kicad/include/tool/context_menu.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __CONTEXT_MENU_H
#define __CONTEXT_MENU_H
#include <wx/menu.h>
#include <tool/tool_action.h>
#include <map>
#include <boost/function.hpp>
class TOOL_INTERACTIVE;
/**
* Class CONTEXT_MENU
*
* Defines the structure of a context (usually right-click) popup menu
* for a given tool.
*/
class CONTEXT_MENU : public wxMenu
{
public:
///> Default constructor
CONTEXT_MENU();
///> Copy constructor
CONTEXT_MENU( const CONTEXT_MENU& aMenu );
CONTEXT_MENU& operator=( const CONTEXT_MENU& aMenu );
virtual ~CONTEXT_MENU() {}
/**
* Function SetTitle()
* Sets title for the context menu. The title is shown as a text label shown on the top of
* the menu.
* @param aTitle is the new title.
*/
void SetTitle( const wxString& aTitle );
/**
* Function Add()
* Adds an entry to the menu. After highlighting/selecting the entry, a TOOL_EVENT command is
* sent that contains ID of the entry.
* @param aLabel is the text label show in the menu.
* @param aId is the ID that is sent in the TOOL_EVENT. It should be unique for every entry.
*/
void Add( const wxString& aLabel, int aId );
/**
* Function Add()
* Adds an entry to the menu, basing on the TOOL_ACTION object. After selecting the entry,
* a TOOL_EVENT command containing name of the action is sent.
* @param aAction is the action to be added to menu entry.
*/
void Add( const TOOL_ACTION& aAction );
/**
* Function Clear()
* Removes all the entries from the menu (as well as its title). It leaves the menu in the
* initial state.
*/
void Clear();
/**
* Function GetSelected()
* Returns the position of selected item. If the returned value is negative, that means that
* menu was dismissed.
* @return The position of selected item in the context menu.
*/
int GetSelected() const
{
return m_selected;
}
protected:
void setCustomEventHandler( boost::function<OPT_TOOL_EVENT(const wxMenuEvent&)> aHandler )
{
m_customHandler = aHandler;
}
virtual OPT_TOOL_EVENT handleCustomEvent( const wxMenuEvent& aEvent )
{
return OPT_TOOL_EVENT();
}
private:
/**
* Function copyItem
* Copies all properties of a menu entry to another.
*/
void copyItem( const wxMenuItem* aSource, wxMenuItem* aDest ) const;
///> Initializes handlers for events.
void setupEvents();
///> Event handler.
void onMenuEvent( wxMenuEvent& aEvent );
/**
* Function setTool()
* Sets a tool that is the creator of the menu.
* @param aTool is the tool that created the menu.
*/
void setTool( TOOL_INTERACTIVE* aTool );
///> Flag indicating that the menu title was set up.
bool m_titleSet;
///> Stores the id number of selected item.
int m_selected;
///> Instance of menu event handler.
//CMEventHandler m_handler;
///> Creator of the menu
TOOL_INTERACTIVE* m_tool;
/// Menu items with ID higher than that are considered TOOL_ACTIONs
static const int m_actionId = 10000;
/// Associates tool actions with menu item IDs. Non-owning.
std::map<int, const TOOL_ACTION*> m_toolActions;
/// Custom events handler, allows to translate wxEvents to TOOL_EVENTs.
boost::function<OPT_TOOL_EVENT(const wxMenuEvent& aEvent)> m_customHandler;
friend class TOOL_INTERACTIVE;
};
#endif