kicad/pcbnew/zone_settings.cpp

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/**
* @brief class ZONE_SETTINGS used to handle zones parameters
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*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
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#include <fctsys.h>
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#include <convert_to_biu.h>
#include <pcbnew.h>
#include <pcb_base_frame.h>
#include <class_board.h>
#include <zones.h>
#include <class_zone.h>
#include <wx/dataview.h>
#include <widgets/color_swatch.h>
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ZONE_SETTINGS::ZONE_SETTINGS()
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{
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m_ZonePriority = 0;
m_FillMode = ZFM_POLYGONS; // Mode for filling zone : 1 use segments, 0 use polygons
// Zone clearance value
m_ZoneClearance = Mils2iu( ZONE_CLEARANCE_MIL );
// Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) :
m_ZoneMinThickness = Mils2iu( ZONE_THICKNESS_MIL );
m_HatchFillTypeThickness = 0; // good value of grid line thickness if m_FillMode = ZFM_GRID_PATTERN
m_HatchFillTypeGap = 0; // good value of grid line gap if m_FillMode = ZFM_GRID_PATTERN
m_HatchFillTypeOrientation = 0.0; // Grid style: orientation of grid lines in degrees
m_HatchFillTypeSmoothingLevel = 0; // Grid pattern smoothing type. 0 = no smoothing
m_HatchFillTypeSmoothingValue = 0.1; // Grid pattern chamfer value relative to the gap value
m_NetcodeSelection = 0; // Net code selection for the current zone
m_CurrentZone_Layer = F_Cu; // Layer used to create the current zone
m_Zone_HatchingStyle = ZONE_CONTAINER::DIAGONAL_EDGE; // Option to show the zone area (outlines only,
//short hatches or full hatches
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m_ArcToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_HIGH_DEF; // Option to select number of segments to approximate a circle
// ARC_APPROX_SEGMENTS_COUNT_LOW_DEF
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// or ARC_APPROX_SEGMENTS_COUNT_HIGH_DEF segments
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// thickness of the gap in thermal reliefs:
m_ThermalReliefGap = Mils2iu( ZONE_THERMAL_RELIEF_GAP_MIL );
// thickness of the copper bridge in thermal reliefs:
m_ThermalReliefCopperBridge = Mils2iu( ZONE_THERMAL_RELIEF_COPPER_WIDTH_MIL );
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m_PadConnection = PAD_ZONE_CONN_THERMAL; // How pads are covered by copper in zone
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m_Zone_45_Only = false;
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m_cornerSmoothingType = SMOOTHING_NONE;
m_cornerRadius = 0;
SetIsKeepout( false );
SetDoNotAllowCopperPour( false );
SetDoNotAllowVias( true );
SetDoNotAllowTracks( true );
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}
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ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE_CONTAINER& aSource )
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{
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m_ZonePriority = aSource.GetPriority();
m_FillMode = aSource.GetFillMode();
m_ZoneClearance = aSource.GetZoneClearance();
m_ZoneMinThickness = aSource.GetMinThickness();
m_HatchFillTypeThickness = aSource.GetHatchFillTypeThickness();
m_HatchFillTypeGap = aSource.GetHatchFillTypeGap();
m_HatchFillTypeOrientation = aSource.GetHatchFillTypeOrientation();
m_HatchFillTypeSmoothingLevel = aSource.GetHatchFillTypeSmoothingLevel();
m_HatchFillTypeSmoothingValue = aSource.GetHatchFillTypeSmoothingValue();
m_NetcodeSelection = aSource.GetNetCode();
m_Zone_HatchingStyle = aSource.GetHatchStyle();
m_ArcToSegmentsCount = aSource.GetArcSegmentCount();
m_ThermalReliefGap = aSource.GetThermalReliefGap();
m_ThermalReliefCopperBridge = aSource.GetThermalReliefCopperBridge();
m_PadConnection = aSource.GetPadConnection();
m_cornerSmoothingType = aSource.GetCornerSmoothingType();
m_cornerRadius = aSource.GetCornerRadius();
m_isKeepout = aSource.GetIsKeepout();
m_keepoutDoNotAllowCopperPour = aSource.GetDoNotAllowCopperPour();
m_keepoutDoNotAllowVias = aSource.GetDoNotAllowVias();
m_keepoutDoNotAllowTracks = aSource.GetDoNotAllowTracks();
m_Zone_45_Only = aSource.GetHV45();
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m_CurrentZone_Layer = aSource.GetLayer();
