kicad/3d-viewer/3d_canvas/create_3Dgraphic_brd_items.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file create_3Dgraphic_brd_items.cpp
* @brief This file implements the creation of 2D graphic primitives of pcb items:
* pads, tracks, drawsegments, texts....
*/
#include "../3d_rendering/raytracing/shapes2D/ring_2d.h"
#include "../3d_rendering/raytracing/shapes2D/filled_circle_2d.h"
#include "../3d_rendering/raytracing/shapes2D/round_segment_2d.h"
#include "../3d_rendering/raytracing/shapes2D/triangle_2d.h"
#include <board_adapter.h>
#include <footprint.h>
#include <pad.h>
#include <pcb_text.h>
#include <pcb_textbox.h>
#include <board_design_settings.h>
#include <pcb_painter.h> // for PCB_RENDER_SETTINGS
#include <zone.h>
#include <convert_basic_shapes_to_polygon.h>
#include <trigo.h>
#include <geometry/shape_segment.h>
#include <geometry/geometry_utils.h>
#include <geometry/shape_circle.h>
#include <geometry/shape_rect.h>
#include <geometry/shape_simple.h>
#include <utility>
#include <vector>
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#include <wx/log.h>
#include <macros.h>
#include <callback_gal.h>
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#define TO_3DU( x ) ( ( x ) * m_biuTo3Dunits )
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#define TO_SFVEC2F( vec ) SFVEC2F( TO_3DU( vec.x ), TO_3DU( -vec.y ) )
void addFILLED_CIRCLE_2D( CONTAINER_2D_BASE* aContainer, const SFVEC2F& aCenter, float aRadius,
const BOARD_ITEM& aBoardItem )
{
if( aRadius > 0.0f )
aContainer->Add( new FILLED_CIRCLE_2D( aCenter, aRadius, aBoardItem ) );
}
void addRING_2D( CONTAINER_2D_BASE* aContainer, const SFVEC2F& aCenter, float aInnerRadius,
float aOuterRadius, const BOARD_ITEM& aBoardItem )
{
if( aOuterRadius > aInnerRadius && aInnerRadius > 0.0f )
aContainer->Add( new RING_2D( aCenter, aInnerRadius, aOuterRadius, aBoardItem ) );
}
void addROUND_SEGMENT_2D( CONTAINER_2D_BASE* aContainer, const SFVEC2F& aStart, const SFVEC2F& aEnd,
float aWidth, const BOARD_ITEM& aBoardItem )
{
if( Is_segment_a_circle( aStart, aEnd ) )
{
// Cannot add segments that have the same start and end point
addFILLED_CIRCLE_2D( aContainer, aStart, aWidth / 2, aBoardItem );
return;
}
if( aWidth > 0.0f )
aContainer->Add( new ROUND_SEGMENT_2D( aStart, aEnd, aWidth, aBoardItem ) );
}
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void BOARD_ADAPTER::addText( const EDA_TEXT* aText, CONTAINER_2D_BASE* aContainer,
const BOARD_ITEM* aOwner )
{
KIGFX::GAL_DISPLAY_OPTIONS empty_opts;
TEXT_ATTRIBUTES attrs = aText->GetAttributes();
float penWidth_3DU = TO_3DU( aText->GetEffectiveTextPenWidth() );
KIFONT::FONT* font = aText->GetFont();
if( !font )
font = KIFONT::FONT::GetFont( wxEmptyString, aText->IsBold(), aText->IsItalic() );
if( aOwner && aOwner->IsKnockout() )
{
SHAPE_POLY_SET finalPoly;
const PCB_TEXT* pcbText = static_cast<const PCB_TEXT*>( aOwner );
pcbText->TransformTextToPolySet( finalPoly, 0, m_board->GetDesignSettings().m_MaxError,
ERROR_INSIDE );
// Do not call finalPoly.Fracture() here: ConvertPolygonToTriangles() call it
// if needed, and Fracture() called twice can create bad results and is useless
ConvertPolygonToTriangles( finalPoly, *aContainer, m_biuTo3Dunits, *aOwner );
}
else
{
CALLBACK_GAL callback_gal( empty_opts,
// Stroke callback
[&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2 )
{
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( aPt1 ), TO_SFVEC2F( aPt2 ),
penWidth_3DU, *aOwner );
},
// Triangulation callback
[&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2, const VECTOR2I& aPt3 )
{
aContainer->Add( new TRIANGLE_2D( TO_SFVEC2F( aPt1 ), TO_SFVEC2F( aPt2 ),
TO_SFVEC2F( aPt3 ), *aOwner ) );
} );
