681 lines
23 KiB
C++
681 lines
23 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cinfo3d_visu.h
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* @brief Handles data related with the board to be visualized
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*/
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#ifndef CINFO3D_VISU_H
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#define CINFO3D_VISU_H
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#include <vector>
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#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer2d.h"
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#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer.h"
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#include "../3d_rendering/3d_render_raytracing/shapes3D/cbbox.h"
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#include "../3d_rendering/ccamera.h"
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#include "../3d_rendering/ctrack_ball.h"
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#include "../3d_enums.h"
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#include "../3d_cache/3d_cache.h"
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#include <layers_id_colors_and_visibility.h>
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#include <class_pad.h>
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#include <class_track.h>
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#include <wx/gdicmn.h>
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#include <wxBasePcbFrame.h>
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#include <class_pcb_text.h>
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#include <class_drawsegment.h>
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#include <class_dimension.h>
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#include <class_zone.h>
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#include <class_module.h>
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#include <reporter.h>
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/// A type that stores a container of 2d objects for each layer id
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typedef std::map< LAYER_ID, CBVHCONTAINER2D *> MAP_CONTAINER_2D;
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/// A type that stores polysets for each layer id
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typedef std::map< LAYER_ID, SHAPE_POLY_SET *> MAP_POLY;
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/// This defines the range that all coord will have to be rendered.
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/// It will use this value to convert to a normalized value between
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/// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2)
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#define RANGE_SCALE_3D 8.0f
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/**
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* Class CINFO3D_VISU
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* Helper class to handle information needed to display 3D board
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*/
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class CINFO3D_VISU
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{
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public:
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CINFO3D_VISU();
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~CINFO3D_VISU();
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/**
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* @brief Set3DCacheManager - Update the Cache manager pointer
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* @param aCachePointer: the pointer to the 3d cache manager
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*/
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void Set3DCacheManager( S3D_CACHE *aCachePointer ) { m_3d_model_manager = aCachePointer; }
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/**
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* @brief Get3DCacheManager - Return the 3d cache manager pointer
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* @return
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*/
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S3D_CACHE *Get3DCacheManager( ) const { return m_3d_model_manager; }
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/**
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* @brief GetFlag - get a configuration status of a flag
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* @param aFlag: the flag to get the status
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* @return true if flag is set, false if not
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*/
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bool GetFlag( DISPLAY3D_FLG aFlag ) const ;
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/**
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* @brief SetFlag - set the status of a flag
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* @param aFlag: the flag to get the status
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* @param aState: status to set
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*/
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void SetFlag( DISPLAY3D_FLG aFlag, bool aState );
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/**
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* @brief Is3DLayerEnabled - Check if a layer is enabled
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* @param aLayer: layer ID to get status
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* @return true if layer should be displayed, false if not
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*/
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bool Is3DLayerEnabled( LAYER_ID aLayer ) const;
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/**
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* @brief ShouldModuleBeDisplayed - Test if module should be displayed in
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* relation to attributs and the flags
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* @return true if module should be displayed, false if not
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*/
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bool ShouldModuleBeDisplayed( MODULE_ATTR_T aModuleAttributs ) const;
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/**
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* @brief SetBoard - Set current board to be rendered
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* @param aBoard: board to process
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*/
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void SetBoard( BOARD *aBoard ) { m_board = aBoard; }
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/**
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* @brief GetBoard - Get current board to be rendered
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* @return BOARD pointer
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*/
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const BOARD *GetBoard() const { return m_board; }
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/**
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* @brief InitSettings - Function to be called by the render when it need to
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* reload the settings for the board.