m_Layers = aSource.GetLayerSet();
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return *this;
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}
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void ZONE_SETTINGS::ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport ) const
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{
aTarget.SetFillMode( m_FillMode );
aTarget.SetZoneClearance( m_ZoneClearance );
aTarget.SetMinThickness( m_ZoneMinThickness );
aTarget.SetHatchFillTypeThickness( m_HatchFillTypeThickness );
aTarget.SetHatchFillTypeGap( m_HatchFillTypeGap );
aTarget.SetHatchFillTypeOrientation( m_HatchFillTypeOrientation );
aTarget.SetHatchFillTypeSmoothingLevel( m_HatchFillTypeSmoothingLevel );
aTarget.SetHatchFillTypeSmoothingValue( m_HatchFillTypeSmoothingValue );
aTarget.SetArcSegmentCount( m_ArcToSegmentsCount );
aTarget.SetThermalReliefGap( m_ThermalReliefGap );
aTarget.SetThermalReliefCopperBridge( m_ThermalReliefCopperBridge );
aTarget.SetPadConnection( m_PadConnection );
aTarget.SetCornerSmoothingType( m_cornerSmoothingType );
aTarget.SetCornerRadius( m_cornerRadius );
aTarget.SetIsKeepout( GetIsKeepout() );
aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() );
aTarget.SetDoNotAllowVias( GetDoNotAllowVias() );
aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() );
aTarget.SetHV45( m_Zone_45_Only );
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if( aFullExport )
{
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aTarget.SetPriority( m_ZonePriority );
aTarget.SetNetCode( m_NetcodeSelection );
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// Keepout zones can have multiple layers
if( m_isKeepout )
{
aTarget.SetLayerSet( m_Layers );
}
else
{
aTarget.SetLayer( m_CurrentZone_Layer );
}
}
// call SetHatch last, because hatch lines will be rebuilt,
// using new parameters values
aTarget.SetHatch( m_Zone_HatchingStyle, aTarget.GetDefaultHatchPitch(), true );
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}
void ZONE_SETTINGS::SetCornerRadius( int aRadius )
{
if( aRadius < 0 )
m_cornerRadius = 0;
else
m_cornerRadius = aRadius;
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}
#ifdef __WXOSX_MAC__
const static wxSize LAYER_BITMAP_SIZE( 28, 28 ); // wxCocoa impl unhappy if this isn't square...
#else
const static wxSize LAYER_BITMAP_SIZE( 24, 16 );
#endif
// A helper for setting up a dialog list for specifying zone layers. Used by all three
// zone settings dialogs.
void ZONE_SETTINGS::SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame,
bool aShowCopper )
{
BOARD* board = aFrame->GetBoard();
COLOR4D backgroundColor = aFrame->Settings().Colors().GetLayerColor( LAYER_PCB_BACKGROUND );
LSET layers = aShowCopper ? LSET::AllCuMask( board->GetCopperLayerCount() )
: LSET::AllNonCuMask();
wxDataViewColumn* checkColumn = aList->AppendToggleColumn( wxEmptyString );
wxDataViewColumn* layerColumn = aList->AppendIconTextColumn( wxEmptyString );
wxDataViewColumn* layerIDColumn = aList->AppendTextColumn( wxEmptyString );
layerIDColumn->SetHidden( true );
int textWidth = 0;
for( LSEQ layer = layers.UIOrder(); layer; ++layer )
{
PCB_LAYER_ID layerID = *layer;
wxString layerName = board->GetLayerName( layerID );
// wxCOL_WIDTH_AUTOSIZE doesn't work on all platforms, so we calculate width here
textWidth = std::max( textWidth, GetTextSize( layerName, aList ).x );
COLOR4D layerColor = aFrame->Settings().Colors().GetLayerColor( layerID );
auto bitmap = COLOR_SWATCH::MakeBitmap( layerColor, backgroundColor, LAYER_BITMAP_SIZE );
wxIcon icon;
icon.CopyFromBitmap( bitmap );
wxVector<wxVariant> row;
row.push_back( wxVariant( m_Layers.test( layerID ) ) );
row.push_back( wxVariant( wxDataViewIconText( layerName, icon ) ) );
row.push_back( wxVariant( wxString::Format( "%i", layerID ) ) );
aList->AppendItem( row );
if( m_CurrentZone_Layer == layerID )
aList->SetToggleValue( true, (unsigned) aList->GetItemCount() - 1, 0 );
}
int checkColSize = 22;
int layerColSize = textWidth + LAYER_BITMAP_SIZE.x + 15;
// You'd think the fact that m_layers is a list would encourage wxWidgets not to save room
// for the tree expanders... but you'd be wrong. Force indent to 0.
aList->SetIndent( 0 );
aList->SetMinClientSize( wxSize( checkColSize + layerColSize, aList->GetMinClientSize().y ) );
checkColumn->SetWidth( checkColSize );
layerColumn->SetWidth( layerColSize );
}