2016-12-23 16:06:33 +00:00
|
|
|
/*
|
2021-02-16 22:25:27 +00:00
|
|
|
* This program source code file is part of KICAD, a free EDA CAD application.
|
|
|
|
*
|
|
|
|
* Copyright (C) 2016-2021 Kicad Developers, see AUTHORS.txt for contributors.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, you may find one here:
|
|
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*/
|
2016-12-23 16:06:33 +00:00
|
|
|
|
2016-12-22 17:58:29 +00:00
|
|
|
#include <gal/opengl/antialiasing.h>
|
|
|
|
#include <gal/opengl/opengl_compositor.h>
|
|
|
|
#include <gal/opengl/utils.h>
|
2017-08-04 12:43:02 +00:00
|
|
|
#include <gal/color4d.h>
|
2016-12-22 17:58:29 +00:00
|
|
|
|
2019-12-05 13:43:55 +00:00
|
|
|
#include <memory>
|
2016-12-22 17:58:29 +00:00
|
|
|
#include <tuple>
|
|
|
|
|
|
|
|
#include "gl_builtin_shaders.h"
|
2016-12-22 20:36:22 +00:00
|
|
|
#include "SmaaAreaTex.h"
|
|
|
|
#include "SmaaSearchTex.h"
|
2016-12-22 17:58:29 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
using namespace KIGFX;
|
2016-12-22 17:58:29 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
// =========================
|
|
|
|
// ANTIALIASING_NONE
|
|
|
|
// =========================
|
2016-12-22 17:58:29 +00:00
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
ANTIALIASING_NONE::ANTIALIASING_NONE( OPENGL_COMPOSITOR* aCompositor ) :
|
|
|
|
compositor( aCompositor )
|
2017-01-11 15:19:58 +00:00
|
|
|
{
|
|
|
|
}
|
2016-12-22 17:58:29 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
bool ANTIALIASING_NONE::Init()
|
|
|
|
{
|
|
|
|
// Nothing to initialize
|
|
|
|
return true;
|
|
|
|
}
|
2016-12-22 17:58:29 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
VECTOR2U ANTIALIASING_NONE::GetInternalBufferSize()
|
|
|
|
{
|
|
|
|
return compositor->GetScreenSize();
|
|
|
|
}
|
2016-12-22 17:58:29 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
void ANTIALIASING_NONE::DrawBuffer( GLuint buffer )
|
|
|
|
{
|
|
|
|
compositor->DrawBuffer( buffer, OPENGL_COMPOSITOR::DIRECT_RENDERING );
|
|
|
|
}
|
2016-12-22 17:58:29 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
void ANTIALIASING_NONE::Present()
|
|
|
|
{
|
|
|
|
// Nothing to present, draw_buffer already drew to the screen
|
|
|
|
}
|
2016-12-22 19:02:34 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
void ANTIALIASING_NONE::OnLostBuffers()
|
|
|
|
{
|
|
|
|
// Nothing to do
|
|
|
|
}
|
2016-12-22 19:02:34 +00:00
|
|
|
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
void ANTIALIASING_NONE::Begin()
|
|
|
|
{
|
|
|
|
// Nothing to do
|
|
|
|
}
|
2016-12-22 19:02:34 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
unsigned int ANTIALIASING_NONE::CreateBuffer()
|
|
|
|
{
|
|
|
|
return compositor->CreateBuffer( compositor->GetScreenSize() );
|
|
|
|
}
|
2016-12-22 19:02:34 +00:00
|
|
|
|
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
namespace
|
|
|
|
{
|
|
|
|
void draw_fullscreen_primitive()
|
|
|
|
{
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
glMatrixMode( GL_PROJECTION );
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
|
|
|
|
|
|
|
|
glBegin( GL_TRIANGLES );
|
|
|
|
glTexCoord2f( 0.0f, 1.0f );
|
|
|
|
glVertex2f( -1.0f, 1.0f );
|
|
|
|
glTexCoord2f( 0.0f, 0.0f );
