kicad/include/vectorpcb.h

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/**
* @file vectorpcb.h
* @brief Planar vector definitions for PCBNEW.
*/
#ifndef VECTORPCB_H_INCLUDED
#define VECTORPCB_H_INCLUDED 1
/// @TODO: nice template and refiling for it
class VECTOR_PCB
{
public:
LENGTH_PCB data[2];
/** A vector from pair of coords. Constructor is avoided in favor to POD-like object.
*/
static VECTOR_PCB fromXY( LENGTH_PCB x, LENGTH_PCB y )
{
VECTOR_PCB z = { { x, y } };
return z;
}
/** @defgroup vector-elements Access individual attributes
* @{
*/
LENGTH_PCB &operator[]( int i )
{
return data[i];
}
const LENGTH_PCB &operator[]( int i ) const
{
return data[i];
}
/** @} */
/** @defgroup vector-cartesian Access to cartesian coordinates
* Definitions follow the agreement:
* - methods are named exactly as attributes, thus setter and getter have same name;
* - all methods (setters and getterrs) return actual attribute value;
* - method without argument gets the attribute;
* - method with argument sets it to argument value.
* These methods different than operator[]
* because vector actually may have any storage layout,
* so cartesian coords may be calculated rahter than actually stored.
* E. g. homogeneous coordinates is likely to be used in perspective.
* @{
*/
const LENGTH_PCB x() const
{
return data[0];
}
const LENGTH_PCB x( LENGTH_PCB nx )
{
return data[0] = nx;
}
const LENGTH_PCB y() const
{
return data[1];
}
const LENGTH_PCB y( LENGTH_PCB ny )
{
return data[1] = ny;
}
/** @} */
/** @defgroup vector-comparisons Compare vectors
* @{
*/
bool operator == ( const VECTOR_PCB &b ) const
{
return data[0] == b.data[0] && data[1] == b.data[1];
}
bool operator != ( const VECTOR_PCB &b ) const
{
return !(*this == b);
}
/** @} */
/** @defgroup vector-arithmetic Arithmetic operations on vectors
* @{
*/
VECTOR_PCB & operator -= ( const VECTOR_PCB &b )
{
data[0] -= b.data[0];
data[1] -= b.data[1];
return *this;
}
VECTOR_PCB operator - ( const VECTOR_PCB &b ) const
{
VECTOR_PCB z = *this;
z -= b;
return z;
}
VECTOR_PCB & operator += ( const VECTOR_PCB &b )
{
data[0] += b.data[0];
data[1] += b.data[1];
return *this;
}
VECTOR_PCB operator + ( VECTOR_PCB b ) const
{
VECTOR_PCB z = *this;
z += b;
return z;
}
VECTOR_PCB & operator *= ( int b )
{
data[0] *= b;
data[1] *= b;
return *this;
}
VECTOR_PCB operator * ( int b ) const
{
VECTOR_PCB z = *this;
z *= b;
return z;
}
VECTOR_PCB & operator /= ( int b )
{
data[0] /= b;
data[1] /= b;
return *this;
}
VECTOR_PCB operator / ( int b ) const
{
VECTOR_PCB z = *this;
z /= b;
return z;
}
/** @} */
};
#define TO_LEGACY_LU_WXP( p ) ( wxPoint( \
TO_LEGACY_LU( ( p )[0] ), \
TO_LEGACY_LU( ( p )[1] ) ) )
#define TO_LEGACY_LU_WXS( p ) ( wxSize( \
TO_LEGACY_LU( ( p )[0] ), \
TO_LEGACY_LU( ( p )[1] ) ) )
#define FROM_LEGACY_LU_VEC( p ) ( VECTOR_PCB::fromXY( \
FROM_LEGACY_LU( ( p ).x ), \
FROM_LEGACY_LU( ( p ).y ) ) )
#endif /* def VECTORPCB_H_INCLUDED */