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* @param aStatusTextReporter: the pointer for the status reporter
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*/
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void InitSettings( REPORTER *aStatusTextReporter );
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/**
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* @brief BiuTo3Dunits - Board integer units To 3D units
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* @return the conversion factor to transform a position from the board to 3d units
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*/
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double BiuTo3Dunits() const { return m_biuTo3Dunits; }
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/**
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* @brief GetBBox3DU - Get the bbox of the pcb board
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* @return the board bbox in 3d units
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*/
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const CBBOX &GetBBox3DU() const { return m_boardBoudingBox; }
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/**
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* @brief GetEpoxyThickness3DU - Get the current epoxy thickness
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* @return thickness in 3d unities
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*/
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float GetEpoxyThickness3DU() const { return m_epoxyThickness3DU; }
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/**
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* @brief GetNonCopperLayerThickness3DU - Get the current non copper layers thickness
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* @return thickness in 3d unities of non copperlayers
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*/
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float GetNonCopperLayerThickness3DU() const { return m_nonCopperLayerThickness3DU; }
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/**
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* @brief GetCopperThickness3DU - Get the current copper layer thickness
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* @return thickness in 3d unities of copperlayers
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*/
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float GetCopperThickness3DU() const { return m_copperThickness3DU; }
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/**
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* @brief GetCopperThicknessBIU - Get the current copper layer thickness
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* @return thickness in board unities
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*/
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int GetCopperThicknessBIU() const;
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/**
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* @brief GetBoardSizeBIU - Get the board size
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* @return size in BIU unities
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*/
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wxSize GetBoardSizeBIU() const { return m_boardSize; }
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/**
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* @brief GetBoardPosBIU - Get the board size
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* @return size in BIU unities
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*/
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wxPoint GetBoardPosBIU() const { return m_boardPos; }
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/**
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* @brief GetBoardCenter - the board center position in 3d units
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* @return board center vector position in 3d units
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*/
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const SFVEC3F &GetBoardCenter3DU() const { return m_boardCenter; }
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/**
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* @brief GetModulesZcoord3DIU - Get the position of the module in 3d integer units
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* considering if it is flipped or not.
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* @param aIsFlipped: true for use in modules on Front (top) layer, false
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* if module is on back (bottom) layer
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* @return the Z position of 3D shapes, in 3D integer units
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*/
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float GetModulesZcoord3DIU( bool aIsFlipped ) const ;
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/**
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* @brief CameraSetType - Set the camera type to use
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* @param aCameraType: camera type to use in this canvas
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*/
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void CameraSetType( CAMERA_TYPE aCameraType );
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/**
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* @brief CameraGet - get current camera in use
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* @return a camera
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*/
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CCAMERA &CameraGet() const { return m_currentCamera; }
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/**
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* @brief GridGet - get the current grid
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* @return space type of the grid
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*/
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GRID3D_TYPE GridGet() const { return m_3D_grid_type; }
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/**
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* @brief GridSet - set the current grid
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* @param aGridType = the type space of the grid
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*/
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void GridSet( GRID3D_TYPE aGridType ) { m_3D_grid_type = aGridType; }
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/**
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* @brief RenderEngineSet
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* @param aRenderEngine = the render engine mode selected
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*/
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void RenderEngineSet( RENDER_ENGINE aRenderEngine ) { m_render_engine = aRenderEngine; }
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/**
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* @brief RenderEngineGet
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* @return render engine on use
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*/
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RENDER_ENGINE RenderEngineGet() const { return m_render_engine; }
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/**
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* @brief MaterialModeSet
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* @param aMaterialMode = the render material mode
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*/
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void MaterialModeSet( MATERIAL_MODE aMaterialMode ) { m_material_mode = aMaterialMode; }
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/**
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* @brief MaterialModeGet
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* @return material rendering mode
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*/
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MATERIAL_MODE MaterialModeGet() const { return m_material_mode; }
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/**
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* @brief GetBoardPoly - Get the current polygon of the epoxy board
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* @return the shape polygon
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*/
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const SHAPE_POLY_SET &GetBoardPoly() const { return m_board_poly; }
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/**
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* @brief GetLayerColor - get the technical color of a layer
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* @param aLayerId: the layer to get the color information
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* @return the color in SFVEC3F format
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*/
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SFVEC3F GetLayerColor( LAYER_ID aLayerId ) const;
