kicad/3d-viewer/3d_viewer/3d_menubar.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2013 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <tool/conditional_menu.h>
#include <eda_3d_viewer.h>
#include <menus_helpers.h>
#include <3d_viewer_id.h>
#include <3d_viewer/tools/3d_actions.h>
#include <tool/tool_manager.h>
#include <tool/common_control.h>
#include <widgets/wx_menubar.h>
void EDA_3D_VIEWER::CreateMenuBar()
{
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::CreateMenuBar" );
COMMON_CONTROL* tool = m_toolManager->GetTool<COMMON_CONTROL>();
WX_MENUBAR* menuBar = new WX_MENUBAR();
//-- File menu -----------------------------------------------------------
//
ACTION_MENU* fileMenu = new ACTION_MENU( false, tool );
fileMenu->Add( _( "Export Current View as PNG..." ),
"",
ID_MENU_SCREENCOPY_PNG,
export_xpm );
fileMenu->Add( _( "Export Current View as JPEG..." ),
"",
ID_MENU_SCREENCOPY_JPEG,
export_xpm );
fileMenu->AppendSeparator();
fileMenu->AddClose( _( "3D Viewer" ) );
//-- Edit menu -------------------------------------------------------
// Avoid to translate hotkey modifiers like Ctrl and Shift.
// The translated modifiers do not always work
ACTION_MENU* editMenu = new ACTION_MENU( false, tool );
editMenu->Add( _( "Copy 3D Image" ),
"",
ID_TOOL_SCREENCOPY_TOCLIBBOARD,
copy_xpm );
//-- View menu -------------------------------------------------------
//
ACTION_MENU* viewMenu = new ACTION_MENU( false, tool );
viewMenu->Add( ACTIONS::zoomIn );
viewMenu->Add( ACTIONS::zoomOut );
viewMenu->Add( ACTIONS::zoomFitScreen );
viewMenu->Add( ACTIONS::zoomRedraw );
viewMenu->AppendSeparator();
viewMenu->Add( EDA_3D_ACTIONS::rotateXCW );
viewMenu->Add( EDA_3D_ACTIONS::rotateXCCW );
viewMenu->AppendSeparator();
viewMenu->Add( EDA_3D_ACTIONS::rotateYCW );
viewMenu->Add( EDA_3D_ACTIONS::rotateYCCW );
viewMenu->AppendSeparator();
viewMenu->Add( EDA_3D_ACTIONS::rotateZCW );
viewMenu->Add( EDA_3D_ACTIONS::rotateZCCW );
viewMenu->AppendSeparator();
viewMenu->Add( EDA_3D_ACTIONS::moveLeft );
viewMenu->Add( EDA_3D_ACTIONS::moveRight );
viewMenu->Add( EDA_3D_ACTIONS::moveUp );
viewMenu->Add( EDA_3D_ACTIONS::moveDown );
//-- Preferences menu -----------------------------------------------
//
ACTION_MENU* prefsMenu = new ACTION_MENU( false, tool );
prefsMenu->Add( _( "Display Options" ), "",
ID_TOOL_SET_VISIBLE_ITEMS,
read_setup_xpm );
prefsMenu->Add( _( "Raytracing" ), "",
ID_RENDER_CURRENT_VIEW,
tools_xpm,
ACTION_MENU::CHECK );
// Render options submenu
ACTION_MENU* optsSubmenu = new ACTION_MENU( false, tool );
optsSubmenu->SetTitle( _( "Render Options" ) );
optsSubmenu->SetIcon( options_3drender_xpm );
// Material properties submenu
ACTION_MENU* propsSubmenu = new ACTION_MENU( false, tool );
propsSubmenu->SetTitle( _( "Material Properties" ) );
propsSubmenu->SetIcon( color_materials_xpm );
propsSubmenu->Add( EDA_3D_ACTIONS::materialNormal, ACTION_MENU::CHECK );
propsSubmenu->Add( EDA_3D_ACTIONS::materialDiffuse, ACTION_MENU::CHECK );
propsSubmenu->Add( EDA_3D_ACTIONS::materialCAD, ACTION_MENU::CHECK );
optsSubmenu->Add( propsSubmenu );
optsSubmenu->Add( EDA_3D_ACTIONS::showBoundingBoxes, ACTION_MENU::CHECK );