attrs.m_Angle = aText->GetDrawRotation();
font->Draw( &callback_gal, aText->GetShownText( true ), aText->GetDrawPos(), attrs,
aOwner->GetFontMetrics() );
}
}
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void BOARD_ADAPTER::addShape( const PCB_DIMENSION_BASE* aDimension, CONTAINER_2D_BASE* aContainer,
const BOARD_ITEM* aOwner )
{
addText( aDimension, aContainer, aDimension );
const int linewidth = aDimension->GetLineThickness();
for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() )
{
switch( shape->Type() )
{
case SH_SEGMENT:
{
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const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( seg.A ), TO_SFVEC2F( seg.B ),
TO_3DU( linewidth ), *aOwner );
break;
}
case SH_CIRCLE:
{
int radius = static_cast<const SHAPE_CIRCLE*>( shape.get() )->GetRadius();
float innerR3DU = TO_3DU( radius ) - TO_3DU( aDimension->GetLineThickness() ) / 2.0f;
float outerR3DU = TO_3DU( radius ) + TO_3DU( aDimension->GetLineThickness() ) / 2.0f;
addRING_2D( aContainer, TO_SFVEC2F( shape->Centre() ), innerR3DU, outerR3DU, *aOwner );
break;
}
default:
break;
}
}
}
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void BOARD_ADAPTER::addFootprintShapes( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aContainer,
PCB_LAYER_ID aLayerId,
const std::bitset<LAYER_3D_END>& aVisibilityFlags )
{
KIGFX::GAL_DISPLAY_OPTIONS empty_opts;
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for( PCB_FIELD* field : aFootprint->GetFields() )
{
if( field->GetLayer() == aLayerId && field->IsVisible() )
{
if( !aVisibilityFlags.test( LAYER_FP_TEXT ) )
continue;
else if( field->IsReference() && !aVisibilityFlags.test( LAYER_FP_REFERENCES ) )
continue;
else if( field->IsValue() && !aVisibilityFlags.test( LAYER_FP_VALUES ) )
continue;
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addText( field, aContainer, field );
}
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}
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for( BOARD_ITEM* item : aFootprint->GraphicalItems() )
{
switch( item->Type() )
{
case PCB_TEXT_T:
{
PCB_TEXT* text = static_cast<PCB_TEXT*>( item );
if( text->GetLayer() == aLayerId && text->IsVisible() )
{
if( !aVisibilityFlags.test( LAYER_FP_TEXT ) )
continue;
else if( text->GetText() == wxT( "${REFERENCE}" ) && !aVisibilityFlags.test( LAYER_FP_REFERENCES ) )
continue;
else if( text->GetText() == wxT( "${VALUE}" ) && !aVisibilityFlags.test( LAYER_FP_VALUES ) )
continue;
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addText( text, aContainer, text );
}
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break;
}
case PCB_TEXTBOX_T:
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{
PCB_TEXTBOX* textbox = static_cast<PCB_TEXTBOX*>( item );
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if( textbox->GetLayer() == aLayerId )
{
if( textbox->IsBorderEnabled() )
addShape( textbox, aContainer, aFootprint );
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addText( textbox, aContainer, aFootprint );
}
break;
}
case PCB_DIM_ALIGNED_T:
case PCB_DIM_CENTER_T:
case PCB_DIM_ORTHOGONAL_T:
case PCB_DIM_RADIAL_T:
case PCB_DIM_LEADER_T:
{
PCB_DIMENSION_BASE* dimension = static_cast<PCB_DIMENSION_BASE*>( item );
if( dimension->GetLayer() == aLayerId )
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addShape( dimension, aContainer, aFootprint );
break;
}
case PCB_SHAPE_T:
{
PCB_SHAPE* shape = static_cast<PCB_SHAPE*>( item );
if( shape->GetLayer() == aLayerId )
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addShape( shape, aContainer, aFootprint );
break;
}
default:
break;
}
}
}
void BOARD_ADAPTER::createViaWithMargin( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer,