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/**
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* @brief GetItemColor - get the technical color of a layer
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* @param aItemId: the item id to get the color information
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* @return the color in SFVEC3F format
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*/
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SFVEC3F GetItemColor( int aItemId ) const;
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/**
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* @brief GetColor
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* @param aColor: the color mapped
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* @return the color in SFVEC3F format
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*/
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SFVEC3F GetColor( EDA_COLOR_T aColor ) const;
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/**
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* @brief GetLayerTopZpos3DU - Get the top z position
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* @param aLayerId: layer id
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* @return position in 3D unities
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*/
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float GetLayerTopZpos3DU( LAYER_ID aLayerId ) const { return m_layerZcoordTop[aLayerId]; }
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/**
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* @brief GetLayerBottomZpos3DU - Get the bottom z position
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* @param aLayerId: layer id
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* @return position in 3D unities
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*/
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float GetLayerBottomZpos3DU( LAYER_ID aLayerId ) const { return m_layerZcoordBottom[aLayerId]; }
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/**
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* @brief GetMapLayers - Get the map of container that have the objects per layer
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* @return the map containers of this board
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*/
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const MAP_CONTAINER_2D &GetMapLayers() const { return m_layers_container2D; }
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/**
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* @brief GetMapLayersHoles -Get the map of container that have the holes per layer
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* @return the map containers of holes from this board
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*/
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const MAP_CONTAINER_2D &GetMapLayersHoles() const { return m_layers_holes2D; }
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/**
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* @brief GetThroughHole_Outer - Get the inflated ThroughHole container
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* @return a container with holes
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*/
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const CBVHCONTAINER2D &GetThroughHole_Outer() const { return m_through_holes_outer; }
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/**
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* @brief GetThroughHole_Outer_poly -
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* @return
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*/
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const SHAPE_POLY_SET &GetThroughHole_Outer_poly() const { return m_through_outer_holes_poly; }
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/**
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* @brief GetThroughHole_Outer_poly_NPTH -
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* @return
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*/
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const SHAPE_POLY_SET &GetThroughHole_Outer_poly_NPTH() const {
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return m_through_outer_holes_poly_NPTH; }
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/**
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* @brief GetThroughHole_Vias_Outer -
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* @return a container with via THT holes only
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*/
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const CBVHCONTAINER2D &GetThroughHole_Vias_Outer() const { return m_through_holes_vias_outer; }
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/**
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* @brief GetThroughHole_Vias_Inner -
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* @return a container with via THT holes only
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*/
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const CBVHCONTAINER2D &GetThroughHole_Vias_Inner() const { return m_through_holes_vias_inner; }
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/**
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* @brief GetThroughHole_Vias_Outer_poly -
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* @return
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*/
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const SHAPE_POLY_SET &GetThroughHole_Vias_Outer_poly() const {
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return m_through_outer_holes_vias_poly; }
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/**
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* @brief GetThroughHole_Vias_Inner_poly -
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* @return
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*/
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const SHAPE_POLY_SET &GetThroughHole_Vias_Inner_poly() const {
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return m_through_inner_holes_vias_poly; }
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/**
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* @brief GetThroughHole_Inner - Get the ThroughHole container
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* @return a container with holes
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*/
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const CBVHCONTAINER2D &GetThroughHole_Inner() const { return m_through_holes_inner; }
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/**
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* @brief GetThroughHole_Inner_poly -
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* @return
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*/
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const SHAPE_POLY_SET &GetThroughHole_Inner_poly() const { return m_through_inner_holes_poly; }
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/**
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* @brief GetStats_Nr_Vias - Get statistics of the nr of vias
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* @return number of vias
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*/
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unsigned int GetStats_Nr_Vias() const { return m_stats_nr_vias; }
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/**
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* @brief GetStats_Nr_Holes - Get statistics of the nr of holes
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* @return number of holes
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*/
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unsigned int GetStats_Nr_Holes() const { return m_stats_nr_holes; }
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/**
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* @brief GetStats_Med_Via_Hole_Diameter3DU - Average diameter of the via holes
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* @return dimension in 3D units
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*/
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float GetStats_Med_Via_Hole_Diameter3DU() const { return m_stats_via_med_hole_diameter; }
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/**
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* @brief GetStats_Med_Hole_Diameter3DU - Average diameter of holes
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* @return dimension in 3D units
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*/
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float GetStats_Med_Hole_Diameter3DU() const { return m_stats_hole_med_diameter; }
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/**
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* @brief GetStats_Med_Track_Width - Average width of the tracks
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* @return dimensions in 3D units
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*/
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float GetStats_Med_Track_Width() const { return m_stats_track_med_width; }
