kicad/plugins/3d/vrml/v1/vrml1_material.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include "vrml1_base.h"
#include "vrml1_material.h"
#include "plugins/3dapi/ifsg_all.h"
WRL1MATERIAL::WRL1MATERIAL( NAMEREGISTER* aDictionary ) : WRL1NODE( aDictionary )
{
colors[0] = NULL;
colors[1] = NULL;
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m_Type = WRL1_MATERIAL;
return;
}
WRL1MATERIAL::WRL1MATERIAL( NAMEREGISTER* aDictionary, WRL1NODE* aParent ) :
WRL1NODE( aDictionary )
{
colors[0] = NULL;
colors[1] = NULL;
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m_Type = WRL1_MATERIAL;
m_Parent = aParent;
if( NULL != m_Parent )
m_Parent->AddChildNode( this );
return;
}
WRL1MATERIAL::~WRL1MATERIAL()
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::cerr << " * [INFO] Destroying Material node\n";
#endif
// destroy any orphaned color nodes
for( int i = 0; i < 2; ++i )
{
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if( NULL != colors[i] )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::cerr << " * [INFO] Destroying SGCOLOR #" << i << "\n";
#endif
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if( NULL == S3D::GetSGNodeParent( colors[i] ) )
S3D::DestroyNode( colors[i] );
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::cerr << " * [INFO] destroyed SGCOLOR #" << i << "\n";
#endif
}
}
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return;
}
bool WRL1MATERIAL::AddRefNode( WRL1NODE* aNode )
{
// this node may not own or reference any other node
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] AddRefNode is not applicable\n";
#endif
return false;
}
bool WRL1MATERIAL::AddChildNode( WRL1NODE* aNode )
{
// this node may not own or reference any other node
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] AddChildNode is not applicable\n";
#endif
return false;
}
bool WRL1MATERIAL::Read( WRLPROC& proc, WRL1BASE* aTopNode )
{
if( NULL == aTopNode )
{
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] aTopNode is NULL\n";
#endif
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return false;
}
size_t line, column;
proc.GetFilePosData( line, column );
char tok = proc.Peek();
if( proc.eof() )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; unexpected eof at line ";
std::cerr << line << ", column " << column << "\n";
#endif
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return false;
}
if( '{' != tok )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << proc.GetError() << "\n";
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; expecting '{' but got '" << tok;
std::cerr << "' at line " << line << ", column " << column << "\n";
#endif
return false;
}
proc.Pop();
std::string glob;
while( true )
{
if( proc.Peek() == '}' )
{
proc.Pop();
break;
}
if( !proc.ReadName( glob ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << proc.GetError() << "\n";
#endif
return false;
}
// expecting one of:
// ambientColor
// diffuseColor
// emissiveColor
// shininess
// specularColor
// transparency
proc.GetFilePosData( line, column );
if( !glob.compare( "specularColor" ) )
{
if( !proc.ReadMFVec3f( specularColor ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid specularColor at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
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return false;
}
}
else if( !glob.compare( "diffuseColor" ) )
{
if( !proc.ReadMFVec3f( diffuseColor ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid diffuseColor at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
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return false;
}
}
else if( !glob.compare( "emissiveColor" ) )
{
if( !proc.ReadMFVec3f( emissiveColor ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid emissiveColor at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
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return false;
}
}
else if( !glob.compare( "shininess" ) )
{
if( !proc.ReadMFFloat( shininess ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid shininess at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
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return false;
}
}
else if( !glob.compare( "transparency" ) )
{
if( !proc.ReadMFFloat( transparency ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid transparency at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
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return false;
}
}
else if( !glob.compare( "ambientColor" ) )
{
if( !proc.ReadMFVec3f( ambientColor ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid ambientColor at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
