() const { return m_render_engine; }
/**
* @brief MaterialModeSet
* @param aMaterialMode = the render material mode
*/
void MaterialModeSet( MATERIAL_MODE aMaterialMode ) { m_material_mode = aMaterialMode; }
/**
* @brief MaterialModeGet
* @return material rendering mode
*/
MATERIAL_MODE MaterialModeGet() const { return m_material_mode; }
/**
* @brief GetBoardPoly - Get the current polygon of the epoxy board
* @return the shape polygon
*/
const SHAPE_POLY_SET &GetBoardPoly() const { return m_board_poly; }
/**
* @brief GetLayerColor - get the technical color of a layer
* @param aLayerId: the layer to get the color information
* @return the color in SFVEC3F format
*/
SFVEC3F GetLayerColor( LAYER_ID aLayerId ) const;
/**
* @brief GetItemColor - get the technical color of a layer
* @param aItemId: the item id to get the color information
* @return the color in SFVEC3F format
*/
SFVEC3F GetItemColor( int aItemId ) const;
/**
* @brief GetColor
* @param aColor: the color mapped
* @return the color in SFVEC3F format
*/
SFVEC3F GetColor( EDA_COLOR_T aColor ) const;
/**
* @brief GetLayerTopZpos3DU - Get the top z position
* @param aLayerId: layer id
* @return position in 3D unities
*/
float GetLayerTopZpos3DU( LAYER_ID aLayerId ) const { return m_layerZcoordTop[aLayerId]; }
/**
* @brief GetLayerBottomZpos3DU - Get the bottom z position
* @param aLayerId: layer id
* @return position in 3D unities
*/
float GetLayerBottomZpos3DU( LAYER_ID aLayerId ) const { return m_layerZcoordBottom[aLayerId]; }
/**
* @brief GetMapLayers - Get the map of container that have the objects per layer
* @return the map containers of this board
*/
const MAP_CONTAINER_2D &GetMapLayers() const { return m_layers_container2D; }
/**
* @brief GetMapLayersHoles -Get the map of container that have the holes per layer
* @return the map containers of holes from this board
*/
const MAP_CONTAINER_2D &GetMapLayersHoles() const { return m_layers_holes2D; }
/**
* @brief GetThroughHole_Outer - Get the inflated ThroughHole container
* @return a container with holes
*/
const CBVHCONTAINER2D &GetThroughHole_Outer() const { return m_through_holes_outer; }
/**
* @brief GetThroughHole_Outer_poly -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Outer_poly() const { return m_through_outer_holes_poly; }
/**
* @brief GetThroughHole_Outer_poly_NPTH -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Outer_poly_NPTH() const {
return m_through_outer_holes_poly_NPTH; }
/**
* @brief GetThroughHole_Vias_Outer -
* @return a container with via THT holes only
*/
const CBVHCONTAINER2D &GetThroughHole_Vias_Outer() const { return m_through_holes_vias_outer; }
/**
* @brief GetThroughHole_Vias_Inner -
* @return a container with via THT holes only
*/
const CBVHCONTAINER2D &GetThroughHole_Vias_Inner() const { return m_through_holes_vias_inner; }
/**
* @brief GetThroughHole_Vias_Outer_poly -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Vias_Outer_poly() const {
return m_through_outer_holes_vias_poly; }
/**
* @brief GetThroughHole_Vias_Inner_poly -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Vias_Inner_poly() const {
return m_through_inner_holes_vias_poly; }
/**
* @brief GetThroughHole_Inner - Get the ThroughHole container
* @return a container with holes
*/
const CBVHCONTAINER2D &GetThroughHole_Inner() const { return m_through_holes_inner; }
/**
* @brief GetThroughHole_Inner_poly -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Inner_poly() const { return m_through_inner_holes_poly; }
/**
* @brief GetStats_Nr_Vias - Get statistics of the nr of vias
* @return number of vias
*/
unsigned int GetStats_Nr_Vias() const { return m_stats_nr_vias; }
/**
* @brief GetStats_Nr_Holes - Get statistics of the nr of holes
* @return number of holes
*/
unsigned int GetStats_Nr_Holes() const { return m_stats_nr_holes; }
/**
* @brief GetStats_Med_Via_Hole_Diameter3DU - Average diameter of the via holes
* @return dimension in 3D units
*/
float GetStats_Med_Via_Hole_Diameter3DU() const { return m_stats_via_med_hole_diameter; }
/**
* @brief GetStats_Med_Hole_Diameter3DU - Average diameter of holes
