kicad/pcbnew/board_stackup_manager/class_board_stackup.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2009-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file class_board_stackup.h
*/
#ifndef CLASS_BOARD_STACKUP_H
#define CLASS_BOARD_STACKUP_H
#include <vector>
#include <wx/string.h>
#include <layers_id_colors_and_visibility.h>
class BOARD_DESIGN_SETTINGS;
class OUTPUTFORMATTER;
// A enum to manage the different layers inside the stackup layers.
// Note the stackup layers include both dielectric and some layers handled by the board editor
// Therfore a stackup layer item is not exactely like a board layer
enum BOARD_STACKUP_ITEM_TYPE
{
BS_ITEM_TYPE_UNDEFINED, // For not yet initialized BOARD_STACKUP_ITEM item
BS_ITEM_TYPE_COPPER, // A initialized BOARD_STACKUP_ITEM item for copper layers
BS_ITEM_TYPE_DIELECTRIC, // A initialized BOARD_STACKUP_ITEM item for the
// dielectric between copper layers
BS_ITEM_TYPE_SOLDERPASTE, // A initialized BOARD_STACKUP_ITEM item for solder paste layers
BS_ITEM_TYPE_SOLDERMASK, // A initialized BOARD_STACKUP_ITEM item for solder mask layers
BS_ITEM_TYPE_SILKSCREEN, // A initialized BOARD_STACKUP_ITEM item for silkscreen layers
};
// A enum to manage edge connector fab info
enum BS_EDGE_CONNECTOR_CONSTRAINTS
{
BS_EDGE_CONNECTOR_NONE, // No edge connector in board
BS_EDGE_CONNECTOR_IN_USE, // some edge connector in board
BS_EDGE_CONNECTOR_BEVELLED // Some connector in board, and the connector must be bevelled
};
/**
* this class manage one layer needed to make a physical board
* it can be a solder mask, silk screen, copper or a dielectric
*/
class BOARD_STACKUP_ITEM
{
public:
BOARD_STACKUP_ITEM( BOARD_STACKUP_ITEM_TYPE aType );
BOARD_STACKUP_ITEM( BOARD_STACKUP_ITEM& aOther );
BOARD_STACKUP_ITEM_TYPE m_Type;
wxString m_TypeName; /// type name of layer (copper, silk screen, core, prepreg ...)
wxString m_Material; /// type of material (has meaning only for dielectric
int m_DielectricLayerId;/// the "layer" id for dielectric layers, from 1 (top) to 32 (bottom)
wxString m_Color; /// mainly for silkscreen and solder mask
int m_Thickness; /// the physical layer thickness in internal units
double m_EpsilonR; /// For dielectric (and solder mask) the dielectric constant
double m_LossTangent; /// For dielectric (and solder mask) the dielectric loss
PCB_LAYER_ID m_LayerId; /// the layer id (F.Cu to B.Cu, F.Silk, B.silk, F.Mask, B.Mask)
/// and UNDEFINED_LAYER (-1) for dielectic layers that are not
/// really layers for the board editor
/// @return true if the layer has a meaningfull Epsilon R parameter
/// namely dielectric layers: dielectric and solder mask
bool HasEpsilonRValue();
/// @return true if the layer has a meaningfull Dielectric Loss parameter
/// namely dielectric layers: dielectric and solder mask
bool HasLossTangentValue();
/// @return true if the material is editable
bool IsMaterialEditable();
/// @return true if the color is editable
bool IsColorEditable();
/// @return true if Thickness is editable
bool IsThicknessEditable();
};
/**
* this class manage the layers needed to make a physical board
* they are solder mask, silk screen, copper and dielectric
* Some other layers, used in fabrication, are not managed here because they
* are not used to make a physical board itself
* Note also there are a few other parameters realed to the physical stackup,
* like finish type, impedance control and a few others
*/
class BOARD_STACKUP
{
// The list of items describing the stackup for fabrication.
// this is not just copper layers, but also mask dielectric layers
std::vector<BOARD_STACKUP_ITEM*> m_list;
public:
/** The name of external copper finish
*/
wxString m_FinishType;
/** True if some layers have impedance controlled tracks or have specific
* constrains for micro-wave applications
* If the board has dielectric constrains, the .gbrjob will contain
* info about dielectric constrains: loss tangent and Epsilon rel.
* If not, these values will be not specified in job file.
*/
bool m_HasDielectricConstrains;
/** True if some layers (copper and/or dielectric) have specific thickness
*/
bool m_HasThicknessConstrains;
/** If the board has edge connector cards, some constrains can be specifed
* in job file:
* BS_EDGE_CONNECTOR_NONE = no edge connector
* BS_EDGE_CONNECTOR_IN_USE = board has edge connectors
* BS_EDGE_CONNECTOR_BEVELLED = edge connectors are bevelled
*/
BS_EDGE_CONNECTOR_CONSTRAINTS m_EdgeConnectorConstraints;
bool m_CastellatedPads; ///< True if castellated pads exist
bool m_EdgePlating; ///< True if the edge board is plated
public:
BOARD_STACKUP();
BOARD_STACKUP( BOARD_STACKUP& aOther );
BOARD_STACKUP& operator=( const BOARD_STACKUP& aOther );
~BOARD_STACKUP() { RemoveAll(); }
std::vector<BOARD_STACKUP_ITEM*>& GetList() { return m_list; }
/// @return a reference to the layer aIndex, or nullptr if not exists
BOARD_STACKUP_ITEM* GetStackupLayer( int aIndex );
/// Delete all items in list and clear the list
void RemoveAll();
/// @return the number of layers in the stackup
int GetCount() { return (int) m_list.size(); }
/// @return the board thickness ( in UI) from the thickness of BOARD_STACKUP_ITEM list
int BuildBoardTicknessFromStackup() const;
/// Add a new item in stackup layer
void Add( BOARD_STACKUP_ITEM* aItem ) { m_list.push_back( aItem ); }
/**
* Synchronize the BOARD_STACKUP_ITEM* list with the board.
* Not enabled layers are removed
* Missing layers are added
* @param aSettings, is the current board setting.
* @return true if changes are made
*/
bool SynchronizeWithBoard( BOARD_DESIGN_SETTINGS* aSettings );
/**
* Creates a default stackup, according to the current BOARD_DESIGN_SETTINGS settings.
* @param aSettings is the current board setting.
*/
void BuildDefaultStackupList( BOARD_DESIGN_SETTINGS* aSettings );
/**
* Writes the stackup info on board file
* @param aFormatter is the OUTPUTFORMATTER used to create the file
* @param aBoard is the board
* @param aNestLevel is the index to nest level to indent the lines in file
*/
void FormatBoardStackup( OUTPUTFORMATTER* aFormatter,
BOARD* aBoard, int aNestLevel ) const;
};
#endif // #ifndef CLASS_BOARD_STACKUP_H