kicad/include/hotkeys_basic.h

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/*******************/
/* hotkeys_basic.h */
/*******************/
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/* Some functions to handle hotkeys in kicad
*/
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#ifndef HOTKEYS_BASIC_H
#define HOTKEYS_BASIC_H
#define DEFAULT_HOTKEY_FILENAME_EXT wxT( "key" )
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/* Class to handle hotkey commnands. hotkeys have a default value
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* This class allows the real key code changed by user(from a key code list file)
*/
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class Ki_HotkeyInfo
{
public:
int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
wxString m_InfoMsg; // info message.
int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list)
int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h)
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public:
Ki_HotkeyInfo( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 );
Ki_HotkeyInfo( const Ki_HotkeyInfo* base);
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};
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/* handle a Section name and the corresponding list of hotkeys (Ki_HotkeyInfo list)
* hotkeys are grouped by section.
* a section is a list of hotkey infos ( a Ki_HotkeyInfo list).
* A full list of hoteys can used one or many sections
* for instance:
* the schematic editor uses a common section (zoom hotkeys list ..) and a specific section
* the library editor uses the same common section and a specific section
* this feature avoid duplications and made hotkey file config easier to understand and edit
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*/
struct Ki_HotkeyInfoSectionDescriptor
{
public:
wxString* m_SectionTag; // The section name
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Ki_HotkeyInfo** m_HK_InfoList; // List of Ki_HotkeyInfo pointers
const wchar_t* m_Comment; // comment: will be printed in the config file
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// Info usage only
};
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/* Identifiers (tags) in key code configuration file (or section names)
* .m_SectionTag member of a Ki_HotkeyInfoSectionDescriptor
*/
extern wxString g_CommonSectionTag;
extern wxString g_SchematicSectionTag;
extern wxString g_LibEditSectionTag;
extern wxString g_BoardEditorSectionTag;
extern wxString g_ModuleEditSectionTag;
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/* Functions:
*/
void AddHotkeyConfigMenu( wxMenu* menu );
void HandleHotkeyConfigMenuSelection( WinEDA_DrawFrame* frame, int id );
/**
* Function ReturnKeyNameFromKeyCode
* return the key name from the key code
* Only some wxWidgets key values are handled for function key ( see
* s_Hotkey_Name_List[] )
* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
* @return the key name in a wxString
*/
wxString ReturnKeyNameFromKeyCode( int aKeycode, bool * aIsFound = NULL );
/**
* Function ReturnKeyNameFromCommandId
* return the key name from the Command id value ( m_Idcommand member value)
* @param aList = pointer to a Ki_HotkeyInfo list of commands
* @param aCommandId = Command Id value
* @return the key name in a wxString
*/
wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** aList, int aCommandId );
/**
* Function ReturnKeyCodeFromKeyName
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* return the key code from its key name
* Only some wxWidgets key values are handled for function key
* @param keyname = wxString key name to find in s_Hotkey_Name_List[],
* like F2 or space or an usual (ascii) char.
* @return the key code
*/
int ReturnKeyCodeFromKeyName( const wxString& keyname );
/**
* Function AddHotkeyName
* Add the key name from the Command id value ( m_Idcommand member value)
* @param aText = a wxString. returns aText + key name
* @param aList = pointer to a Ki_HotkeyInfo list of commands
* @param aCommandId = Command Id value
* @param aIsShortCut = true to add <tab><keyname> (active shortcuts in menus)
* = false to add <spaces><(keyname)>
* @return a wxString (aTest + key name) if key found or aText without modification
*/
wxString AddHotkeyName( const wxString& aText, Ki_HotkeyInfo** aList,
int aCommandId,
bool aIsShortCut = true);
/**
* Function AddHotkeyName
* Add the key name from the Command id value ( m_Idcommand member value)
* @param aText = a wxString. returns aText + key name
* @param aList = pointer to a Ki_HotkeyInfoSectionDescriptor DescrList of commands
* @param aCommandId = Command Id value
* @param aIsShortCut = true to add <tab><keyname> (active shortcuts in menus)
* = false to add <spaces><(keyname)>
* @return a wxString (aTest + key name) if key found or aText without modification
*/
wxString AddHotkeyName( const wxString& aText,
struct Ki_HotkeyInfoSectionDescriptor* aDescrList,
int aCommandId,
bool aIsShortCut = true);
/**
* Function DisplayHotkeyList
* Displays the current hotkey list
* @param aFrame = current active frame
* @param aList = pointer to a Ki_HotkeyInfoSectionDescriptor list
*(Null terminated)
* @return none
*/
void DisplayHotkeyList( WinEDA_DrawFrame* aFrame,
struct Ki_HotkeyInfoSectionDescriptor* aList );
/**
* Function GetDescriptorFromHotkey
* Return a Ki_HotkeyInfo * pointer fron a key code for OnHotKey() function
* @param aKey = key code (ascii value, or wxWidgets value for function keys
* @param aList = pointer to a Ki_HotkeyInfo list of commands
* @return the corresponding Ki_HotkeyInfo pointer from the Ki_HotkeyInfo List
*/
Ki_HotkeyInfo* GetDescriptorFromHotkey( int aKey, Ki_HotkeyInfo** aList );
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/** function ReadHotkeyConfig * Read hotkey configuration for a given
app, possibly before the frame for that app has been created
@param Appname = the value of the app's m_FrameName
@param DescList = the hotkey data
*/
void ReadHotkeyConfig( const wxString& Appname,
struct Ki_HotkeyInfoSectionDescriptor* DescList );
void ParseHotkeyConfig( const wxString& data,
struct Ki_HotkeyInfoSectionDescriptor* DescList );
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// common hotkeys event id
// these hotkey ID are used in many files, so they are define here only once.
enum common_hotkey_id_commnand {
HK_NOT_FOUND = 0,
HK_RESET_LOCAL_COORD,
HK_HELP,
HK_ZOOM_IN,
HK_ZOOM_OUT,
HK_ZOOM_REDRAW,
HK_ZOOM_CENTER,
HK_ZOOM_AUTO,
HK_UNDO,
HK_REDO,
HK_COMMON_END
};
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#endif // HOTKEYS_BASIC_H