int aMargin )
{
SFVEC2F start3DU = TO_SFVEC2F( aTrack->GetStart() );
SFVEC2F end3DU = TO_SFVEC2F( aTrack->GetEnd() );
const float radius3DU = TO_3DU( ( aTrack->GetWidth() / 2.0 ) + aMargin );
addFILLED_CIRCLE_2D( aDstContainer, start3DU, radius3DU, *aTrack );
}
void BOARD_ADAPTER::createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer )
{
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SFVEC2F start3DU = TO_SFVEC2F( aTrack->GetStart() );
SFVEC2F end3DU = TO_SFVEC2F( aTrack->GetEnd() );
switch( aTrack->Type() )
{
case PCB_VIA_T:
addFILLED_CIRCLE_2D( aDstContainer, start3DU, TO_3DU( aTrack->GetWidth() / 2.0 ), *aTrack );
break;
case PCB_ARC_T:
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{
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const PCB_ARC* arc = static_cast<const PCB_ARC*>( aTrack );
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if( arc->IsDegenerated() )
{
// Draw this very small arc like a track segment (a PCB_TRACE_T)
PCB_TRACK track( arc->GetParent() );
track.SetStart( arc->GetStart() );
track.SetEnd( arc->GetEnd() );
track.SetWidth( arc->GetWidth() );
track.SetLayer( arc->GetLayer() );
createTrack( &track, aDstContainer );
return;
}
VECTOR2I center( arc->GetCenter() );
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EDA_ANGLE arc_angle = arc->GetAngle();
double radius = arc->GetRadius();
int arcsegcount = GetArcToSegmentCount( KiROUND( radius ), ARC_HIGH_DEF, arc_angle );
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int circlesegcount;
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// Avoid arcs that cannot be drawn
if( radius < std::numeric_limits<double>::min() || arc_angle.IsZero() )
break;
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// We need a circle to segment count. However, the arc angle can be small, and the
// radius very big. so we calculate a reasonable value for circlesegcount.
if( arcsegcount <= 1 ) // The arc will be approximated by a segment
{
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circlesegcount = 1;
}
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else
{
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circlesegcount = KiROUND( arcsegcount * 360.0 / std::abs( arc_angle.AsDegrees() ) );
circlesegcount = alg::clamp( 1, circlesegcount, 128 );
}
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createArcSegments( center, arc->GetStart(), arc_angle, circlesegcount, arc->GetWidth(),
aDstContainer, *arc );
break;
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}
case PCB_TRACE_T: // Track is a usual straight segment
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{
addROUND_SEGMENT_2D( aDstContainer, start3DU, end3DU, TO_3DU( aTrack->GetWidth() ), *aTrack );
break;
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}
default:
break;
}
}
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void BOARD_ADAPTER::createPadWithMargin( const PAD* aPad, CONTAINER_2D_BASE* aContainer,
PCB_LAYER_ID aLayer, const VECTOR2I& aMargin ) const
{
SHAPE_POLY_SET poly;
int maxError = GetBoard()->GetDesignSettings().m_MaxError;
VECTOR2I clearance = aMargin;
// Our shape-based builder can't handle negative or differing x:y clearance values (the
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// former are common for solder paste while the later get generated when a relative paste
// margin is used with an oblong pad). So we apply this huge hack and fake a larger pad to
// run the general-purpose polygon builder on.
// Of course being a hack it falls down when dealing with custom shape pads (where the size
// is only the size of the anchor), so for those we punt and just use aMargin.x.