|
|
|
|
glVertex2f( -1.0f, -1.0f );
|
|
|
|
glTexCoord2f( 1.0f, 1.0f );
|
|
|
|
glVertex2f( 1.0f, 1.0f );
|
|
|
|
|
|
|
|
glTexCoord2f( 1.0f, 1.0f );
|
|
|
|
glVertex2f( 1.0f, 1.0f );
|
|
|
|
glTexCoord2f( 0.0f, 0.0f );
|
|
|
|
glVertex2f( -1.0f, -1.0f );
|
|
|
|
glTexCoord2f( 1.0f, 0.0f );
|
|
|
|
glVertex2f( 1.0f, -1.0f );
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
|
|
glPopMatrix();
|
2017-01-11 15:19:58 +00:00
|
|
|
}
|
2016-12-22 19:02:34 +00:00
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
} // namespace
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
// =========================
|
|
|
|
// ANTIALIASING_SUPERSAMPLING
|
|
|
|
// =========================
|
2016-12-22 19:02:34 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
ANTIALIASING_SUPERSAMPLING::ANTIALIASING_SUPERSAMPLING( OPENGL_COMPOSITOR* aCompositor,
|
2021-02-16 22:25:27 +00:00
|
|
|
SUPERSAMPLING_MODE aMode ) :
|
|
|
|
compositor( aCompositor ),
|
|
|
|
mode( aMode ), ssaaMainBuffer( 0 ), areBuffersCreated( false ), areShadersCreated( false )
|
2017-01-11 15:19:58 +00:00
|
|
|
{
|
|
|
|
}
|
2016-12-22 19:02:34 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
bool ANTIALIASING_SUPERSAMPLING::Init()
|
|
|
|
{
|
|
|
|
if( mode == SUPERSAMPLING_MODE::X4 && !areShadersCreated )
|
|
|
|
{
|
2021-02-16 22:25:27 +00:00
|
|
|
x4_shader = std::make_unique<SHADER>();
|
|
|
|
x4_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX,
|
|
|
|
BUILTIN_SHADERS::ssaa_x4_vertex_shader );
|
|
|
|
x4_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_FRAGMENT,
|
|
|
|
BUILTIN_SHADERS::ssaa_x4_fragment_shader );
|
2017-01-11 15:19:58 +00:00
|
|
|
x4_shader->Link();
|
|
|
|
checkGlError( "linking supersampling x4 shader" );
|
2016-12-22 19:02:34 +00:00
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
GLint source_parameter = x4_shader->AddParameter( "source" );
|
|
|
|
checkGlError( "getting pass 1 colorTex" );
|
2016-12-22 19:02:34 +00:00
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
x4_shader->Use();
|
|
|
|
checkGlError( "using pass 1 shader" );
|
|
|
|
x4_shader->SetParameter( source_parameter, 0 );
|
|
|
|
checkGlError( "setting colorTex uniform" );
|
|
|
|
x4_shader->Deactivate();
|
|
|
|
checkGlError( "deactivating pass 2 shader" );
|
2016-12-22 19:02:34 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
areShadersCreated = true;
|
2016-12-22 19:02:34 +00:00
|
|
|
}
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
if( areShadersCreated && mode != SUPERSAMPLING_MODE::X4 )
|
2016-12-22 19:02:34 +00:00
|
|
|
{
|
2017-01-11 15:19:58 +00:00
|
|
|
x4_shader.reset();
|
|
|
|
areShadersCreated = false;
|
2016-12-22 19:02:34 +00:00
|
|
|
}
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
if( !areBuffersCreated )
|
2016-12-22 19:02:34 +00:00
|
|
|
{
|
2017-01-11 15:19:58 +00:00
|
|
|
ssaaMainBuffer = compositor->CreateBuffer();
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
2016-12-22 19:02:34 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
areBuffersCreated = true;
|
2016-12-22 19:02:34 +00:00
|
|
|
}
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
return true;
|
|
|
|
}
|
2016-12-22 19:02:34 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
