kicad/pcbnew/basepcbframe.cpp

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/************************************************************************/
/* basepcbframe.cpp - fonctions des classes du type WinEDA_BasePcbFrame */
/************************************************************************/
#ifdef __GNUG__
#pragma implementation
#endif
#include "fctsys.h"
#include "common.h"
#include "pcbnew.h"
#include "bitmaps.h"
#include "protos.h"
#include "id.h"
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#include "collectors.h"
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/*******************************/
/* class WinEDA_BasePcbFrame */
/*******************************/
BEGIN_EVENT_TABLE( WinEDA_BasePcbFrame, WinEDA_DrawFrame )
COMMON_EVENTS_DRAWFRAME EVT_MENU_RANGE( ID_POPUP_PCB_ITEM_SELECTION_START,
ID_POPUP_PCB_ITEM_SELECTION_END,
WinEDA_BasePcbFrame::ProcessItemSelection )
END_EVENT_TABLE()
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/****************/
/* Constructeur */
/****************/
WinEDA_BasePcbFrame::WinEDA_BasePcbFrame( wxWindow* father,
WinEDA_App* parent,
int idtype,
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const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style) :
WinEDA_DrawFrame( father, idtype, parent, title, pos, size, style )
{
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m_InternalUnits = 10000; // Internal unit = 1/10000 inch
m_Pcb = NULL;
m_DisplayPadFill = TRUE; // How to draw pads
m_DisplayPadNum = TRUE; // show pads number
m_DisplayModEdge = FILLED; // How to show module drawings
m_DisplayModText = FILLED; // How to show module texts
m_DisplayPcbTrackFill = TRUE; /* FALSE = sketch , TRUE = filled */
m_Draw3DFrame = NULL; // Display Window in 3D mode (OpenGL)
m_Collector = new GENERAL_COLLECTOR();
}
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WinEDA_BasePcbFrame::~WinEDA_BasePcbFrame( void )
{
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delete m_Collector;
}
BASE_SCREEN* WinEDA_BasePcbFrame::GetBaseScreen() const
{
return GetScreen();
}
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void WinEDA_BasePcbFrame::SetBOARD( BOARD* aBoard )
{
if(m_Pcb != g_ModuleEditor_Pcb)
delete m_Pcb;
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m_Pcb = aBoard;
}
/**************************************/
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int WinEDA_BasePcbFrame::BestZoom( void )
/**************************************/
/**
* Return the "best" zoom, i.e. the zoom which shows the entire board on screen
*/
{
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int dx, dy, ii, jj;
int bestzoom;
wxSize size;
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if( m_Pcb == NULL )
return 32;
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m_Pcb->ComputeBoundaryBox();
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dx = m_Pcb->m_BoundaryBox.GetWidth();
dy = m_Pcb->m_BoundaryBox.GetHeight();
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size = DrawPanel->GetClientSize();
ii = ( dx + (size.x / 2) ) / size.x;
jj = ( dy + (size.y / 2) ) / size.y;
bestzoom = MAX( ii, jj ) + 1;
GetScreen()->m_Curseur = m_Pcb->m_BoundaryBox.Centre();
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return bestzoom;
}
/***********************************************************/
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void WinEDA_BasePcbFrame::CursorGoto( const wxPoint& aPos )
/***********************************************************/
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{
// factored out of pcbnew/find.cpp
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PCB_SCREEN* screen = (PCB_SCREEN*)GetScreen();
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wxClientDC dc( DrawPanel );
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/* Il y a peut-etre necessite de recadrer le dessin: */
if( !DrawPanel->IsPointOnDisplay( aPos ) )
{
screen->m_Curseur = aPos;
Recadre_Trace( TRUE );
}
else
{
// Put cursor on item position
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DrawPanel->CursorOff( &dc );
screen->m_Curseur = aPos;
GRMouseWarp( DrawPanel, screen->m_Curseur );
DrawPanel->MouseToCursorSchema();
DrawPanel->CursorOn( &dc );
}
}
/*************************************************/
void WinEDA_BasePcbFrame::ReCreateMenuBar( void )
/*************************************************/
// Virtual function
{
}
#ifdef CVPCB
/********************************************************************/
void WinEDA_BasePcbFrame::GeneralControle( wxDC* DC, wxPoint Mouse )
/********************************************************************/
// Virtual function
{
}
#endif
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#include "3d_viewer.h"
/***********************************************************/
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void WinEDA_BasePcbFrame::Show3D_Frame( wxCommandEvent& event )
/***********************************************************/
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/* Creates and shows the 3D frame display
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*/
{
#ifndef GERBVIEW
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// Create the main frame window
if( m_Draw3DFrame )
{
DisplayInfo( this, _( "3D Frame already opened" ) );
return;
}
#ifdef CVPCB
m_Draw3DFrame = new WinEDA3D_DrawFrame( this, m_Parent, _( "3D Viewer" ),
KICAD_DEFAULT_3D_DRAWFRAME_STYLE | wxFRAME_FLOAT_ON_PARENT );
#else
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m_Draw3DFrame = new WinEDA3D_DrawFrame( this, m_Parent, _( "3D Viewer" ) );
#endif
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// Show the frame
m_Draw3DFrame->Show( TRUE );
#endif
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}
/* Virtual functions: Do nothing for WinEDA_BasePcbFrame window */
/***********************************************************************************/
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void WinEDA_BasePcbFrame::SaveCopyInUndoList( EDA_BaseStruct* ItemToCopy, int flag )
/***********************************************************************************/
{
}
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/********************************************************/
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void WinEDA_BasePcbFrame::GetComponentFromUndoList( void )
/********************************************************/
{
}
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/********************************************************/
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void WinEDA_BasePcbFrame::GetComponentFromRedoList( void )
/********************************************************/
{
}
/****************************************************************/
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void WinEDA_BasePcbFrame::SwitchLayer( wxDC* DC, int layer )
/*****************************************************************/
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// Note: virtual, overridden in WinEDA_PcbFrame;
{
int preslayer = ((PCB_SCREEN*)GetScreen())->m_Active_Layer;
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// Check if the specified layer matches the present layer
if( layer == preslayer )
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return;
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// Copper layers cannot be selected unconditionally; how many
// of those layers are currently enabled needs to be checked.