if( ( clearance.x < 0 || clearance.x != clearance.y )
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&& aPad->GetShape() != PAD_SHAPE::CUSTOM )
{
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VECTOR2I dummySize = VECTOR2I( aPad->GetSize() ) + clearance + clearance;
if( dummySize.x <= 0 || dummySize.y <= 0 )
return;
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PAD dummy( *aPad );
dummy.SetSize( VECTOR2I( dummySize.x, dummySize.y ) );
dummy.TransformShapeToPolygon( poly, aLayer, 0, maxError, ERROR_INSIDE );
clearance = { 0, 0 };
// Remove group membership from dummy item before deleting
dummy.SetParentGroup( nullptr );
}
else
{
auto padShapes = std::static_pointer_cast<SHAPE_COMPOUND>( aPad->GetEffectiveShape() );
for( const SHAPE* shape : padShapes->Shapes() )
{
switch( shape->Type() )
{
case SH_SEGMENT:
{
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const SHAPE_SEGMENT* seg = static_cast<const SHAPE_SEGMENT*>( shape );
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addROUND_SEGMENT_2D( aContainer,
TO_SFVEC2F( seg->GetSeg().A ),
TO_SFVEC2F( seg->GetSeg().B ),
TO_3DU( seg->GetWidth() + clearance.x * 2 ),
*aPad );
break;
}
case SH_CIRCLE:
{
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const SHAPE_CIRCLE* circle = static_cast<const SHAPE_CIRCLE*>( shape );
addFILLED_CIRCLE_2D( aContainer,
TO_SFVEC2F( circle->GetCenter() ),
TO_3DU( circle->GetRadius() + clearance.x ),
*aPad );
break;
}
case SH_RECT:
{
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const SHAPE_RECT* rect = static_cast<const SHAPE_RECT*>( shape );
poly.NewOutline();
poly.Append( rect->GetPosition() );
poly.Append( rect->GetPosition().x + rect->GetSize().x, rect->GetPosition().y );
poly.Append( rect->GetPosition() + rect->GetSize() );
poly.Append( rect->GetPosition().x, rect->GetPosition().y + rect->GetSize().y );
break;
}
case SH_SIMPLE:
poly.AddOutline( static_cast<const SHAPE_SIMPLE*>( shape )->Vertices() );
break;
case SH_POLY_SET:
poly = *(SHAPE_POLY_SET*) shape;
break;
case SH_ARC:
{
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const SHAPE_ARC* arc = static_cast<const SHAPE_ARC*>( shape );
SHAPE_LINE_CHAIN l = arc->ConvertToPolyline( maxError );
for( int i = 0; i < l.SegmentCount(); i++ )
{
SHAPE_SEGMENT seg( l.Segment( i ).A, l.Segment( i ).B, arc->GetWidth() );
addROUND_SEGMENT_2D( aContainer,
TO_SFVEC2F( seg.GetSeg().A ),
TO_SFVEC2F( seg.GetSeg().B ),
TO_3DU( arc->GetWidth() + clearance.x * 2 ),
*aPad );
}
break;
}
default:
UNIMPLEMENTED_FOR( SHAPE_TYPE_asString( shape->Type() ) );
break;
}
}
}
if( !poly.IsEmpty() )
{
if( clearance.x )
poly.Inflate( clearance.x, CORNER_STRATEGY::ROUND_ALL_CORNERS, maxError );
// Add the PAD polygon
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ConvertPolygonToTriangles( poly, *aContainer, m_biuTo3Dunits, *aPad );
}
}
void BOARD_ADAPTER::createPadWithHole( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer,
int aInflateValue )
{
if( !aPad->HasHole() )
{
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createPadWithHole - found an invalid pad" ) );
return;
}
std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
addROUND_SEGMENT_2D( aDstContainer,
TO_SFVEC2F( slot->GetSeg().A ),
TO_SFVEC2F( slot->GetSeg().B ),
TO_3DU( slot->GetWidth() + aInflateValue * 2 ),
*aPad );
}
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void BOARD_ADAPTER::addPads( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aContainer,
PCB_LAYER_ID aLayerId, bool aSkipPlatedPads, bool aSkipNonPlatedPads )
{
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for( PAD* pad : aFootprint->Pads() )
{
if( !pad->IsOnLayer( aLayerId ) )
continue;
if( IsCopperLayer( aLayerId ) )
{
// Skip pad annulus when there isn't one (note: this is more discerning than
// pad->IsOnLayer(), which doesn't check for NPTH pads with holes that consume
// the entire pad).
