Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <gal/definitions.h>
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#include <view/view_item.h>
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#include <view/view.h>
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using namespace KiGfx;
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void VIEW_ITEM::ViewSetVisible( bool aIsVisible )
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{
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bool update = false;
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if( m_viewVisible != aIsVisible )
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{
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update = true;
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}
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m_viewVisible = aIsVisible;
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// update only if the visibility has really changed
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if( update )
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{
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ViewUpdate( APPEARANCE );
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}
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}
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void VIEW_ITEM::ViewUpdate( int aUpdateFlags, bool aForceImmediateRedraw )
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{
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m_view->invalidateItem( this, aUpdateFlags );
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if( aForceImmediateRedraw )
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{
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m_view->Redraw();
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}
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}
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void VIEW_ITEM::ViewRelease()
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{
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if( m_view && m_view->IsDynamic() )
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{
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m_view->Remove( this );
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}
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}
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2013-04-24 09:28:11 +00:00
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int VIEW_ITEM::getGroup( int aLayer ) const
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{
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for( int i = 0; i < m_groupsSize; ++i )
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{
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if( m_groups[i].first == aLayer )
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return m_groups[i].second;
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}
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return -1;
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}
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std::vector<int> VIEW_ITEM::getAllGroups() const
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{
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std::vector<int> groups( m_groupsSize );
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for( int i = 0; i < m_groupsSize; ++i )
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{
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groups[i] = m_groups[i].second;
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}
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return groups;
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}
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void VIEW_ITEM::setGroup( int aLayer, int aId )
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{
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// Look if there is already an entry for the layer
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for( int i = 0; i < m_groupsSize; ++i )
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{
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if( m_groups[i].first == aLayer )
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{
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m_groups[i].second = aId;
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return;
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}
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}
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// If there was no entry for the given layer - create one
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GroupPair* newGroups = new GroupPair[m_groupsSize + 1];
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if( m_groupsSize > 0 )
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{
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std::copy( m_groups, m_groups + m_groupsSize, newGroups );
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2013-06-18 14:20:29 +00:00
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delete[] m_groups;
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2013-04-24 09:28:11 +00:00
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}
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m_groups = newGroups;
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newGroups[m_groupsSize++] = GroupPair( aLayer, aId );
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}
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void VIEW_ITEM::deleteGroups()
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{
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if( m_groupsSize > 0 )
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{
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2013-06-18 14:20:29 +00:00
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delete[] m_groups;
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2013-04-24 09:28:11 +00:00
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m_groupsSize = 0;
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}
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}
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bool VIEW_ITEM::storesGroups() const
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{
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return ( m_groupsSize > 0 );
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}
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