kicad/eeschema/sch_sheet_path.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
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* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <sch_screen.h>
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#include <sch_item.h>
#include <sch_marker.h>
#include <sch_reference_list.h>
#include <class_library.h>
#include <sch_sheet_path.h>
#include <sch_symbol.h>
#include <sch_sheet.h>
#include <schematic.h>
#include <template_fieldnames.h>
#include <trace_helpers.h>
#include <boost/functional/hash.hpp>
#include <wx/filename.h>
#include "erc_item.h"
/**
* A singleton item of this class is returned for a weak reference that no longer exists.
* Its sole purpose is to flag the item as having been deleted.
*/
class DELETED_SHEET_ITEM : public SCH_ITEM
{
public:
DELETED_SHEET_ITEM() :
SCH_ITEM( nullptr, NOT_USED )
{}
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override
{
return _( "(Deleted Item)" );
}
wxString GetClass() const override
{
return wxT( "DELETED_SHEET_ITEM" );
}
static DELETED_SHEET_ITEM* GetInstance()
{
static DELETED_SHEET_ITEM* item = nullptr;
if( !item )
item = new DELETED_SHEET_ITEM();
return item;
}
// pure virtuals:
void SetPosition( const wxPoint& ) override {}
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void Print( const RENDER_SETTINGS* aSettings, const wxPoint& aOffset ) override {}
void Move( const wxPoint& aMoveVector ) override {}
void MirrorHorizontally( int aCenter ) override {}
void MirrorVertically( int aCenter ) override {}
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void Rotate( wxPoint aCenter ) override {}
#if defined(DEBUG)
void Show( int , std::ostream& ) const override {}
#endif
};
namespace std
{
size_t hash<SCH_SHEET_PATH>::operator()( const SCH_SHEET_PATH& path ) const
{
return path.GetCurrentHash();
}
}
SCH_SHEET_PATH::SCH_SHEET_PATH()
{
m_virtualPageNumber = 0;
m_current_hash = 0;
}
SCH_SHEET_PATH::SCH_SHEET_PATH( const SCH_SHEET_PATH& aOther )
{
initFromOther( aOther );
}
SCH_SHEET_PATH& SCH_SHEET_PATH::operator=( const SCH_SHEET_PATH& aOther )
{
initFromOther( aOther );
return *this;
}
void SCH_SHEET_PATH::initFromOther( const SCH_SHEET_PATH& aOther )
{
m_sheets = aOther.m_sheets;
m_virtualPageNumber = aOther.m_virtualPageNumber;
m_current_hash = aOther.m_current_hash;
// Note: don't copy m_recursion_test_cache as it is slow and we want SCH_SHEET_PATHS to be
// very fast to construct for use in the connectivity algorithm.
}
void SCH_SHEET_PATH::Rehash()
{
m_current_hash = 0;
for( auto sheet : m_sheets )
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boost::hash_combine( m_current_hash, sheet->m_Uuid.Hash() );
}
int SCH_SHEET_PATH::Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const
{
if( size() > aSheetPathToTest.size() )
return 1;
if( size() < aSheetPathToTest.size() )
return -1;
//otherwise, same number of sheets.
for( unsigned i = 0; i < size(); i++ )
{
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if( at( i )->m_Uuid < aSheetPathToTest.at( i )->m_Uuid )
return -1;
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if( at( i )->m_Uuid != aSheetPathToTest.at( i )->m_Uuid )
return 1;
}
return 0;
}
SCH_SHEET* SCH_SHEET_PATH::Last() const
{
if( !empty() )
return m_sheets.back();
return nullptr;
}
SCH_SCREEN* SCH_SHEET_PATH::LastScreen()
{
SCH_SHEET* lastSheet = Last();
if( lastSheet )
return lastSheet->GetScreen();
return nullptr;
}
SCH_SCREEN* SCH_SHEET_PATH::LastScreen() const
{
SCH_SHEET* lastSheet = Last();
if( lastSheet )
return lastSheet->GetScreen();
return nullptr;
}
wxString SCH_SHEET_PATH::PathAsString() const
{
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wxString s;
s = wxT( "/" ); // This is the root path
// Start at 1 to avoid the root sheet, which does not need to be added to the path.
