192 lines
7.3 KiB
C
192 lines
7.3 KiB
C
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2009-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file class_board_stackup.h
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*/
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#ifndef CLASS_BOARD_STACKUP_H
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#define CLASS_BOARD_STACKUP_H
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#include <vector>
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#include <wx/string.h>
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#include <layers_id_colors_and_visibility.h>
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class BOARD_DESIGN_SETTINGS;
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class OUTPUTFORMATTER;
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// A enum to manage the different layers inside the stackup layers.
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// Note the stackup layers include both dielectric and some layers handled by the board editor
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// Therfore a stackup layer item is not exactely like a board layer
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enum BOARD_STACKUP_ITEM_TYPE
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{
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BS_ITEM_TYPE_UNDEFINED, // For not yet initialized BOARD_STACKUP_ITEM item
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BS_ITEM_TYPE_COPPER, // A initialized BOARD_STACKUP_ITEM item for copper layers
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BS_ITEM_TYPE_DIELECTRIC, // A initialized BOARD_STACKUP_ITEM item for the
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// dielectric between copper layers
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BS_ITEM_TYPE_SOLDERPASTE, // A initialized BOARD_STACKUP_ITEM item for solder paste layers
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BS_ITEM_TYPE_SOLDERMASK, // A initialized BOARD_STACKUP_ITEM item for solder mask layers
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BS_ITEM_TYPE_SILKSCREEN, // A initialized BOARD_STACKUP_ITEM item for silkscreen layers
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};
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// A enum to manage edge connector fab info
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enum BS_EDGE_CONNECTOR_CONSTRAINTS
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{
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BS_EDGE_CONNECTOR_NONE, // No edge connector in board
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BS_EDGE_CONNECTOR_IN_USE, // some edge connector in board
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BS_EDGE_CONNECTOR_BEVELLED // Some connector in board, and the connector must be bevelled
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};
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/**
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* this class manage one layer needed to make a physical board
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* it can be a solder mask, silk screen, copper or a dielectric
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*/
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class BOARD_STACKUP_ITEM
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{
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public:
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BOARD_STACKUP_ITEM( BOARD_STACKUP_ITEM_TYPE aType );
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BOARD_STACKUP_ITEM( BOARD_STACKUP_ITEM& aOther );
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BOARD_STACKUP_ITEM_TYPE m_Type;
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wxString m_TypeName; /// type name of layer (copper, silk screen, core, prepreg ...)
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wxString m_Material; /// type of material (has meaning only for dielectric
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int m_DielectricLayerId;/// the "layer" id for dielectric layers, from 1 (top) to 32 (bottom)
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wxString m_Color; /// mainly for silkscreen and solder mask
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int m_Thickness; /// the physical layer thickness in internal units
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double m_EpsilonR; /// For dielectric (and solder mask) the dielectric constant
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double m_LossTangent; /// For dielectric (and solder mask) the dielectric loss
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PCB_LAYER_ID m_LayerId; /// the layer id (F.Cu to B.Cu, F.Silk, B.silk, F.Mask, B.Mask)
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/// and UNDEFINED_LAYER (-1) for dielectic layers that are not
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/// really layers for the board editor
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/// @return true if the layer has a meaningfull Epsilon R parameter
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/// namely dielectric layers: dielectric and solder mask
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bool HasEpsilonRValue();
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/// @return true if the layer has a meaningfull Dielectric Loss parameter
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/// namely dielectric layers: dielectric and solder mask
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bool HasLossTangentValue();
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/// @return true if the material is editable
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bool IsMaterialEditable();
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/// @return true if the color is editable
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bool IsColorEditable();
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/// @return true if Thickness is editable
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bool IsThicknessEditable();
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};
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/**
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* this class manage the layers needed to make a physical board
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* they are solder mask, silk screen, copper and dielectric
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* Some other layers, used in fabrication, are not managed here because they
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* are not used to make a physical board itself
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* Note also there are a few other parameters realed to the physical stackup,
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* like finish type, impedance control and a few others
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*/
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class BOARD_STACKUP
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{
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// The list of items describing the stackup for fabrication.
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// this is not just copper layers, but also mask dielectric layers
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std::vector<BOARD_STACKUP_ITEM*> m_list;
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public:
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/** The name of external copper finish
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*/
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wxString m_FinishType;
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/** True if some layers have impedance controlled tracks or have specific
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* constrains for micro-wave applications
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* If the board has dielectric constrains, the .gbrjob will contain
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* info about dielectric constrains: loss tangent and Epsilon rel.
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* If not, these values will be not specified in job file.
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*/
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bool m_HasDielectricConstrains;
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/** True if some layers (copper and/or dielectric) have specific thickness
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*/
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bool m_HasThicknessConstrains;
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/** If the board has edge connector cards, some constrains can be specifed
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* in job file:
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* BS_EDGE_CONNECTOR_NONE = no edge connector
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* BS_EDGE_CONNECTOR_IN_USE = board has edge connectors
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* BS_EDGE_CONNECTOR_BEVELLED = edge connectors are bevelled
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*/
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BS_EDGE_CONNECTOR_CONSTRAINTS m_EdgeConnectorConstraints;
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bool m_CastellatedPads; ///< True if castellated pads exist
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bool m_EdgePlating; ///< True if the edge board is plated
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public:
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BOARD_STACKUP();
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BOARD_STACKUP( BOARD_STACKUP& aOther );
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BOARD_STACKUP& operator=( const BOARD_STACKUP& aOther );
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~BOARD_STACKUP() { RemoveAll(); }
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std::vector<BOARD_STACKUP_ITEM*>& GetList() { return m_list; }
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/// @return a reference to the layer aIndex, or nullptr if not exists
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BOARD_STACKUP_ITEM* GetStackupLayer( int aIndex );
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/// Delete all items in list and clear the list
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void RemoveAll();
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/// @return the number of layers in the stackup
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int GetCount() { return (int) m_list.size(); }
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/// @return the board thickness ( in UI) from the thickness of BOARD_STACKUP_ITEM list
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int BuildBoardTicknessFromStackup() const;
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/// Add a new item in stackup layer
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void Add( BOARD_STACKUP_ITEM* aItem ) { m_list.push_back( aItem ); }
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/**
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* Synchronize the BOARD_STACKUP_ITEM* list with the board.
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* Not enabled layers are removed
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* Missing layers are added
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* @param aSettings, is the current board setting.
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* @return true if changes are made
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*/
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bool SynchronizeWithBoard( BOARD_DESIGN_SETTINGS* aSettings );
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/**
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* Creates a default stackup, according to the current BOARD_DESIGN_SETTINGS settings.
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* @param aSettings is the current board setting.
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*/
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void BuildDefaultStackupList( BOARD_DESIGN_SETTINGS* aSettings );
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/**
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* Writes the stackup info on board file
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* @param aFormatter is the OUTPUTFORMATTER used to create the file
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* @param aBoard is the board
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* @param aNestLevel is the index to nest level to indent the lines in file
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*/
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void FormatBoardStackup( OUTPUTFORMATTER* aFormatter,
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BOARD* aBoard, int aNestLevel ) const;
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};
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#endif // #ifndef CLASS_BOARD_STACKUP_H
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