kicad/eeschema/getpart.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008-2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2004-2012 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file getpart.cpp
* @brief functions to get and place library components.
*/
#include <fctsys.h>
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
2014-03-20 00:42:08 +00:00
#include <pgm_base.h>
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
2014-05-03 17:40:19 +00:00
#include <kiway.h>
#include <gr_basic.h>
#include <class_drawpanel.h>
#include <confirm.h>
#include <schframe.h>
#include <kicad_device_context.h>
#include <msgpanel.h>
#include <general.h>
#include <class_library.h>
#include <sch_component.h>
#include <libeditframe.h>
#include <viewlib_frame.h>
#include <eeschema_id.h>
#include <dialog_choose_component.h>
#include <component_tree_search_container.h>
#include <dialog_get_component.h>
#include <boost/foreach.hpp>
wxString SCH_BASE_FRAME::SelectComponentFromLibBrowser( LIB_ALIAS* aPreselectedAlias,
int* aUnit, int* aConvert )
{
// Close any open non-modal Lib browser, and open a new one, in "modal" mode:
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
2014-05-03 17:40:19 +00:00
LIB_VIEW_FRAME* viewlibFrame = (LIB_VIEW_FRAME*) Kiway().Player( FRAME_SCH_VIEWER, false );
if( viewlibFrame )
viewlibFrame->Destroy();
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
2014-05-03 17:40:19 +00:00
viewlibFrame = (LIB_VIEW_FRAME*) Kiway().Player( FRAME_SCH_VIEWER_MODAL, true );
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
2014-03-20 00:42:08 +00:00
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
2014-05-03 17:40:19 +00:00
if( aPreselectedAlias )
{
viewlibFrame->SetSelectedLibrary( aPreselectedAlias->GetLibraryName() );
viewlibFrame->SetSelectedComponent( aPreselectedAlias->GetName() );
}
if( aUnit && *aUnit > 0 )
viewlibFrame->SetUnit( *aUnit );
if( aConvert && *aConvert > 0 )
viewlibFrame->SetConvert( *aConvert );
viewlibFrame->Refresh();
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
2014-05-03 17:40:19 +00:00
wxString cmpname;
if( viewlibFrame->ShowModal( &cmpname, this ) )
{
if( aUnit )
*aUnit = viewlibFrame->GetUnit();
if( aConvert )
*aConvert = viewlibFrame->GetConvert();
}
viewlibFrame->Destroy();
2011-04-09 10:52:14 +00:00
return cmpname;
}
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
2014-05-03 17:40:19 +00:00
wxString SCH_BASE_FRAME::SelectComponentFromLibrary( const wxString& aLibname,
wxArrayString& aHistoryList,
int& aHistoryLastUnit,
bool aUseLibBrowser,
int* aUnit,
int* aConvert )
{
int cmpCount = 0;
wxString dialogTitle;
PART_LIBS* libs = Prj().SchLibs();
COMPONENT_TREE_SEARCH_CONTAINER search_container( libs ); // Container doing search-as-you-type
if( !aLibname.IsEmpty() )
{
PART_LIB* currLibrary = libs->FindLibrary( aLibname );
if( currLibrary )
{
cmpCount = currLibrary->GetCount();
search_container.AddLibrary( *currLibrary );
}
}
else
{
BOOST_FOREACH( PART_LIB& lib, *libs )
{
cmpCount += lib.GetCount();
search_container.AddLibrary( lib );
}
}
if( !aHistoryList.empty() )
{
// This is good for a transition for experienced users: giving them a History. Ideally,
// we actually make this part even faster to access with a popup on ALT-a or something.
