2016-01-03 05:55:53 +00:00
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include_directories(
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2016-01-16 08:10:53 +00:00
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${CMAKE_BINARY_DIR}
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2016-01-03 05:55:53 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}
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2016-01-05 07:55:54 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/v1
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2016-01-03 05:55:53 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/v2
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2016-02-05 04:32:52 +00:00
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${CMAKE_CURRENT_SOURCE_DIR}/x3d
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2016-01-03 05:55:53 +00:00
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)
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2016-03-01 23:25:21 +00:00
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# Developers may wish to set one of these parameters on debug
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# builds to get informational messages from the various parser
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# modules. Valid values are 1..4. Setting a value of 4 is
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# generally not recommended since it causes the parsers to
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# write a VRML2 equivalent copy of the input file by invoking the
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# SceneGraph->WriteVRML() function and depending on the setup
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# the object may attempt to write to a protected directory.
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#
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# add_definitions( -DDEBUG_VRML1=1 -DDEBUG_VRML2=1 -DDEBUG_X3D=1 )
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#
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# In addition to setting the verbosity of each parser module,
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# an appropriate WXTRACE value must be set prior to program
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# execution to enable the logging:
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#
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# export WXTRACE="PLUGIN_VRML"
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#
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2016-01-03 05:55:53 +00:00
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add_library( s3d_plugin_vrml MODULE
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2016-01-11 23:12:50 +00:00
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${CMAKE_SOURCE_DIR}/common/richio.cpp
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2016-09-20 15:59:43 +00:00
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${CMAKE_SOURCE_DIR}/common/exceptions.cpp
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2016-01-03 05:55:53 +00:00
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vrml.cpp
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2016-02-05 04:32:52 +00:00
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x3d.cpp
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2016-01-03 05:55:53 +00:00
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wrlproc.cpp
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2016-02-01 06:27:50 +00:00
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wrlfacet.cpp
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2016-01-03 05:55:53 +00:00
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v2/vrml2_node.cpp
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v2/vrml2_base.cpp
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v2/vrml2_transform.cpp
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v2/vrml2_shape.cpp
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v2/vrml2_appearance.cpp
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v2/vrml2_material.cpp
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v2/vrml2_faceset.cpp
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2016-01-07 00:24:11 +00:00
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v2/vrml2_lineset.cpp
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v2/vrml2_pointset.cpp
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2016-01-03 05:55:53 +00:00
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v2/vrml2_coords.cpp
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v2/vrml2_norms.cpp
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v2/vrml2_color.cpp
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v2/vrml2_box.cpp
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2016-01-04 07:10:15 +00:00
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v2/vrml2_switch.cpp
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2016-02-22 08:58:32 +00:00
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v2/vrml2_inline.cpp
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2016-01-05 05:37:52 +00:00
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v1/vrml1_node.cpp
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v1/vrml1_base.cpp
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2016-01-08 05:23:42 +00:00
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v1/vrml1_group.cpp
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2016-01-05 05:37:52 +00:00
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v1/vrml1_separator.cpp
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2016-01-05 07:55:54 +00:00
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v1/vrml1_material.cpp
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v1/vrml1_matbinding.cpp
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2016-01-05 08:29:28 +00:00
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v1/vrml1_coords.cpp
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2016-01-05 21:29:13 +00:00
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v1/vrml1_switch.cpp
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v1/vrml1_faceset.cpp
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2016-01-07 06:01:07 +00:00
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v1/vrml1_transform.cpp
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2016-01-07 07:03:07 +00:00
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v1/vrml1_shapehints.cpp
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2016-02-05 04:32:52 +00:00
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x3d/x3d_appearance.cpp
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x3d/x3d_base.cpp
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x3d/x3d_coords.cpp
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x3d/x3d_ifaceset.cpp
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x3d/x3d_ops.cpp
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x3d/x3d_shape.cpp
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x3d/x3d_transform.cpp
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2016-01-03 05:55:53 +00:00
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)
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2022-08-20 00:01:36 +00:00
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target_link_libraries( s3d_plugin_vrml kicad_3dsg core ${OPENGL_LIBRARIES} ${wxWidgets_LIBRARIES} kiplatform ZLIB::ZLIB )
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2020-08-17 22:48:20 +00:00
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target_include_directories( s3d_plugin_vrml PRIVATE
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$<TARGET_PROPERTY:gzip-hpp,INTERFACE_INCLUDE_DIRECTORIES>
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)
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2016-01-03 05:55:53 +00:00
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2022-01-31 23:57:56 +00:00
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if( APPLE )
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2016-02-29 23:08:19 +00:00
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# puts library into the main kicad.app bundle in build tree
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set_target_properties( s3d_plugin_vrml PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY "${OSX_BUNDLE_BUILD_PLUGIN_DIR}/3d"
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)
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endif()
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2016-01-03 05:55:53 +00:00
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install( TARGETS
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s3d_plugin_vrml
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DESTINATION ${KICAD_USER_PLUGIN}/3d
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COMPONENT binary
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)
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2021-07-15 03:31:56 +00:00
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if( KICAD_WIN32_INSTALL_PDBS )
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# Get the PDBs to copy over for MSVC
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install(FILES $<TARGET_PDB_FILE:s3d_plugin_vrml> DESTINATION ${KICAD_USER_PLUGIN}/3d)
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2023-03-19 20:03:04 +00:00
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endif()
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