// It's timestamp changes anyway.
for( unsigned i = 1; i < size(); i++ )
s += at( i )->m_Uuid.AsString() + "/";
return s;
}
KIID_PATH SCH_SHEET_PATH::Path() const
{
KIID_PATH path;
for( const SCH_SHEET* sheet : m_sheets )
path.push_back( sheet->m_Uuid );
return path;
}
KIID_PATH SCH_SHEET_PATH::PathWithoutRootUuid() const
{
KIID_PATH path;
for( size_t i = 1; i < size(); i++ )
path.push_back( at( i )->m_Uuid );
return path;
}
wxString SCH_SHEET_PATH::PathHumanReadable( bool aUseShortRootName ) const
{
wxString s;
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wxString fileName;
if( !empty() && at( 0 )->GetScreen() )
fileName = at( 0 )->GetScreen()->GetFileName();
wxFileName fn = fileName;
if( aUseShortRootName )
s = wxT( "/" ); // Use only the short name in netlists
else
s = fn.GetName() + wxT( "/" );
// Start at 1 since we've already processed the root sheet.
for( unsigned i = 1; i < size(); i++ )
s = s + at( i )->GetFields()[ SHEETNAME ].GetShownText() + wxT( "/" );
return s;
}
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void SCH_SHEET_PATH::UpdateAllScreenReferences()
{
for( SCH_ITEM* item : LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
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{
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SCH_COMPONENT* symbol = static_cast<SCH_COMPONENT*>( item );
symbol->GetField( REFERENCE_FIELD )->SetText( symbol->GetRef( this ) );
symbol->GetField( VALUE_FIELD )->SetText( symbol->GetValue( this, false ) );
symbol->GetField( FOOTPRINT_FIELD )->SetText( symbol->GetFootprint( this, false ) );
symbol->UpdateUnit( symbol->GetUnitSelection( this ) );
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}
}
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void SCH_SHEET_PATH::GetSymbols( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols,
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bool aForceIncludeOrphanSymbols ) const
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{
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for( SCH_ITEM* item : LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
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{
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SCH_COMPONENT* symbol = static_cast<SCH_COMPONENT*>( item );
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// Skip pseudo-symbols, which have a reference starting with #. This mainly
// affects power symbols.
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if( aIncludePowerSymbols || symbol->GetRef( this )[0] != wxT( '#' ) )
{
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LIB_PART* part = symbol->GetPartRef().get();
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if( part || aForceIncludeOrphanSymbols )
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{
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SCH_REFERENCE schReference( symbol, part, *this );
schReference.SetSheetNumber( m_virtualPageNumber );
aReferences.AddItem( schReference );
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}
}
}
}
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void SCH_SHEET_PATH::GetMultiUnitSymbols( SCH_MULTI_UNIT_REFERENCE_MAP& aRefList,
bool aIncludePowerSymbols ) const
{
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for( SCH_ITEM* item : LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
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{
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SCH_COMPONENT* symbol = static_cast<SCH_COMPONENT*>( item );
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// Skip pseudo-symbols, which have a reference starting with #. This mainly
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// affects power symbols.