// Raytracing submenu
ACTION_MENU* raySubmenu = new ACTION_MENU( false, tool );
raySubmenu->SetTitle( _( "Raytracing Options" ) );
raySubmenu->SetIcon( tools_xpm );
raySubmenu->Add( EDA_3D_ACTIONS::renderShadows, ACTION_MENU::CHECK );
raySubmenu->Add( EDA_3D_ACTIONS::proceduralTextures, ACTION_MENU::CHECK );
raySubmenu->Add( EDA_3D_ACTIONS::addFloor, ACTION_MENU::CHECK );
raySubmenu->Add( EDA_3D_ACTIONS::showRefractions, ACTION_MENU::CHECK );
raySubmenu->Add( EDA_3D_ACTIONS::showReflections, ACTION_MENU::CHECK );
raySubmenu->Add( EDA_3D_ACTIONS::antiAliasing, ACTION_MENU::CHECK );
raySubmenu->Add( EDA_3D_ACTIONS::postProcessing, ACTION_MENU::CHECK );
optsSubmenu->Add( raySubmenu );
prefsMenu->Add( optsSubmenu );
prefsMenu->AppendSeparator();
// Color submenu
ACTION_MENU* colorSubmenu = new ACTION_MENU( false, tool );
colorSubmenu->SetTitle( _( "Choose Colors" ) );
colorSubmenu->SetIcon( palette_xpm );
colorSubmenu->Add( _( "Background Top Color..." ),
ID_MENU3D_BGCOLOR_TOP,
setcolor_3d_bg_xpm );
colorSubmenu->Add( _( "Background Bottom Color..." ),
ID_MENU3D_BGCOLOR_BOTTOM,
setcolor_3d_bg_xpm );
colorSubmenu->Add( _( "Silkscreen Color..." ),
ID_MENU3D_SILKSCREEN_COLOR,
setcolor_silkscreen_xpm );
colorSubmenu->Add( _( "Solder Mask Color..." ),
ID_MENU3D_SOLDERMASK_COLOR,
setcolor_soldermask_xpm );
colorSubmenu->Add( _( "Solder Paste Color..." ),
ID_MENU3D_SOLDERPASTE_COLOR,
setcolor_solderpaste_xpm );
colorSubmenu->Add( _( "Copper/Surface Finish Color..." ),
ID_MENU3D_COPPER_COLOR,
setcolor_copper_xpm );
colorSubmenu->Add( _( "Board Body Color..." ),
ID_MENU3D_PCB_BODY_COLOR,
setcolor_board_body_xpm );
// Only allow the stackup to be used in the PCB editor, since it isn't editable in the other frames
if( Parent()->IsType( FRAME_PCB_EDITOR ) )
{
colorSubmenu->Add( _( "Get colors from physical stackup" ),
ID_MENU3D_STACKUP_COLORS,
nullptr );
}
prefsMenu->Add( colorSubmenu );
prefsMenu->Add( EDA_3D_ACTIONS::showAxis, ACTION_MENU::CHECK );
// Grid submenu
ACTION_MENU* gridSubmenu = new ACTION_MENU( false, tool );
gridSubmenu->SetTitle( _( "3D Grid" ) );
gridSubmenu->SetIcon( grid_xpm );
gridSubmenu->Add( EDA_3D_ACTIONS::noGrid, ACTION_MENU::CHECK);
gridSubmenu->Add( EDA_3D_ACTIONS::show10mmGrid, ACTION_MENU::CHECK);
gridSubmenu->Add( EDA_3D_ACTIONS::show5mmGrid, ACTION_MENU::CHECK);
gridSubmenu->Add( EDA_3D_ACTIONS::show2_5mmGrid, ACTION_MENU::CHECK);
gridSubmenu->Add( EDA_3D_ACTIONS::show1mmGrid, ACTION_MENU::CHECK);
prefsMenu->Add( gridSubmenu );
prefsMenu->AppendSeparator();
prefsMenu->Add( _( "Reset to Default Settings" ), ID_MENU3D_RESET_DEFAULTS, tools_xpm );
#ifdef __APPLE__ // Note: will get moved to Apple menu by wxWidgets
prefsMenu->Add( _( "Preferences...\tCTRL+," ),
_( "Show preferences for all open tools" ),
wxID_PREFERENCES,
preference_xpm );
#endif
//-- Menubar -------------------------------------------------------------
//
menuBar->Append( fileMenu, _( "&File" ) );
menuBar->Append( editMenu, _( "&Edit" ) );
menuBar->Append( viewMenu, _( "&View" ) );
menuBar->Append( prefsMenu, _( "&Preferences" ) );
AddStandardHelpMenu( menuBar );
SetMenuBar( menuBar );
}