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return false;
}
}
else
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad Material at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
#endif
return false;
}
} // while( true ) -- reading contents of Material{}
return true;
}
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SGNODE* WRL1MATERIAL::TranslateToSG( SGNODE* aParent, WRL1STATUS* sp )
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{
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if( NULL == sp )
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << " * [INFO] bad model: no base data given\n";
#endif
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return NULL;
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}
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sp->mat = this;
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return NULL;
}
SGNODE* WRL1MATERIAL::GetAppearance( int aIndex )
{
++aIndex;
// invalid indices result in the default colors
if( aIndex != 0 && aIndex != 1 )
aIndex = 0;
if( NULL != colors[ aIndex ] )
return colors[ aIndex ];
IFSG_APPEARANCE app( true );
float red, green, blue, val;
if( aIndex == 0 || transparency.empty() )
val = 0.0;
else
val = transparency[0];
checkRange( val );
app.SetTransparency( val );
if( aIndex == 0 || shininess.empty() )
val = 0.2;
else
val = shininess[0];
checkRange( val );
app.SetShininess( val );
if( aIndex ==0 || ambientColor.empty() )
{
red = 0.2;
green = 0.2;
blue = 0.2;
}
else
{
red = ambientColor[0].x;
green = ambientColor[0].y;
blue = ambientColor[0].z;
}
checkRange( red );
checkRange( green );
checkRange( blue );
val = (red + green + blue)/3.0;
app.SetAmbient( val );
if( aIndex == 0 || diffuseColor.empty() )
{
red = 0.8;
green = 0.8;
blue = 0.8;
}
else
{
red = diffuseColor[0].x;
green = diffuseColor[0].y;
blue = diffuseColor[0].z;
}
checkRange( red );
checkRange( green );
checkRange( blue );
app.SetDiffuse( red, green, blue );
if( aIndex > (int)emissiveColor.size() )
{
red = 0.0;
green = 0.0;
blue = 0.0;
}
else
{
red = emissiveColor[0].x;
green = emissiveColor[0].y;
blue = emissiveColor[0].z;
}
checkRange( red );
checkRange( green );
checkRange( blue );
app.SetEmissive( red, green, blue );
if( aIndex > (int)specularColor.size() )
{
red = 0.0;
green = 0.0;
blue = 0.0;
}
else
{
red = specularColor[0].x;
green = specularColor[0].y;
blue = specularColor[0].z;
}
checkRange( red );
checkRange( green );
checkRange( blue );
app.SetSpecular( red, green, blue );
colors[aIndex] = app.GetRawPtr();
return colors[aIndex];
}
void WRL1MATERIAL::GetColor( SGCOLOR* aColor, int aIndex )
{
if( NULL == aColor )
return;
// Calculate the color based on the given index.
// If the index points to a valid diffuse and emissive colors,
// take the higher value of each component.
float red, blue, green;
float eRed, eBlue, eGreen;
if( aIndex < 0 || ( aIndex >= (int)diffuseColor.size()
&& aIndex >= (int)emissiveColor.size() ) )
{
// If the index is out of bounds, use the default diffuse color.
red = 0.8;
green = 0.8;
blue = 0.8;
aColor->SetColor( red, green, blue );
return;
}
if( aIndex >= (int)diffuseColor.size() )
{
red = emissiveColor[aIndex].x;
green = emissiveColor[aIndex].y;
blue = emissiveColor[aIndex].z;
checkRange( red );
checkRange( green );
checkRange( blue );
aColor->SetColor( red, green, blue );
return;
}
if( aIndex >= (int)emissiveColor.size() )
{
red = diffuseColor[aIndex].x;
green = diffuseColor[aIndex].y;
blue = diffuseColor[aIndex].z;
checkRange( red );
checkRange( green );
checkRange( blue );
aColor->SetColor( red, green, blue );
return;
}
red = diffuseColor[aIndex].x;
green = diffuseColor[aIndex].y;
blue = diffuseColor[aIndex].z;
eRed = emissiveColor[aIndex].x;
eGreen = emissiveColor[aIndex].y;
eBlue = emissiveColor[aIndex].z;
checkRange( red );
checkRange( green );
checkRange( blue );
checkRange( eRed );
checkRange( eGreen );
checkRange( eBlue );
if( eRed > red )
red = eRed;
if( eGreen > green )
green = eGreen;
if( eBlue > blue )
blue = eBlue;
aColor->SetColor( red, green, blue );
return;
}
void WRL1MATERIAL::checkRange( float& aValue )
{
if( aValue < 0.0 )
aValue = 0.0;
else if( aValue > 1.0 )
aValue = 1.0;
return;
}
void WRL1MATERIAL::Reclaim( SGNODE* aColor )
{
if( NULL == aColor )
return;
if( aColor == colors[0] )
{
if( NULL == S3D::GetSGNodeParent( aColor ) )
{
colors[0] = NULL;
S3D::DestroyNode( aColor );
}
return;
}
if( aColor == colors[1] && NULL == S3D::GetSGNodeParent( aColor ) )
{
colors[1] = NULL;
S3D::DestroyNode( aColor );
}
return;
}