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if( !aIncludePowerSymbols && symbol->GetRef( this )[0] == wxT( '#' ) )
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continue;
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LIB_PART* part = symbol->GetPartRef().get();
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if( part && part->GetUnitCount() > 1 )
{
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SCH_REFERENCE schReference = SCH_REFERENCE( symbol, part, *this );
schReference.SetSheetNumber( m_virtualPageNumber );
wxString reference_str = schReference.GetRef();
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// Never lock unassigned references
if( reference_str[reference_str.Len() - 1] == '?' )
continue;
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aRefList[reference_str].AddItem( schReference );
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}
}
}
bool SCH_SHEET_PATH::operator==( const SCH_SHEET_PATH& d1 ) const
{
return m_current_hash == d1.GetCurrentHash();
}
bool SCH_SHEET_PATH::TestForRecursion( const wxString& aSrcFileName, const wxString& aDestFileName )
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{
auto pair = std::make_pair( aSrcFileName, aDestFileName );
if( m_recursion_test_cache.count( pair ) )
return m_recursion_test_cache.at( pair );
SCHEMATIC* sch = LastScreen()->Schematic();
wxCHECK_MSG( sch, false, "No SCHEMATIC found in SCH_SHEET_PATH::TestForRecursion!" );
wxFileName rootFn = sch->GetFileName();
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wxFileName srcFn = aSrcFileName;
wxFileName destFn = aDestFileName;
if( srcFn.IsRelative() )
srcFn.MakeAbsolute( rootFn.GetPath() );
if( destFn.IsRelative() )
destFn.MakeAbsolute( rootFn.GetPath() );
// The source and destination sheet file names cannot be the same.
if( srcFn == destFn )
{
m_recursion_test_cache[pair] = true;
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return true;
}
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/// @todo Store sheet file names with full path, either relative to project path
/// or absolute path. The current design always assumes subsheet files are
/// located in the project folder which may or may not be desirable.
unsigned i = 0;
while( i < size() )
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{
wxFileName cmpFn = at( i )->GetFileName();
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if( cmpFn.IsRelative() )
cmpFn.MakeAbsolute( rootFn.GetPath() );
// Test if the file name of the destination sheet is in anywhere in this sheet path.
if( cmpFn == destFn )
break;
i++;
}
// The destination sheet file name was not found in the sheet path or the destination
// sheet file name is the root sheet so no recursion is possible.
if( i >= size() || i == 0 )
{
m_recursion_test_cache[pair] = false;
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return false;
}
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// Walk back up to the root sheet to see if the source file name is already a parent in
// the sheet path. If so, recursion will occur.
do
{
i -= 1;
wxFileName cmpFn = at( i )->GetFileName();
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if( cmpFn.IsRelative() )
cmpFn.MakeAbsolute( rootFn.GetPath() );
if( cmpFn == srcFn )
{
m_recursion_test_cache[pair] = true;
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return true;
}
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} while( i != 0 );
// The source sheet file name is not a parent of the destination sheet file name.
m_recursion_test_cache[pair] = false;