// the history is under a node named "-- History --"
// However, because it is translatable, and we need to have a node name starting by "-- "
// because we (later) sort all node names alphabetically and this node should be the first,
// we build it with only with "History" string translatable
wxString nodename;
nodename << wxT("-- ") << _("History") << wxT(" --");
search_container.AddAliasList( nodename, aHistoryList, NULL );
search_container.SetPreselectNode( aHistoryList[0], aHistoryLastUnit );
}
const int deMorgan = aConvert ? *aConvert : 1;
dialogTitle.Printf( _( "Choose Component (%d items loaded)" ), cmpCount );
DIALOG_CHOOSE_COMPONENT dlg( this, dialogTitle, &search_container, deMorgan );
if( dlg.ShowModal() == wxID_CANCEL )
return wxEmptyString;
wxString cmpName;
LIB_ALIAS* const alias = dlg.GetSelectedAlias( aUnit );
if ( alias )
cmpName = alias->GetName();
if( dlg.IsExternalBrowserSelected() ) // User requested big component browser.
cmpName = SelectComponentFromLibBrowser( alias, aUnit, aConvert);
if( !cmpName.empty() )
{
AddHistoryComponentName( aHistoryList, cmpName );
if ( aUnit ) aHistoryLastUnit = *aUnit;
}
return cmpName;
}
SCH_COMPONENT* SCH_EDIT_FRAME::Load_Component( wxDC* aDC,
const wxString& aLibname,
wxArrayString& aHistoryList,
int& aHistoryLastUnit,
bool aUseLibBrowser )
{
int unit = 1;
int convert = 1;
SetRepeatItem( NULL );
m_canvas->SetIgnoreMouseEvents( true );
wxString name = SelectComponentFromLibrary( aLibname, aHistoryList, aHistoryLastUnit,
aUseLibBrowser, &unit, &convert );
if( name.IsEmpty() )
{
m_canvas->SetIgnoreMouseEvents( false );
m_canvas->MoveCursorToCrossHair();
return NULL;
}
m_canvas->SetIgnoreMouseEvents( false );
m_canvas->MoveCursorToCrossHair();
LIB_PART* part = Prj().SchLibs()->FindLibPart( name, aLibname );
if( !part )
{
wxString msg = wxString::Format( _(
"Failed to find part '%s' in library" ),
GetChars( name )
);
wxMessageBox( msg );
return NULL;
}
SCH_COMPONENT* component = new SCH_COMPONENT( *part, m_CurrentSheet, unit, convert,
GetCrossHairPosition(), true );
// Set the m_ChipName value, from component name in lib, for aliases
// Note if part is found, and if name is an alias of a component,
// alias exists because its root component was found
component->SetPartName( name );
// Be sure the link to the corresponding LIB_PART is OK:
component->Resolve( Prj().SchLibs() );
// Set the component value that can differ from component name in lib, for aliases
component->GetField( VALUE )->SetText( name );
MSG_PANEL_ITEMS items;
component->SetCurrentSheetPath( &GetCurrentSheet() );
component->GetMsgPanelInfo( items );
SetMsgPanel( items );
component->Draw( m_canvas, aDC, wxPoint( 0, 0 ), g_XorMode );
component->SetFlags( IS_NEW );
MoveItem( (SCH_ITEM*) component, aDC );
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return component;
}
void SCH_EDIT_FRAME::OrientComponent( COMPONENT_ORIENTATION_T aOrientation )
{
SCH_SCREEN* screen = GetScreen();
SCH_ITEM* item = screen->GetCurItem();
wxCHECK_RET( item != NULL && item->Type() == SCH_COMPONENT_T,
wxT( "Cannot change orientation of invalid schematic item." ) );
SCH_COMPONENT* component = (SCH_COMPONENT*) item;
m_canvas->MoveCursorToCrossHair();
if( component->GetFlags() == 0 )
{
SaveCopyInUndoList( item, UR_CHANGED );
GetScreen()->SetCurItem( NULL );
}
INSTALL_UNBUFFERED_DC( dc, m_canvas );
// Erase the previous component in it's current orientation.
m_canvas->CrossHairOff( &dc );
if( component->GetFlags() )
component->Draw( m_canvas, &dc, wxPoint( 0, 0 ), g_XorMode );
else
{
component->SetFlags( IS_MOVED ); // do not redraw the component
m_canvas->RefreshDrawingRect( component->GetBoundingBox() );
component->ClearFlags( IS_MOVED );
}
component->SetOrientation( aOrientation );
/* Redraw the component in the new position. */
if( component->GetFlags() )
component->Draw( m_canvas, &dc, wxPoint( 0, 0 ), g_XorMode );
else
component->Draw( m_canvas, &dc, wxPoint( 0, 0 ), GR_DEFAULT_DRAWMODE );
m_canvas->CrossHairOn( &dc );
GetScreen()->TestDanglingEnds( m_canvas, &dc );
OnModify();
}
/*
* Handle select part in multi-unit part.