* @return dimension in 3D units
*/
float GetStats_Med_Hole_Diameter3DU() const { return m_stats_hole_med_diameter; }
/**
* @brief GetStats_Med_Track_Width - Average width of the tracks
* @return dimensions in 3D units
*/
float GetStats_Med_Track_Width() const { return m_stats_track_med_width; }
/**
* @brief GetNrSegmentsCircle
* @param aDiameter: diameter in 3DU
* @return number of sides that should be used in that circle
*/
unsigned int GetNrSegmentsCircle( float aDiameter3DU ) const;
/**
* @brief GetNrSegmentsCircle
* @param aDiameterBUI: diameter in board unities
* @return number of sides that should be used in that circle
*/
unsigned int GetNrSegmentsCircle( int aDiameterBUI ) const;
/**
* @brief GetCircleCorrectionFactor - computes a angle correction
* factor used when creating circles
* @param aNrSides: the number of segments sides of the circle
* @return a factor to apply to contour creation
*/
double GetCircleCorrectionFactor( int aNrSides ) const;
/**
* @brief GetPolyMap - Get maps of polygons's layers
* @return the map with polygons's layers
*/
const MAP_POLY &GetPolyMap() const { return m_layers_poly; }
const MAP_POLY &GetPolyMapHoles_Inner() const { return m_layers_inner_holes_poly; }
const MAP_POLY &GetPolyMapHoles_Outer() const { return m_layers_outer_holes_poly; }
private:
void createBoardPolygon();
void createLayers( REPORTER *aStatusTextReporter );
void destroyLayers();
// Helper functions to create the board
COBJECT2D *createNewTrack( const TRACK* aTrack , int aClearanceValue ) const;
void createNewPad( const D_PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
const wxSize &aInflateValue ) const;
void createNewPadWithClearance( const D_PAD *aPad,
CGENERICCONTAINER2D *aDstContainer,
int aClearanceValue ) const;
COBJECT2D *createNewPadDrill( const D_PAD* aPad, int aInflateValue );
void AddPadsShapesWithClearanceToContainer( const MODULE *aModule,
CGENERICCONTAINER2D *aDstContainer,
LAYER_ID aLayerId,
int aInflateValue,
bool aSkipNPTHPadsWihNoCopper );
void AddGraphicsShapesWithClearanceToContainer( const MODULE *aModule,
CGENERICCONTAINER2D *aDstContainer,
LAYER_ID aLayerId,
int aInflateValue );
void AddShapeWithClearanceToContainer( const TEXTE_PCB *aTextPCB,
CGENERICCONTAINER2D *aDstContainer,
LAYER_ID aLayerId,
int aClearanceValue );
void AddShapeWithClearanceToContainer( const DRAWSEGMENT *aDrawSegment,
CGENERICCONTAINER2D *aDstContainer,
LAYER_ID aLayerId,
int aClearanceValue );
void AddShapeWithClearanceToContainer( const DIMENSION *aDimension,
CGENERICCONTAINER2D *aDstContainer,
LAYER_ID aLayerId,
int aClearanceValue );
void AddSolidAreasShapesToContainer( const ZONE_CONTAINER *aZoneContainer,
CGENERICCONTAINER2D *aDstContainer,
LAYER_ID aLayerId );
void TransformArcToSegments( const wxPoint &aCentre,
const wxPoint &aStart,
double aArcAngle,
int aCircleToSegmentsCount,
int aWidth,
CGENERICCONTAINER2D *aDstContainer,
const BOARD_ITEM &aBoardItem );
void buildPadShapeThickOutlineAsSegments( const D_PAD *aPad,
CGENERICCONTAINER2D *aDstContainer,
int aWidth );
// Helper functions to create poly contours
void buildPadShapeThickOutlineAsPolygon( const D_PAD *aPad,
SHAPE_POLY_SET &aCornerBuffer,
int aWidth) const;
void transformPadsShapesWithClearanceToPolygon( const DLIST<D_PAD> &aPads,
LAYER_ID aLayer,
SHAPE_POLY_SET &aCornerBuffer,
int aInflateValue,
bool aSkipNPTHPadsWihNoCopper) const;
void transformGraphicModuleEdgeToPolygonSet( const MODULE *aModule,
LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer ) const;
void buildPadShapePolygon( const D_PAD *aPad,
SHAPE_POLY_SET &aCornerBuffer,
wxSize aInflateValue,
int aSegmentsPerCircle,
double aCorrectionFactor ) const;
public:
SFVEC3D m_BgColorBot; ///< background bottom color
SFVEC3D m_BgColorTop; ///< background top color
SFVEC3D m_BoardBodyColor; ///< in realistic mode: FR4 board color
SFVEC3D m_SolderMaskColor; ///< in realistic mode: solder mask color
SFVEC3D m_SolderPasteColor; ///< in realistic mode: solder paste color
SFVEC3D m_SilkScreenColor; ///< in realistic mode: SilkScreen color