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return false;
}
wxString SCH_SHEET_PATH::GetPageNumber() const
{
SCH_SHEET* sheet = Last();
wxCHECK( sheet, wxEmptyString );
return sheet->GetPageNumber( *this );
}
void SCH_SHEET_PATH::SetPageNumber( const wxString& aPageNumber )
{
SCH_SHEET* sheet = Last();
wxCHECK( sheet, /* void */ );
sheet->SetPageNumber( *this, aPageNumber );
}
SCH_SHEET_LIST::SCH_SHEET_LIST( SCH_SHEET* aSheet, bool aCheckIntegrity )
{
if( aSheet != NULL )
{
BuildSheetList( aSheet, aCheckIntegrity );
SortByPageNumbers();
}
}
void SCH_SHEET_LIST::BuildSheetList( SCH_SHEET* aSheet, bool aCheckIntegrity )
{
wxCHECK_RET( aSheet != NULL, wxT( "Cannot build sheet list from undefined sheet." ) );
std::vector<SCH_SHEET*> badSheets;
m_currentSheetPath.push_back( aSheet );
m_currentSheetPath.SetVirtualPageNumber( static_cast<int>( size() ) + 1 );
push_back( m_currentSheetPath );
if( m_currentSheetPath.LastScreen() )
{
wxString parentFileName = aSheet->GetFileName();
std::vector<SCH_ITEM*> childSheets;
m_currentSheetPath.LastScreen()->GetSheets( &childSheets );
for( SCH_ITEM* item : childSheets )
{
SCH_SHEET* sheet = static_cast<SCH_SHEET*>( item );
if( aCheckIntegrity )
{
if( !m_currentSheetPath.TestForRecursion( sheet->GetFileName(), parentFileName ) )
BuildSheetList( sheet, true );
else
badSheets.push_back( sheet );
}
else
{
BuildSheetList( sheet, false );
}
}
}
if( aCheckIntegrity )
{
for( SCH_SHEET* sheet : badSheets )
{
m_currentSheetPath.LastScreen()->Remove( sheet );
m_currentSheetPath.LastScreen()->SetModify();
}
}
m_currentSheetPath.pop_back();
}
void SCH_SHEET_LIST::SortByPageNumbers( bool aUpdateVirtualPageNums )
{
std::sort( begin(), end(),
[]( SCH_SHEET_PATH a, SCH_SHEET_PATH b ) -> bool
{
wxString pageA = a.GetPageNumber();
wxString pageB = b.GetPageNumber();
return SCH_SHEET::ComparePageNum( pageA, pageB ) < 0;
} );
if( aUpdateVirtualPageNums )
{
int virtualPageNum = 1;
for( SCH_SHEET_PATH& sheet : *this )
{
sheet.SetVirtualPageNumber( virtualPageNum++ );
}
}
}
bool SCH_SHEET_LIST::NameExists( const wxString& aSheetName ) const
{
for( const SCH_SHEET_PATH& sheet : *this )
{
if( sheet.Last()->GetName() == aSheetName )
return true;
}
return false;
}
bool SCH_SHEET_LIST::PageNumberExists( const wxString& aPageNumber ) const
{
for( const SCH_SHEET_PATH& sheet : *this )
{
if( sheet.Last()->GetPageNumber( sheet ) == aPageNumber )
return true;
}
return false;
}
bool SCH_SHEET_LIST::IsModified() const
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{
for( const SCH_SHEET_PATH& sheet : *this )
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{
if( sheet.LastScreen() && sheet.LastScreen()->IsModify() )
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return true;
}
return false;
}
void SCH_SHEET_LIST::ClearModifyStatus()
{
for( const SCH_SHEET_PATH& sheet : *this )
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{
if( sheet.LastScreen() )
sheet.LastScreen()->ClrModify();
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}
}
SCH_ITEM* SCH_SHEET_LIST::GetItem( const KIID& aID, SCH_SHEET_PATH* aPathOut ) const
{
for( const SCH_SHEET_PATH& sheet : *this )
{
SCH_SCREEN* screen = sheet.LastScreen();
for( SCH_ITEM* aItem : screen->Items() )
{
if( aItem->m_Uuid == aID )
{
if( aPathOut )
*aPathOut = sheet;
return aItem;
}
SCH_ITEM* childMatch = nullptr;
aItem->RunOnChildren(
[&]( SCH_ITEM* aChild )
{
if( aChild->m_Uuid == aID )
childMatch = aChild;
} );
if( childMatch )
{
if( aPathOut )
*aPathOut = sheet;
return childMatch;
}
}
}
// Not found; weak reference has been deleted.
