kicad/pcbnew/hotkeys.h

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/**
* @file pcbnew/hotkeys.h
* Pcbnew hotkeys
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*/
#ifndef _PCBNEW_KOTKEYS_H
#define _PCBNEW_HOTKEYS_H
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#include <hotkeys_basic.h>
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// List of hot keys id.
// see also enum common_hotkey_id_commnand in hotkeys_basic.h
// for shared hotkeys id
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enum hotkey_id_commnand {
HK_DELETE = HK_COMMON_END,
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HK_BACK_SPACE,
HK_ROTATE_ITEM,
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HK_FLIP_ITEM,
HK_COPY_ITEM,
HK_MOVE_ITEM,
HK_DRAG_ITEM,
HK_GET_AND_MOVE_FOOTPRINT,
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HK_LOCK_UNLOCK_FOOTPRINT,
HK_ADD_NEW_TRACK,
HK_ADD_VIA,
HK_ADD_MICROVIA,
HK_SWITCH_TRACK_POSTURE,
HK_DRAG_TRACK_KEEP_SLOPE,
HK_END_TRACK,
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HK_SAVE_BOARD, HK_LOAD_BOARD,
HK_SAVE_MODULE,
HK_SWITCH_UNITS,
HK_SWITCH_TRACK_DISPLAY_MODE,
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HK_FIND_ITEM,
HK_EDIT_ITEM,
HK_PLACE_ITEM,
HK_SWITCH_TRACK_WIDTH_TO_NEXT,
HK_SWITCH_TRACK_WIDTH_TO_PREVIOUS,
HK_SWITCH_GRID_TO_FASTGRID1,
HK_SWITCH_GRID_TO_FASTGRID2,
HK_SWITCH_GRID_TO_NEXT,
HK_SWITCH_GRID_TO_PREVIOUS,
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HK_SWITCH_LAYER_TO_COPPER,
HK_SWITCH_LAYER_TO_COMPONENT,
HK_SWITCH_LAYER_TO_NEXT,
HK_SWITCH_LAYER_TO_PREVIOUS,
HK_SWITCH_LAYER_TO_INNER1,
HK_SWITCH_LAYER_TO_INNER2,
HK_SWITCH_LAYER_TO_INNER3,
HK_SWITCH_LAYER_TO_INNER4,
HK_SWITCH_LAYER_TO_INNER5,
HK_SWITCH_LAYER_TO_INNER6,
HK_SWITCH_LAYER_TO_INNER7,
HK_SWITCH_LAYER_TO_INNER8,
HK_SWITCH_LAYER_TO_INNER9,
HK_SWITCH_LAYER_TO_INNER10,
HK_SWITCH_LAYER_TO_INNER11,
HK_SWITCH_LAYER_TO_INNER12,
HK_SWITCH_LAYER_TO_INNER13,
HK_SWITCH_LAYER_TO_INNER14,
HK_ADD_MODULE,
HK_SLIDE_TRACK,
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HK_MACRO_ID_BEGIN,
HK_RECORD_MACROS_0, // keep these id ordered from 0 to 9
HK_RECORD_MACROS_1, // because this order is used in code
HK_RECORD_MACROS_2,
HK_RECORD_MACROS_3,
HK_RECORD_MACROS_4,
HK_RECORD_MACROS_5,
HK_RECORD_MACROS_6,
HK_RECORD_MACROS_7,
HK_RECORD_MACROS_8,
HK_RECORD_MACROS_9,
HK_CALL_MACROS_0,
HK_CALL_MACROS_1,
HK_CALL_MACROS_2,
HK_CALL_MACROS_3,
HK_CALL_MACROS_4,
HK_CALL_MACROS_5,
HK_CALL_MACROS_6,
HK_CALL_MACROS_7,
HK_CALL_MACROS_8,
HK_CALL_MACROS_9,
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HK_MACRO_ID_END,
HK_SWITCH_HIGHCONTRAST_MODE,
Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
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#ifdef KICAD_GAL
HK_SWITCH_CANVAS,
#endif
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};
// Full list of hotkey descriptors for board editor and footprint editor
extern struct EDA_HOTKEY_CONFIG g_Pcbnew_Editor_Hokeys_Descr[];
// List of hotkey descriptors for the board editor only
extern struct EDA_HOTKEY_CONFIG g_Board_Editor_Hokeys_Descr[];
// List of hotkey descriptors for the footprint editor only
extern struct EDA_HOTKEY_CONFIG g_Module_Editor_Hokeys_Descr[];
// List of hotkey descriptors for the footprint editor only
extern struct EDA_HOTKEY_CONFIG g_Module_Viewer_Hokeys_Descr[];
// List of common hotkey descriptors
// used in hotkeys_board_editor.cpp and hotkeys_module_editor.cpp
extern EDA_HOTKEY* common_Hotkey_List[];
// List of hotkey descriptors for pcbnew
// used in hotkeys_board_editor.cpp
extern EDA_HOTKEY* board_edit_Hotkey_List[];
// List of hotkey descriptors for the module editor
// used in hotkeys_module_editor.cpp
extern EDA_HOTKEY* module_edit_Hotkey_List[];
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#endif /* _PCBNEW_HOTKEYS_H_ */