SFVEC3D m_CopperColor; ///< in realistic mode: copper color
private:
/// Current board
BOARD *m_board;
/// pointer to the 3d model manager
S3D_CACHE *m_3d_model_manager;
// Render options
/// options flags to render the board
std::vector< bool > m_drawFlags;
/// Stores the current grid type
GRID3D_TYPE m_3D_grid_type;
/// render engine currently on use
RENDER_ENGINE m_render_engine;
/// mode to render the 3d shape models material
MATERIAL_MODE m_material_mode;
// Pcb board position
/// center board actual position in board units
wxPoint m_boardPos;
/// board actual size in board units
wxSize m_boardSize;
/// 3d center position of the pcb board in 3d units
SFVEC3F m_boardCenter;
// Pcb board bounding boxes
/// 3d bouding box of the pcb board in 3d units
CBBOX m_boardBoudingBox;
/// 2d bouding box of the pcb board in 3d units
CBBOX2D m_board2dBBox3DU;
/// It contains polygon contours for each layer
MAP_POLY m_layers_poly;
/// It contains polygon contours for holes of each layer (outer holes)
MAP_POLY m_layers_outer_holes_poly;
/// It contains polygon contours for holes of each layer (inner holes)
MAP_POLY m_layers_inner_holes_poly;
/// It contains polygon contours for (just) non plated through holes (outer cylinder)
SHAPE_POLY_SET m_through_outer_holes_poly_NPTH;
/// It contains polygon contours for through holes (outer cylinder)
SHAPE_POLY_SET m_through_outer_holes_poly;
/// It contains polygon contours for through holes (inner cylinder)
SHAPE_POLY_SET m_through_inner_holes_poly;
/// It contains polygon contours for through holes vias (outer cylinder)
SHAPE_POLY_SET m_through_outer_holes_vias_poly;
/// It contains polygon contours for through holes vias (inner cylinder)
SHAPE_POLY_SET m_through_inner_holes_vias_poly;
/// PCB board outline polygon
SHAPE_POLY_SET m_board_poly;
// 2D element containers
/// It contains the 2d elements of each layer
MAP_CONTAINER_2D m_layers_container2D;
/// It contains the holes per each layer
MAP_CONTAINER_2D m_layers_holes2D;
/// It contains the list of throughHoles of the board,
/// the radius of the hole is inflated with the copper tickness
CBVHCONTAINER2D m_through_holes_outer;
/// It contains the list of throughHoles of the board,
/// the radius is the inner hole
CBVHCONTAINER2D m_through_holes_inner;
/// It contains the list of throughHoles vias of the board,
/// the radius of the hole is inflated with the copper tickness
CBVHCONTAINER2D m_through_holes_vias_outer;
/// It contains the list of throughHoles vias of the board,
/// the radius of the hole
CBVHCONTAINER2D m_through_holes_vias_inner;
// Layers information
/// Number of copper layers actually used by the board
unsigned int m_copperLayersCount;
/// Normalization scale to convert board internal units to 3D units to
/// normalize 3D units between -1.0 and +1.0
double m_biuTo3Dunits;
/// Top (End) Z position of each layer (normalized)
float m_layerZcoordTop[LAYER_ID_COUNT];
/// Bottom (Start) Z position of each layer (normalized)
float m_layerZcoordBottom[LAYER_ID_COUNT];
/// Copper thickness (normalized)
float m_copperThickness3DU;
/// Epoxy thickness (normalized)
float m_epoxyThickness3DU;
/// Non copper layers thickness
float m_nonCopperLayerThickness3DU;
// Cameras
/// Holds a pointer to current camera in use.
CCAMERA &m_currentCamera;
CTRACK_BALL m_trackBallCamera;
/// min factor used for cicle segment approximation calculation
float m_calc_seg_min_factor3DU;
/// max factor used for cicle segment approximation calculation
float m_calc_seg_max_factor3DU;
// Statistics
/// Number of tracks in the board
unsigned int m_stats_nr_tracks;
/// Track average width
float m_stats_track_med_width;
/// Nr of vias
unsigned int m_stats_nr_vias;
/// Computed medium diameter of the via holes in 3D units
float m_stats_via_med_hole_diameter;
/// number of holes in the board
unsigned int m_stats_nr_holes;
/// Computed medium diameter of the holes in 3D units
float m_stats_hole_med_diameter;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
};
/// This is a dummy visualization configuration
extern CINFO3D_VISU G_null_CINFO3D_VISU;
#endif // CINFO3D_VISU_H