VECTOR2U ANTIALIASING_SUPERSAMPLING::GetInternalBufferSize()
|
|
|
|
{
|
|
|
|
unsigned int factor = ( mode == SUPERSAMPLING_MODE::X2 ) ? 2 : 4;
|
|
|
|
return compositor->GetScreenSize() * factor;
|
|
|
|
}
|
2016-12-22 19:02:34 +00:00
|
|
|
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
void ANTIALIASING_SUPERSAMPLING::Begin()
|
|
|
|
{
|
|
|
|
compositor->SetBuffer( ssaaMainBuffer );
|
2017-08-04 12:43:02 +00:00
|
|
|
compositor->ClearBuffer( COLOR4D::BLACK );
|
2017-01-11 15:19:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ANTIALIASING_SUPERSAMPLING::DrawBuffer( GLuint aBuffer )
|
|
|
|
{
|
|
|
|
compositor->DrawBuffer( aBuffer, ssaaMainBuffer );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ANTIALIASING_SUPERSAMPLING::Present()
|
|
|
|
{
|
|
|
|
glDisable( GL_BLEND );
|
|
|
|
glDisable( GL_DEPTH_TEST );
|
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, compositor->GetBufferTexture( ssaaMainBuffer ) );
|
|
|
|
compositor->SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
|
|
|
|
|
|
|
|
if( mode == SUPERSAMPLING_MODE::X4 )
|
2016-12-22 20:36:22 +00:00
|
|
|
{
|
2017-01-11 15:19:58 +00:00
|
|
|
x4_shader->Use();
|
|
|
|
checkGlError( "activating supersampling x4 shader" );
|
2016-12-22 20:36:22 +00:00
|
|
|
}
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
draw_fullscreen_primitive();
|
|
|
|
|
|
|
|
if( mode == SUPERSAMPLING_MODE::X4 )
|
2016-12-22 20:36:22 +00:00
|
|
|
{
|
2017-01-11 15:19:58 +00:00
|
|
|
x4_shader->Deactivate();
|
|
|
|
checkGlError( "deactivating supersampling x4 shader" );
|
2016-12-22 20:36:22 +00:00
|
|
|
}
|
2017-01-11 15:19:58 +00:00
|
|
|
}
|
2016-12-22 20:36:22 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
void ANTIALIASING_SUPERSAMPLING::OnLostBuffers()
|
|
|
|
{
|
|
|
|
areBuffersCreated = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int ANTIALIASING_SUPERSAMPLING::CreateBuffer()
|
|
|
|
{
|
|
|
|
return compositor->CreateBuffer( GetInternalBufferSize() );
|
|
|
|
}
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
// ===============================
|
|
|
|
// ANTIALIASING_SMAA
|
|
|
|
// ===============================
|
2016-12-23 15:21:00 +00:00
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
ANTIALIASING_SMAA::ANTIALIASING_SMAA( OPENGL_COMPOSITOR* aCompositor, SMAA_QUALITY aQuality ) :
|
|
|
|
areBuffersInitialized( false ),
|
|
|
|
shadersLoaded( false ),
|
|
|
|
quality( aQuality ),
|
|
|
|
compositor( aCompositor )
|
2017-01-11 15:19:58 +00:00
|
|
|
{
|
2017-01-31 20:35:52 +00:00
|
|
|
smaaBaseBuffer = 0;
|
|
|
|
smaaEdgesBuffer = 0;
|
|
|
|
smaaBlendBuffer = 0;
|
|
|
|
smaaAreaTex = 0;
|
|
|
|
smaaSearchTex = 0;
|
|
|
|
|
|
|
|
pass_1_metrics = 0;
|
|
|
|
pass_2_metrics = 0;
|
|
|
|
pass_3_metrics = 0;
|
2017-01-11 15:19:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
VECTOR2U ANTIALIASING_SMAA::GetInternalBufferSize()
|
|
|
|
{
|
|
|
|
return compositor->GetScreenSize();
|
|
|
|
}
|
2016-12-23 15:21:00 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
void ANTIALIASING_SMAA::loadShaders()
|
|
|
|
{
|
|
|
|
// Load constant textures
|
|
|
|
glEnable( GL_TEXTURE_2D );
|
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