if( !pad->IsOnCopperLayer() )
continue;
// Skip pad annulus when not connected on this layer (if removing is enabled)
if( !pad->FlashLayer( aLayerId ) )
continue;
}
VECTOR2I margin( 0, 0 );
switch( aLayerId )
{
case F_Cu:
if( aSkipPlatedPads && pad->FlashLayer( F_Mask ) )
continue;
if( aSkipNonPlatedPads && !pad->FlashLayer( F_Mask ) )
continue;
break;
case B_Cu:
if( aSkipPlatedPads && pad->FlashLayer( B_Mask ) )
continue;
if( aSkipNonPlatedPads && !pad->FlashLayer( B_Mask ) )
continue;
break;
case F_Mask:
case B_Mask:
margin.x += pad->GetSolderMaskExpansion();
margin.y += pad->GetSolderMaskExpansion();
break;
case F_Paste:
case B_Paste:
margin += pad->GetSolderPasteMargin();
break;
default:
break;
}
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createPadWithMargin( pad, aContainer, aLayerId, margin );
}
}
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// based on TransformArcToPolygon function from
// common/convert_basic_shapes_to_polygon.cpp
void BOARD_ADAPTER::createArcSegments( const VECTOR2I& aCentre, const VECTOR2I& aStart,
const EDA_ANGLE& aArcAngle, int aCircleToSegmentsCount,
int aWidth, CONTAINER_2D_BASE* aContainer,
const BOARD_ITEM& aOwner )
{
// Don't attempt to render degenerate shapes
if( aWidth == 0 )
return;
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VECTOR2I arc_start, arc_end;
EDA_ANGLE arcAngle( aArcAngle );
EDA_ANGLE delta = ANGLE_360 / aCircleToSegmentsCount; // rotate angle
arc_end = arc_start = aStart;
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if( arcAngle != ANGLE_360 )
RotatePoint( arc_end, aCentre, -arcAngle );
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if( arcAngle < ANGLE_0 )
{
std::swap( arc_start, arc_end );
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arcAngle = -arcAngle;
}
// Compute the ends of segments and creates poly
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VECTOR2I curr_end = arc_start;
VECTOR2I curr_start = arc_start;
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for( EDA_ANGLE ii = delta; ii < arcAngle; ii += delta )
{
curr_end = arc_start;
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RotatePoint( curr_end, aCentre, -ii );
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( curr_start ), TO_SFVEC2F( curr_end ),
TO_3DU( aWidth ), aOwner );
curr_start = curr_end;
}
if( curr_end != arc_end )
{
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( curr_end ), TO_SFVEC2F( arc_end ),
TO_3DU( aWidth ), aOwner );
}
}
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void BOARD_ADAPTER::addShape( const PCB_SHAPE* aShape, CONTAINER_2D_BASE* aContainer,
const BOARD_ITEM* aOwner )
{
// The full width of the lines to create
const float linewidth3DU = TO_3DU( aShape->GetWidth() );
LINE_STYLE lineStyle = aShape->GetStroke().GetLineStyle();
if( lineStyle <= LINE_STYLE::FIRST_TYPE )
{
switch( aShape->GetShape() )
{
case SHAPE_T::CIRCLE:
{
SFVEC2F center3DU = TO_SFVEC2F( aShape->GetCenter() );
float innerR3DU = TO_3DU( aShape->GetRadius() ) - linewidth3DU / 2.0;
float outerR3DU = TO_3DU( aShape->GetRadius() ) + linewidth3DU / 2.0;
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if( aShape->IsFilled() || innerR3DU <= 0.0 )
addFILLED_CIRCLE_2D( aContainer, center3DU, outerR3DU, *aOwner );
else
addRING_2D( aContainer, center3DU, innerR3DU, outerR3DU, *aOwner );
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break;
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}
case SHAPE_T::RECTANGLE:
if( aShape->IsFilled() )
{
SHAPE_POLY_SET polyList;
aShape->TransformShapeToPolygon( polyList, UNDEFINED_LAYER, 0, ARC_HIGH_DEF,
ERROR_INSIDE );
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
ConvertPolygonToTriangles( polyList, *aContainer, m_biuTo3Dunits, *aOwner );
}
else
{
std::vector<VECTOR2I> pts = aShape->GetRectCorners();
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[0] ), TO_SFVEC2F( pts[1] ),
linewidth3DU, *aOwner );
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[1] ), TO_SFVEC2F( pts[2] ),
linewidth3DU, *aOwner );
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[2] ), TO_SFVEC2F( pts[3] ),
linewidth3DU, *aOwner );
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( pts[3] ), TO_SFVEC2F( pts[0] ),
linewidth3DU, *aOwner );
}
break;
case SHAPE_T::ARC:
{
unsigned int segCount = GetCircleSegmentCount( aShape->GetBoundingBox().GetSizeMax() );
createArcSegments( aShape->GetCenter(), aShape->GetStart(), aShape->GetArcAngle(),
segCount, aShape->GetWidth(), aContainer, *aOwner );
break;
}
case SHAPE_T::SEGMENT:
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( aShape->GetStart() ),
TO_SFVEC2F( aShape->GetEnd() ), linewidth3DU, *aOwner );
break;
case SHAPE_T::BEZIER:
case SHAPE_T::POLY:
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{
SHAPE_POLY_SET polyList;
aShape->TransformShapeToPolygon( polyList, UNDEFINED_LAYER, 0, ARC_HIGH_DEF,
ERROR_INSIDE );
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// Some polygons can be a bit complex (especially when coming from a
// picture ot a text converted to a polygon
// So call Simplify before calling ConvertPolygonToTriangles, just in case.