if( (layer >= FIRST_COPPER_LAYER) && (layer <= LAST_COPPER_LAYER) )
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{
// If only one copper layer is enabled, the only such layer
// that can be selected to is the "Copper" layer (so the
// selection of any other copper layer is disregarded).
if( m_Pcb->m_BoardSettings->m_CopperLayerCount < 2 )
{
if( layer != COPPER_LAYER_N )
{
return;
}
}
// If more than one copper layer is enabled, the "Copper"
// and "Component" layers can be selected, but the total
// number of copper layers determines which internal
// layers are also capable of being selected.
else
{
if( (layer != COPPER_LAYER_N) && (layer != LAYER_CMP_N)
&& (layer >= m_Pcb->m_BoardSettings->m_CopperLayerCount - 1) )
{
return;
}
}
}
// Is yet more checking required? E.g. when the layer to be selected
// is a non-copper layer, or when switching between a copper layer
// and a non-copper layer, or vice-versa?
// ...
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((PCB_SCREEN*)GetScreen())->m_Active_Layer = layer;
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if( DisplayOpt.ContrastModeDisplay )
GetScreen()->SetRefreshReq();
}
/**********************************************************************/
void WinEDA_BasePcbFrame::ProcessItemSelection( wxCommandEvent& event )
/**********************************************************************/
{
int id = event.GetId();
// index into the collector list:
int itemNdx = id - ID_POPUP_PCB_ITEM_SELECTION_START;
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if( id >= ID_POPUP_PCB_ITEM_SELECTION_START
&& id <= ID_POPUP_PCB_ITEM_SELECTION_END )
{
BOARD_ITEM* item = (*m_Collector)[itemNdx];
DrawPanel->m_AbortRequest = false;
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#if 0 && defined (DEBUG)
item->Show( 0, std::cout );
#endif
SetCurItem( item );
}
}
/*****************************************************************/
void WinEDA_BasePcbFrame::SetCurItem( BOARD_ITEM* aItem )
/*****************************************************************/
{
GetScreen()->SetCurItem( aItem );
if( aItem )
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{
aItem->Display_Infos( this );
#if 1 && defined(DEBUG)
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aItem->Show( 0, std::cout );
#endif
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}
else
{
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// we can use either of these two:
//MsgPanel->EraseMsgBox();
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m_Pcb->Display_Infos( this ); // show the BOARD stuff
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#if 0 && defined(DEBUG)
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std::cout << "SetCurItem(NULL)\n";
#endif
}
}
/*****************************************************************/
BOARD_ITEM* WinEDA_BasePcbFrame::GetCurItem()
/*****************************************************************/
{
return GetScreen()->GetCurItem();
}
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/****************************************************************/
GENERAL_COLLECTORS_GUIDE WinEDA_BasePcbFrame::GetCollectorsGuide()
/****************************************************************/
{
GENERAL_COLLECTORS_GUIDE guide( m_Pcb->m_BoardSettings->GetVisibleLayers(),
((PCB_SCREEN*)GetScreen())->m_Active_Layer );
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// account for the globals
guide.SetIgnoreMTextsMarkedNoShow( g_ModuleTextNOVColor & ITEM_NOT_SHOW );
guide.SetIgnoreMTextsOnCopper( g_ModuleTextCUColor & ITEM_NOT_SHOW );
guide.SetIgnoreMTextsOnCmp( g_ModuleTextCMPColor & ITEM_NOT_SHOW );
guide.SetIgnoreModulesOnCu( !DisplayOpt.Show_Modules_Cu );
guide.SetIgnoreModulesOnCmp( !DisplayOpt.Show_Modules_Cmp );
return guide;
}