|
|
|
|
|
|
|
glGenTextures( 1, &smaaAreaTex );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, smaaAreaTex );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
2021-02-16 22:25:27 +00:00
|
|
|
glTexImage2D( GL_TEXTURE_2D, 0, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT, 0, GL_RG,
|
|
|
|
GL_UNSIGNED_BYTE, areaTexBytes );
|
2017-01-11 15:19:58 +00:00
|
|
|
checkGlError( "loading smaa area tex" );
|
|
|
|
|
|
|
|
glGenTextures( 1, &smaaSearchTex );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, smaaSearchTex );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
2021-02-16 22:25:27 +00:00
|
|
|
glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, 0, GL_RED,
|
|
|
|
GL_UNSIGNED_BYTE, searchTexBytes );
|
2017-01-11 15:19:58 +00:00
|
|
|
checkGlError( "loading smaa search tex" );
|
|
|
|
|
|
|
|
std::string quality_string;
|
|
|
|
|
|
|
|
if( quality == SMAA_QUALITY::HIGH )
|
|
|
|
{
|
|
|
|
quality_string = "#define SMAA_PRESET_HIGH\n";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
quality_string = "#define SMAA_PRESET_ULTRA\n";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// set up shaders
|
|
|
|
std::string vert_preamble( R"SHADER(
|
2016-12-22 20:36:22 +00:00
|
|
|
#version 120
|
|
|
|
#define SMAA_GLSL_2_1
|
|
|
|
#define SMAA_INCLUDE_VS 1
|
|
|
|
#define SMAA_INCLUDE_PS 0
|
|
|
|
uniform vec4 SMAA_RT_METRICS;
|
|
|
|
)SHADER" );
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
std::string frag_preamble( R"SHADER(
|
2016-12-22 20:36:22 +00:00
|
|
|
#version 120
|
|
|
|
#define SMAA_GLSL_2_1
|
|
|
|
#define SMAA_INCLUDE_VS 0
|
|
|
|
#define SMAA_INCLUDE_PS 1
|
|
|
|
uniform vec4 SMAA_RT_METRICS;
|
|
|
|
)SHADER" );
|
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
std::string smaa_source = std::string( BUILTIN_SHADERS::smaa_base_shader_p1 )
|
|
|
|
+ std::string( BUILTIN_SHADERS::smaa_base_shader_p2 )
|
|
|
|
+ std::string( BUILTIN_SHADERS::smaa_base_shader_p3 )
|
|
|
|
+ std::string( BUILTIN_SHADERS::smaa_base_shader_p4 );
|
2017-01-11 15:19:58 +00:00
|
|
|
|
|
|
|
//
|
|
|
|
// Set up pass 1 Shader
|
|
|
|
//
|
2021-02-16 22:25:27 +00:00
|
|
|
pass_1_shader = std::make_unique<SHADER>();
|
|
|
|
pass_1_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, vert_preamble, quality_string,
|
|
|
|
smaa_source, BUILTIN_SHADERS::smaa_pass_1_vertex_shader );
|
2017-01-11 15:19:58 +00:00
|
|
|
pass_1_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_FRAGMENT, frag_preamble,
|
2021-02-16 22:25:27 +00:00
|
|
|
quality_string, smaa_source,
|
|
|
|
BUILTIN_SHADERS::smaa_pass_1_fragment_shader );
|
2017-01-11 15:19:58 +00:00
|
|
|
pass_1_shader->Link();
|
|
|
|
checkGlError( "linking pass 1 shader" );
|
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
GLint smaaColorTexParameter = pass_1_shader->AddParameter( "colorTex" );
|
|
|
|
checkGlError( "pass1: getting colorTex uniform" );
|
|
|
|
pass_1_metrics = pass_1_shader->AddParameter( "SMAA_RT_METRICS" );
|
|
|
|
checkGlError( "pass1: getting metrics uniform" );
|
2017-01-11 15:19:58 +00:00
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
pass_1_shader->Use();
|
|
|
|
checkGlError( "pass1: using shader" );
|
|
|
|