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/**
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* @brief GetNrSegmentsCircle
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* @param aDiameter: diameter in 3DU
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* @return number of sides that should be used in that circle
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*/
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unsigned int GetNrSegmentsCircle( float aDiameter3DU ) const;
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/**
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* @brief GetNrSegmentsCircle
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* @param aDiameterBUI: diameter in board unities
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* @return number of sides that should be used in that circle
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*/
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unsigned int GetNrSegmentsCircle( int aDiameterBUI ) const;
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/**
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* @brief GetCircleCorrectionFactor - computes a angle correction
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* factor used when creating circles
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* @param aNrSides: the number of segments sides of the circle
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* @return a factor to apply to contour creation
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*/
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double GetCircleCorrectionFactor( int aNrSides ) const;
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/**
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* @brief GetPolyMap - Get maps of polygons's layers
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* @return the map with polygons's layers
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*/
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const MAP_POLY &GetPolyMap() const { return m_layers_poly; }
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const MAP_POLY &GetPolyMapHoles_Inner() const { return m_layers_inner_holes_poly; }
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const MAP_POLY &GetPolyMapHoles_Outer() const { return m_layers_outer_holes_poly; }
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private:
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void createBoardPolygon();
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void createLayers( REPORTER *aStatusTextReporter );
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void destroyLayers();
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// Helper functions to create the board
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COBJECT2D *createNewTrack( const TRACK* aTrack , int aClearanceValue ) const;
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void createNewPad( const D_PAD* aPad,
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CGENERICCONTAINER2D *aDstContainer,
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const wxSize &aInflateValue ) const;
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void createNewPadWithClearance( const D_PAD *aPad,
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CGENERICCONTAINER2D *aDstContainer,
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int aClearanceValue ) const;
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COBJECT2D *createNewPadDrill( const D_PAD* aPad, int aInflateValue );
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void AddPadsShapesWithClearanceToContainer( const MODULE *aModule,
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CGENERICCONTAINER2D *aDstContainer,
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LAYER_ID aLayerId,
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int aInflateValue,
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bool aSkipNPTHPadsWihNoCopper );
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void AddGraphicsShapesWithClearanceToContainer( const MODULE *aModule,
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CGENERICCONTAINER2D *aDstContainer,
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LAYER_ID aLayerId,
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int aInflateValue );
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void AddShapeWithClearanceToContainer( const TEXTE_PCB *aTextPCB,
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CGENERICCONTAINER2D *aDstContainer,
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LAYER_ID aLayerId,
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int aClearanceValue );
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void AddShapeWithClearanceToContainer( const DRAWSEGMENT *aDrawSegment,
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CGENERICCONTAINER2D *aDstContainer,
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LAYER_ID aLayerId,
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int aClearanceValue );
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void AddShapeWithClearanceToContainer( const DIMENSION *aDimension,
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CGENERICCONTAINER2D *aDstContainer,
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LAYER_ID aLayerId,
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int aClearanceValue );
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void AddSolidAreasShapesToContainer( const ZONE_CONTAINER *aZoneContainer,
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CGENERICCONTAINER2D *aDstContainer,
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LAYER_ID aLayerId );
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void TransformArcToSegments( const wxPoint &aCentre,
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const wxPoint &aStart,
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double aArcAngle,
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int aCircleToSegmentsCount,
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int aWidth,
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CGENERICCONTAINER2D *aDstContainer,
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const BOARD_ITEM &aBoardItem );
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void buildPadShapeThickOutlineAsSegments( const D_PAD *aPad,
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CGENERICCONTAINER2D *aDstContainer,
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int aWidth );
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// Helper functions to create poly contours
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void buildPadShapeThickOutlineAsPolygon( const D_PAD *aPad,
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SHAPE_POLY_SET &aCornerBuffer,
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int aWidth) const;
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void transformPadsShapesWithClearanceToPolygon( const DLIST<D_PAD> &aPads,
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LAYER_ID aLayer,
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SHAPE_POLY_SET &aCornerBuffer,
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int aInflateValue,
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bool aSkipNPTHPadsWihNoCopper) const;
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void transformGraphicModuleEdgeToPolygonSet( const MODULE *aModule,
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LAYER_ID aLayer,
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SHAPE_POLY_SET& aCornerBuffer ) const;
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void buildPadShapePolygon( const D_PAD *aPad,
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SHAPE_POLY_SET &aCornerBuffer,
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wxSize aInflateValue,
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int aSegmentsPerCircle,
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double aCorrectionFactor ) const;
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public:
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SFVEC3D m_BgColorBot; ///< background bottom color
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SFVEC3D m_BgColorTop; ///< background top color
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SFVEC3D m_BoardBodyColor; ///< in realistic mode: FR4 board color
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SFVEC3D m_SolderMaskColor; ///< in realistic mode: solder mask color
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SFVEC3D m_SolderPasteColor; ///< in realistic mode: solder paste color
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SFVEC3D m_SilkScreenColor; ///< in realistic mode: SilkScreen color
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SFVEC3D m_CopperColor; ///< in realistic mode: copper color
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private:
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/// Current board
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BOARD *m_board;
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/// pointer to the 3d model manager