*/
void SCH_EDIT_FRAME::OnSelectUnit( wxCommandEvent& aEvent )
{
SCH_SCREEN* screen = GetScreen();
SCH_ITEM* item = screen->GetCurItem();
wxCHECK_RET( item != NULL && item->Type() == SCH_COMPONENT_T,
wxT( "Cannot select unit of invalid schematic item." ) );
INSTALL_UNBUFFERED_DC( dc, m_canvas );
m_canvas->MoveCursorToCrossHair();
SCH_COMPONENT* component = (SCH_COMPONENT*) item;
int unit = aEvent.GetId() + 1 - ID_POPUP_SCH_SELECT_UNIT1;
if( LIB_PART* part = Prj().SchLibs()->FindLibPart( component->GetPartName() ) )
{
wxCHECK_RET( (unit >= 1) && (unit <= part->GetUnitCount()),
wxString::Format( wxT( "Cannot select unit %d from component " ), unit ) +
part->GetName() );
int unitCount = part->GetUnitCount();
if( unitCount <= 1 || component->GetUnit() == unit )
return;
if( unit < 1 )
unit = 1;
if( unit > unitCount )
unit = unitCount;
STATUS_FLAGS flags = component->GetFlags();
if( !flags ) // No command in progress: save in undo list
SaveCopyInUndoList( component, UR_CHANGED );
if( flags )
component->Draw( m_canvas, &dc, wxPoint( 0, 0 ), g_XorMode, g_GhostColor );
else
component->Draw( m_canvas, &dc, wxPoint( 0, 0 ), g_XorMode );
/* Update the unit number. */
component->SetUnitSelection( m_CurrentSheet, unit );
component->SetUnit( unit );
component->ClearFlags();
component->SetFlags( flags ); // Restore m_Flag modified by SetUnit()
/* Redraw the component in the new position. */
if( flags )
component->Draw( m_canvas, &dc, wxPoint( 0, 0 ), g_XorMode, g_GhostColor );
else
component->Draw( m_canvas, &dc, wxPoint( 0, 0 ), GR_DEFAULT_DRAWMODE );
screen->TestDanglingEnds( m_canvas, &dc );
OnModify();
}
}
void SCH_EDIT_FRAME::ConvertPart( SCH_COMPONENT* DrawComponent, wxDC* DC )
{
if( !DrawComponent )
return;
if( LIB_PART* part = Prj().SchLibs()->FindLibPart( DrawComponent->GetPartName() ) )
{
if( !part->HasConversion() )
{
DisplayError( this, wxT( "No convert found" ) );
return;
}
STATUS_FLAGS flags = DrawComponent->GetFlags();
if( DrawComponent->GetFlags() )
DrawComponent->Draw( m_canvas, DC, wxPoint( 0, 0 ), g_XorMode, g_GhostColor );
else
DrawComponent->Draw( m_canvas, DC, wxPoint( 0, 0 ), g_XorMode );
DrawComponent->SetConvert( DrawComponent->GetConvert() + 1 );
// ensure m_Convert = 0, 1 or 2
// 0 and 1 = shape 1 = not converted
// 2 = shape 2 = first converted shape
// > 2 is not used but could be used for more shapes
// like multiple shapes for a programmable component
// When m_Convert = val max, return to the first shape
if( DrawComponent->GetConvert() > 2 )
DrawComponent->SetConvert( 1 );
DrawComponent->ClearFlags();
DrawComponent->SetFlags( flags ); // Restore m_Flag (modified by SetConvert())
/* Redraw the component in the new position. */
if( DrawComponent->IsMoving() )
DrawComponent->Draw( m_canvas, DC, wxPoint( 0, 0 ), g_XorMode, g_GhostColor );
else
DrawComponent->Draw( m_canvas, DC, wxPoint( 0, 0 ), GR_DEFAULT_DRAWMODE );
GetScreen()->TestDanglingEnds( m_canvas, DC );
OnModify();
}
}