pass_1_shader->SetParameter( smaaColorTexParameter, 0 );
|
|
|
|
checkGlError( "pass1: setting colorTex uniform" );
|
|
|
|
pass_1_shader->Deactivate();
|
|
|
|
checkGlError( "pass1: deactivating shader" );
|
2017-01-11 15:19:58 +00:00
|
|
|
|
|
|
|
//
|
|
|
|
// set up pass 2 shader
|
|
|
|
//
|
2021-02-16 22:25:27 +00:00
|
|
|
pass_2_shader = std::make_unique<SHADER>();
|
|
|
|
pass_2_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, vert_preamble, quality_string,
|
|
|
|
smaa_source, BUILTIN_SHADERS::smaa_pass_2_vertex_shader );
|
2017-01-11 15:19:58 +00:00
|
|
|
pass_2_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_FRAGMENT, frag_preamble,
|
2021-02-16 22:25:27 +00:00
|
|
|
quality_string, smaa_source,
|
|
|
|
BUILTIN_SHADERS::smaa_pass_2_fragment_shader );
|
2017-01-11 15:19:58 +00:00
|
|
|
pass_2_shader->Link();
|
|
|
|
checkGlError( "linking pass 2 shader" );
|
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
GLint smaaEdgesTexParameter = pass_2_shader->AddParameter( "edgesTex" );
|
|
|
|
checkGlError( "pass2: getting colorTex uniform" );
|
|
|
|
GLint smaaAreaTexParameter = pass_2_shader->AddParameter( "areaTex" );
|
|
|
|
checkGlError( "pass2: getting areaTex uniform" );
|
|
|
|
GLint smaaSearchTexParameter = pass_2_shader->AddParameter( "searchTex" );
|
|
|
|
checkGlError( "pass2: getting searchTex uniform" );
|
|
|
|
pass_2_metrics = pass_2_shader->AddParameter( "SMAA_RT_METRICS" );
|
|
|
|
checkGlError( "pass2: getting metrics uniform" );
|
|
|
|
|
|
|
|
pass_2_shader->Use();
|
|
|
|
checkGlError( "pass2: using shader" );
|
|
|
|
pass_2_shader->SetParameter( smaaEdgesTexParameter, 0 );
|
|
|
|
checkGlError( "pass2: setting colorTex uniform" );
|
|
|
|
pass_2_shader->SetParameter( smaaAreaTexParameter, 1 );
|
|
|
|
checkGlError( "pass2: setting areaTex uniform" );
|
|
|
|
pass_2_shader->SetParameter( smaaSearchTexParameter, 3 );
|
|
|
|
checkGlError( "pass2: setting searchTex uniform" );
|
|
|
|
pass_2_shader->Deactivate();
|
|
|
|
checkGlError( "pass2: deactivating shader" );
|
2017-01-11 15:19:58 +00:00
|
|
|
|
|
|
|
//
|
|
|
|
// set up pass 3 shader
|
|
|
|
//
|
2021-02-16 22:25:27 +00:00
|
|
|
pass_3_shader = std::make_unique<SHADER>();
|
|
|
|
pass_3_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_VERTEX, vert_preamble, quality_string,
|
|
|
|
smaa_source, BUILTIN_SHADERS::smaa_pass_3_vertex_shader );
|
2017-01-11 15:19:58 +00:00
|
|
|
pass_3_shader->LoadShaderFromStrings( KIGFX::SHADER_TYPE_FRAGMENT, frag_preamble,
|
2021-02-16 22:25:27 +00:00
|
|
|
quality_string, smaa_source,
|
|
|
|
BUILTIN_SHADERS::smaa_pass_3_fragment_shader );
|
2017-01-11 15:19:58 +00:00
|
|
|
pass_3_shader->Link();
|
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
GLint smaaP3ColorTexParameter = pass_3_shader->AddParameter( "colorTex" );
|
|
|
|
checkGlError( "pass3: getting colorTex uniform" );
|
|
|
|
GLint smaaBlendTexParameter = pass_3_shader->AddParameter( "blendTex" );
|
|
|
|
checkGlError( "pass3: getting blendTex uniform" );
|
|
|
|
pass_3_metrics = pass_3_shader->AddParameter( "SMAA_RT_METRICS" );
|
|
|
|
checkGlError( "pass3: getting metrics uniform" );
|
|
|
|
|
|
|
|
pass_3_shader->Use();
|
|
|
|
checkGlError( "pass3: using shader" );