return DELETED_SHEET_ITEM::GetInstance();
}
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void SCH_SHEET_LIST::FillItemMap( std::map<KIID, EDA_ITEM*>& aMap )
{
for( const SCH_SHEET_PATH& sheet : *this )
{
SCH_SCREEN* screen = sheet.LastScreen();
for( SCH_ITEM* aItem : screen->Items() )
{
aMap[ aItem->m_Uuid ] = aItem;
aItem->RunOnChildren(
[&]( SCH_ITEM* aChild )
{
aMap[ aChild->m_Uuid ] = aChild;
} );
}
}
}
void SCH_SHEET_LIST::AnnotatePowerSymbols()
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{
// List of reference for power symbols
SCH_REFERENCE_LIST references;
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// Map of locked symbols (not used, but needed by Annotate()
SCH_MULTI_UNIT_REFERENCE_MAP lockedSymbols;
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// Build the list of power symbols:
for( SCH_SHEET_PATH& sheet : *this )
{
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for( SCH_ITEM* item : sheet.LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
{
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SCH_COMPONENT* symbol = static_cast<SCH_COMPONENT*>( item );
LIB_PART* part = symbol->GetPartRef().get();
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if( part && part->IsPower() )
{
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SCH_REFERENCE schReference( symbol, part, sheet );
references.AddItem( schReference );
}
}
}
// Find duplicate, and silently clear annotation of duplicate
std::map<wxString, int> ref_list; // stores the existing references
for( unsigned ii = 0; ii< references.GetCount(); ++ii )
{
wxString curr_ref = references[ii].GetRef();
if( ref_list.find( curr_ref ) == ref_list.end() )
{
ref_list[curr_ref] = ii;
continue;
}
// Possible duplicate, if the ref ends by a number:
if( curr_ref.Last() < '0' && curr_ref.Last() > '9' )
continue; // not annotated
// Duplicate: clear annotation by removing the number ending the ref
while( curr_ref.Last() >= '0' && curr_ref.Last() <= '9' )
curr_ref.RemoveLast();
references[ii].SetRef( curr_ref );
}
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// Break full symbol reference into name (prefix) and number:
// example: IC1 become IC, and 1
references.SplitReferences();
// Ensure all power symbols have the reference starting by '#'
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// (Not sure this is really useful)
for( unsigned ii = 0; ii< references.GetCount(); ++ii )
{
if( references[ii].GetRef()[0] != '#' )
{
wxString new_ref = "#" + references[ii].GetRef();
references[ii].SetRef( new_ref );
}
}
// Recalculate and update reference numbers in schematic
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references.Annotate( false, 0, 100, lockedSymbols );
references.UpdateAnnotation();
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}
void SCH_SHEET_LIST::GetSymbols( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols,
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bool aForceIncludeOrphanSymbols ) const
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{
for( const SCH_SHEET_PATH& sheet : *this )
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sheet.GetSymbols( aReferences, aIncludePowerSymbols, aForceIncludeOrphanSymbols );
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}
void SCH_SHEET_LIST::GetMultiUnitSymbols( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
bool aIncludePowerSymbols ) const
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{
for( SCH_SHEET_PATHS::const_iterator it = begin(); it != end(); ++it )
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{
SCH_MULTI_UNIT_REFERENCE_MAP tempMap;
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( *it ).GetMultiUnitSymbols( tempMap );
for( SCH_MULTI_UNIT_REFERENCE_MAP::value_type& pair : tempMap )
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{
// Merge this list into the main one
unsigned n_refs = pair.second.GetCount();
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for( unsigned thisRef = 0; thisRef < n_refs; ++thisRef )
aRefList[pair.first].AddItem( pair.second[thisRef] );
}
}
}
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bool SCH_SHEET_LIST::TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy,
const wxString& aDestFileName )
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{
if( empty() )
return false;
SCHEMATIC* sch = at( 0 ).LastScreen()->Schematic();
wxCHECK_MSG( sch, false, "No SCHEMATIC found in SCH_SHEET_LIST::TestForRecursion!" );
wxFileName rootFn = sch->GetFileName();
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wxFileName destFn = aDestFileName;
if( destFn.IsRelative() )
destFn.MakeAbsolute( rootFn.GetPath() );
// Test each SCH_SHEET_PATH in this SCH_SHEET_LIST for potential recursion.
for( unsigned i = 0; i < size(); i++ )
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{
// Test each SCH_SHEET_PATH in the source sheet.
for( unsigned j = 0; j < aSrcSheetHierarchy.size(); j++ )
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{
const SCH_SHEET_PATH* sheetPath = &aSrcSheetHierarchy[j];
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for( unsigned k = 0; k < sheetPath->size(); k++ )
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{
if( at( i ).TestForRecursion( sheetPath->GetSheet( k )->GetFileName(),
aDestFileName ) )
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{
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return true;
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}
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}
}
}
// The source sheet file can safely be added to the destination sheet file.