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
if( polyList.IsEmpty() ) // Just for caution
break;
ConvertPolygonToTriangles( polyList, *aContainer, m_biuTo3Dunits, *aOwner );
break;
}
default:
wxFAIL_MSG( wxT( "BOARD_ADAPTER::addShape no implementation for " )
+ aShape->SHAPE_T_asString() );
break;
}
}
else
{
std::vector<SHAPE*> shapes = aShape->MakeEffectiveShapes( true );
SFVEC2F a3DU;
SFVEC2F b3DU;
const PCB_PLOT_PARAMS& plotParams = aShape->GetBoard()->GetPlotOptions();
KIGFX::PCB_RENDER_SETTINGS renderSettings;
renderSettings.SetDashLengthRatio( plotParams.GetDashedLineDashRatio() );
renderSettings.SetGapLengthRatio( plotParams.GetDashedLineGapRatio() );
for( SHAPE* shape : shapes )
{
STROKE_PARAMS::Stroke( shape, lineStyle, aShape->GetWidth(), &renderSettings,
[&]( const VECTOR2I& a, const VECTOR2I& b )
{
addROUND_SEGMENT_2D( aContainer, TO_SFVEC2F( a ), TO_SFVEC2F( b ),
linewidth3DU, *aOwner );
} );
}
for( SHAPE* shape : shapes )
delete shape;
}
}
void BOARD_ADAPTER::addShape( const PCB_TEXTBOX* aTextBox, CONTAINER_2D_BASE* aContainer,
const BOARD_ITEM* aOwner )
{
addText( aTextBox, aContainer, aOwner );
if( !aTextBox->IsBorderEnabled() )
return;
// We cannot use PCB_TEXTBOX::TransformShapeToPolygon because it convert the textbox
// as filled polygon even if there's no background colour.
// So for polygon, we use PCB_SHAPE::TransformShapeToPolygon
if( aTextBox->GetShape() == SHAPE_T::RECTANGLE )
addShape( static_cast<const PCB_SHAPE*>( aTextBox ), aContainer, aOwner );
else
{
SHAPE_POLY_SET polyList;
aTextBox->PCB_SHAPE::TransformShapeToPolygon( polyList, UNDEFINED_LAYER, 0,
ARC_HIGH_DEF, ERROR_INSIDE );
ConvertPolygonToTriangles( polyList, *aContainer, m_biuTo3Dunits, *aOwner );
}
}
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void BOARD_ADAPTER::addSolidAreasShapes( const ZONE* aZone, CONTAINER_2D_BASE* aContainer,
PCB_LAYER_ID aLayerId )
{
// This convert the poly in outline and holes
ConvertPolygonToTriangles( *aZone->GetFilledPolysList( aLayerId ), *aContainer, m_biuTo3Dunits,
*aZone );
}
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void BOARD_ADAPTER::buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aContainer,
int aWidth )
{
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if( aPad->GetShape() == PAD_SHAPE::CIRCLE ) // Draw a ring
{
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const SFVEC2F center3DU = TO_SFVEC2F( aPad->ShapePos() );
const int radius = aPad->GetSize().x / 2;
const float inner_radius3DU = TO_3DU( radius - aWidth / 2.0 );
const float outer_radius3DU = TO_3DU( radius + aWidth / 2.0 );
addRING_2D( aContainer, center3DU, inner_radius3DU, outer_radius3DU, *aPad );
}
else
{
// For other shapes, add outlines as thick segments in polygon buffer
const std::shared_ptr<SHAPE_POLY_SET>& corners = aPad->GetEffectivePolygon( ERROR_INSIDE );
const SHAPE_LINE_CHAIN& path = corners->COutline( 0 );
for( int j = 0; j < path.PointCount(); j++ )
{
SFVEC2F start3DU = TO_SFVEC2F( path.CPoint( j ) );
SFVEC2F end3DU = TO_SFVEC2F( path.CPoint( j + 1 ) );
addROUND_SEGMENT_2D( aContainer, start3DU, end3DU, TO_3DU( aWidth ), *aPad );
}
}
}