|
|
|
|
pass_3_shader->SetParameter( smaaP3ColorTexParameter, 0 );
|
|
|
|
checkGlError( "pass3: setting colorTex uniform" );
|
|
|
|
pass_3_shader->SetParameter( smaaBlendTexParameter, 1 );
|
|
|
|
checkGlError( "pass3: setting blendTex uniform" );
|
|
|
|
pass_3_shader->Deactivate();
|
|
|
|
checkGlError( "pass3: deactivating shader" );
|
2017-01-11 15:19:58 +00:00
|
|
|
|
|
|
|
shadersLoaded = true;
|
|
|
|
}
|
2016-12-22 20:36:22 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
void ANTIALIASING_SMAA::updateUniforms()
|
|
|
|
{
|
|
|
|
auto dims = compositor->GetScreenSize();
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
pass_1_shader->Use();
|
|
|
|
checkGlError( "pass1: using shader" );
|
|
|
|
pass_1_shader->SetParameter( pass_1_metrics, 1.f / float( dims.x ), 1.f / float( dims.y ),
|
|
|
|
float( dims.x ), float( dims.y ) );
|
|
|
|
checkGlError( "pass1: setting metrics uniform" );
|
|
|
|
pass_1_shader->Deactivate();
|
|
|
|
checkGlError( "pass1: deactivating shader" );
|
|
|
|
|
|
|
|
pass_2_shader->Use();
|
|
|
|
checkGlError( "pass2: using shader" );
|
|
|
|
pass_2_shader->SetParameter( pass_2_metrics, 1.f / float( dims.x ), 1.f / float( dims.y ),
|
|
|
|
float( dims.x ), float( dims.y ) );
|
|
|
|
checkGlError( "pass2: setting metrics uniform" );
|
|
|
|
pass_2_shader->Deactivate();
|
|
|
|
checkGlError( "pass2: deactivating shader" );
|
|
|
|
|
|
|
|
pass_3_shader->Use();
|
|
|
|
checkGlError( "pass3: using shader" );
|
|
|
|
pass_3_shader->SetParameter( pass_3_metrics, 1.f / float( dims.x ), 1.f / float( dims.y ),
|
|
|
|
float( dims.x ), float( dims.y ) );
|
|
|
|
checkGlError( "pass3: setting metrics uniform" );
|
|
|
|
pass_3_shader->Deactivate();
|
|
|
|
checkGlError( "pass3: deactivating shader" );
|
2017-01-11 15:19:58 +00:00
|
|
|
}
|
2016-12-22 20:36:22 +00:00
|
|
|
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
bool ANTIALIASING_SMAA::Init()
|
|
|
|
{
|
|
|
|
if( !shadersLoaded )
|
|
|
|
loadShaders();
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
if( !areBuffersInitialized )
|
2016-12-22 20:36:22 +00:00
|
|
|
{
|
2017-01-11 15:19:58 +00:00
|
|
|
smaaBaseBuffer = compositor->CreateBuffer();
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
smaaEdgesBuffer = compositor->CreateBuffer();
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
smaaBlendBuffer = compositor->CreateBuffer();
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
updateUniforms();
|
|
|
|
areBuffersInitialized = true;
|
2016-12-22 20:36:22 +00:00
|
|
|
}
|
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
// Nothing to initialize
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ANTIALIASING_SMAA::OnLostBuffers()
|
|
|
|
{
|
|
|
|
areBuffersInitialized = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int ANTIALIASING_SMAA::CreateBuffer()
|
|
|
|
{
|
|
|
|
return compositor->CreateBuffer( compositor->GetScreenSize() );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ANTIALIASING_SMAA::DrawBuffer( GLuint buffer )
|
|
|
|
{
|
|
|
|
// draw to internal buffer
|
|
|
|
compositor->DrawBuffer( buffer, smaaBaseBuffer );
|
|
|
|
}
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
|
|
|
|
void ANTIALIASING_SMAA::Begin()