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S3D_CACHE *m_3d_model_manager;
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// Render options
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/// options flags to render the board
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std::vector< bool > m_drawFlags;
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/// Stores the current grid type
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GRID3D_TYPE m_3D_grid_type;
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/// render engine currently on use
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RENDER_ENGINE m_render_engine;
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/// mode to render the 3d shape models material
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MATERIAL_MODE m_material_mode;
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// Pcb board position
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/// center board actual position in board units
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wxPoint m_boardPos;
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/// board actual size in board units
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wxSize m_boardSize;
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/// 3d center position of the pcb board in 3d units
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SFVEC3F m_boardCenter;
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// Pcb board bounding boxes
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/// 3d bouding box of the pcb board in 3d units
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CBBOX m_boardBoudingBox;
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/// 2d bouding box of the pcb board in 3d units
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CBBOX2D m_board2dBBox3DU;
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/// It contains polygon contours for each layer
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MAP_POLY m_layers_poly;
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/// It contains polygon contours for holes of each layer (outer holes)
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MAP_POLY m_layers_outer_holes_poly;
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/// It contains polygon contours for holes of each layer (inner holes)
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MAP_POLY m_layers_inner_holes_poly;
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/// It contains polygon contours for (just) non plated through holes (outer cylinder)
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SHAPE_POLY_SET m_through_outer_holes_poly_NPTH;
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/// It contains polygon contours for through holes (outer cylinder)
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SHAPE_POLY_SET m_through_outer_holes_poly;
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/// It contains polygon contours for through holes (inner cylinder)
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SHAPE_POLY_SET m_through_inner_holes_poly;
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/// It contains polygon contours for through holes vias (outer cylinder)
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SHAPE_POLY_SET m_through_outer_holes_vias_poly;
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/// It contains polygon contours for through holes vias (inner cylinder)
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SHAPE_POLY_SET m_through_inner_holes_vias_poly;
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/// PCB board outline polygon
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SHAPE_POLY_SET m_board_poly;
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// 2D element containers
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/// It contains the 2d elements of each layer
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MAP_CONTAINER_2D m_layers_container2D;
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/// It contains the holes per each layer
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MAP_CONTAINER_2D m_layers_holes2D;
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/// It contains the list of throughHoles of the board,
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/// the radius of the hole is inflated with the copper tickness
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CBVHCONTAINER2D m_through_holes_outer;
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/// It contains the list of throughHoles of the board,
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/// the radius is the inner hole
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CBVHCONTAINER2D m_through_holes_inner;
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/// It contains the list of throughHoles vias of the board,
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/// the radius of the hole is inflated with the copper tickness
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CBVHCONTAINER2D m_through_holes_vias_outer;
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/// It contains the list of throughHoles vias of the board,
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/// the radius of the hole
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CBVHCONTAINER2D m_through_holes_vias_inner;
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// Layers information
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/// Number of copper layers actually used by the board
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unsigned int m_copperLayersCount;
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/// Normalization scale to convert board internal units to 3D units to
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/// normalize 3D units between -1.0 and +1.0
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double m_biuTo3Dunits;
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/// Top (End) Z position of each layer (normalized)
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float m_layerZcoordTop[LAYER_ID_COUNT];
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/// Bottom (Start) Z position of each layer (normalized)
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float m_layerZcoordBottom[LAYER_ID_COUNT];
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/// Copper thickness (normalized)
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float m_copperThickness3DU;
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/// Epoxy thickness (normalized)
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float m_epoxyThickness3DU;
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/// Non copper layers thickness
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float m_nonCopperLayerThickness3DU;
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// Cameras
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/// Holds a pointer to current camera in use.
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CCAMERA &m_currentCamera;
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CTRACK_BALL m_trackBallCamera;
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/// min factor used for cicle segment approximation calculation
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float m_calc_seg_min_factor3DU;
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/// max factor used for cicle segment approximation calculation
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float m_calc_seg_max_factor3DU;
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// Statistics
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/// Number of tracks in the board
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unsigned int m_stats_nr_tracks;
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/// Track average width
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float m_stats_track_med_width;
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/// Nr of vias
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unsigned int m_stats_nr_vias;
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/// Computed medium diameter of the via holes in 3D units
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float m_stats_via_med_hole_diameter;
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/// number of holes in the board
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unsigned int m_stats_nr_holes;
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/// Computed medium diameter of the holes in 3D units
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float m_stats_hole_med_diameter;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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static const wxChar *m_logTrace;
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};
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/// This is a dummy visualization configuration
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extern CINFO3D_VISU G_null_CINFO3D_VISU;
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#endif // CINFO3D_VISU_H
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