return false;
}
SCH_SHEET_PATH* SCH_SHEET_LIST::FindSheetForScreen( const SCH_SCREEN* aScreen )
{
for( SCH_SHEET_PATH& sheetpath : *this )
{
if( sheetpath.LastScreen() == aScreen )
return &sheetpath;
}
return nullptr;
}
void SCH_SHEET_LIST::UpdateSymbolInstances(
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const std::vector<SYMBOL_INSTANCE_REFERENCE>& aSymbolInstances )
{
SCH_REFERENCE_LIST symbolInstances;
GetSymbols( symbolInstances, true, true );
std::map<KIID_PATH, wxString> pathNameCache;
// Calculating the name of a path is somewhat expensive; on large designs with many components
// this can blow up to a serious amount of time when loading the schematic
auto getName = [&pathNameCache]( const KIID_PATH& aPath ) -> const wxString&
{
if( pathNameCache.count( aPath ) )
return pathNameCache.at( aPath );
pathNameCache[aPath] = aPath.AsString();
return pathNameCache[aPath];
};
for( size_t i = 0; i < symbolInstances.GetCount(); i++ )
{
// The instance paths are stored in the file sans root path so the comparison
// should not include the root path.
wxString path = symbolInstances[i].GetPath();
auto it = std::find_if( aSymbolInstances.begin(), aSymbolInstances.end(),
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[ path, &getName ]( const SYMBOL_INSTANCE_REFERENCE& r ) -> bool
{
return path == getName( r.m_Path );
} );
if( it == aSymbolInstances.end() )
{
wxLogTrace( traceSchSheetPaths, "No symbol instance found for path \"%s\"", path );
continue;
}
SCH_COMPONENT* symbol = symbolInstances[ i ].GetSymbol();
wxCHECK2( symbol, continue );
// Symbol instance paths are stored and looked up in memory with the root path so use
// the full path here.
symbol->AddHierarchicalReference( symbolInstances[i].GetSheetPath().Path(),
it->m_Reference, it->m_Unit, it->m_Value,
it->m_Footprint );
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symbol->GetField( REFERENCE_FIELD )->SetText( it->m_Reference );
}
}
void SCH_SHEET_LIST::UpdateSheetInstances( const std::vector<SCH_SHEET_INSTANCE>& aSheetInstances )
{
for( const SCH_SHEET_PATH& instance : *this )
{
auto it = std::find_if( aSheetInstances.begin(), aSheetInstances.end(),
[ instance ]( const SCH_SHEET_INSTANCE& r ) -> bool
{
return instance.PathWithoutRootUuid() == r.m_Path;
} );
if( it == aSheetInstances.end() )
{
wxLogTrace( traceSchSheetPaths, "No sheet instance found for path \"%s\"",
instance.PathWithoutRootUuid().AsString() );
continue;
}
SCH_SHEET* sheet = instance.Last();
wxCHECK2( sheet, continue );
sheet->AddInstance( instance.Path() );
sheet->SetPageNumber( instance, it->m_PageNumber );
}
}
std::vector<KIID_PATH> SCH_SHEET_LIST::GetPaths() const
{
std::vector<KIID_PATH> paths;
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for( const SCH_SHEET_PATH& sheetPath : *this )
paths.emplace_back( sheetPath.Path() );
return paths;
}
bool SCH_SHEET_LIST::AllSheetPageNumbersEmpty() const
{
for( const SCH_SHEET_PATH& instance : *this )
{
const SCH_SHEET* sheet = instance.Last();
wxCHECK2( sheet, continue );
if( !sheet->GetPageNumber( instance ).IsEmpty() )
return false;
}
return true;
}
void SCH_SHEET_LIST::SetInitialPageNumbers()
{
// Don't accidently renumber existing sheets.
wxCHECK( AllSheetPageNumbersEmpty(), /* void */ );
wxString tmp;
int pageNumber = 1;
for( const SCH_SHEET_PATH& instance : *this )
{
SCH_SHEET* sheet = instance.Last();
wxCHECK2( sheet, continue );
sheet->AddInstance( instance.Path() );
tmp.Printf( "%d", pageNumber );
sheet->SetPageNumber( instance, tmp );
pageNumber += 1;
}
}