|
|
|
|
{
|
|
|
|
compositor->SetBuffer( smaaBaseBuffer );
|
2017-08-04 12:43:02 +00:00
|
|
|
compositor->ClearBuffer( COLOR4D::BLACK );
|
2017-01-11 15:19:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-02-16 22:25:27 +00:00
|
|
|
namespace
|
|
|
|
{
|
|
|
|
void draw_fullscreen_triangle()
|
|
|
|
{
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
glMatrixMode( GL_PROJECTION );
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
|
|
|
|
glBegin( GL_TRIANGLES );
|
|
|
|
glTexCoord2f( 0.0f, 1.0f );
|
|
|
|
glVertex2f( -1.0f, 1.0f );
|
|
|
|
glTexCoord2f( 0.0f, -1.0f );
|
|
|
|
glVertex2f( -1.0f, -3.0f );
|
|
|
|
glTexCoord2f( 2.0f, 1.0f );
|
|
|
|
glVertex2f( 3.0f, 1.0f );
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
|
|
glPopMatrix();
|
2017-01-11 15:19:58 +00:00
|
|
|
}
|
2021-02-16 22:25:27 +00:00
|
|
|
} // namespace
|
2017-01-11 15:19:58 +00:00
|
|
|
|
2016-12-22 20:36:22 +00:00
|
|
|
|
2017-01-11 15:19:58 +00:00
|
|
|
void ANTIALIASING_SMAA::Present()
|
|
|
|
{
|
|
|
|
auto sourceTexture = compositor->GetBufferTexture( smaaBaseBuffer );
|
|
|
|
|
|
|
|
glDisable( GL_BLEND );
|
|
|
|
glDisable( GL_DEPTH_TEST );
|
|
|
|
glEnable( GL_TEXTURE_2D );
|
|
|
|
|
|
|
|
//
|
|
|
|
// pass 1: main-buffer -> smaaEdgesBuffer
|
|
|
|
//
|
|
|
|
compositor->SetBuffer( smaaEdgesBuffer );
|
2017-08-04 12:43:02 +00:00
|
|
|
compositor->ClearBuffer( COLOR4D::BLACK );
|
2017-01-11 15:19:58 +00:00
|
|
|
|
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
2021-02-16 22:25:27 +00:00
|
|
|
glBindTexture( GL_TEXTURE_2D, sourceTexture );
|
|
|
|
checkGlError( "binding colorTex" );
|
|
|
|
pass_1_shader->Use();
|
|
|
|
checkGlError( "using smaa pass 1 shader" );
|
2017-01-11 15:19:58 +00:00
|
|
|
draw_fullscreen_triangle();
|
|
|
|
pass_1_shader->Deactivate();
|
|
|
|
|
|
|
|
//
|
|
|
|
// pass 2: smaaEdgesBuffer -> smaaBlendBuffer
|
|
|
|
//
|
|
|
|
compositor->SetBuffer( smaaBlendBuffer );
|
2017-08-04 12:43:02 +00:00
|
|
|
compositor->ClearBuffer( COLOR4D::BLACK );
|
2017-01-11 15:19:58 +00:00
|
|
|
|
|
|
|
auto edgesTex = compositor->GetBufferTexture( smaaEdgesBuffer );
|
|
|
|
|
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, edgesTex );
|
|
|
|
glActiveTexture( GL_TEXTURE1 );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, smaaAreaTex );
|
|
|
|
glActiveTexture( GL_TEXTURE3 );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, smaaSearchTex );
|
|
|
|
|
|
|
|
pass_2_shader->Use();
|
|
|
|
draw_fullscreen_triangle();
|
|
|
|
pass_2_shader->Deactivate();
|
|
|
|
|
|
|
|
//
|
|
|
|
// pass 3: colorTex + BlendBuffer -> output
|
|
|
|
//
|
|
|
|
compositor->SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
|
2017-08-04 12:43:02 +00:00
|
|
|
compositor->ClearBuffer( COLOR4D::BLACK );
|
2017-01-11 15:19:58 +00:00
|
|
|
auto blendTex = compositor->GetBufferTexture( smaaBlendBuffer );
|
|
|
|
|
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, sourceTexture );
|
|
|
|
glActiveTexture( GL_TEXTURE1 );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, blendTex );
|
|
|
|
|
|
|
|
pass_3_shader->Use();
|
|
|
|
draw_fullscreen_triangle();
|
|
|
|
pass_3_shader->Deactivate();
|
2016-12-22 17:58:29 +00:00
|
|
|
}
|