kicad/eeschema/class_libentry.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2004-2020 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_libentry.h
*/
#ifndef CLASS_LIBENTRY_H
#define CLASS_LIBENTRY_H
#include <general.h>
#include <lib_tree_item.h>
#include <lib_item.h>
#include <lib_field.h>
#include <vector>
#include <multivector.h>
class EDA_RECT;
class LINE_READER;
class OUTPUTFORMATTER;
class PART_LIB;
class LIB_PART;
class LIB_FIELD;
class TEST_LIB_PART_FIXTURE;
typedef std::shared_ptr<LIB_PART> PART_SPTR; ///< shared pointer to LIB_PART
typedef std::weak_ptr<LIB_PART> PART_REF; ///< weak pointer to LIB_PART
typedef MULTIVECTOR<LIB_ITEM, LIB_ARC_T, LIB_FIELD_T> LIB_ITEMS_CONTAINER;
typedef LIB_ITEMS_CONTAINER::ITEM_PTR_VECTOR LIB_ITEMS;
/* values for member .m_options */
enum LIBRENTRYOPTIONS
{
ENTRY_NORMAL, // Libentry is a standard part (real or alias)
ENTRY_POWER // Libentry is a power symbol
};
extern bool operator<( const LIB_PART& aItem1, const LIB_PART& aItem2 );
struct PART_DRAW_OPTIONS
{
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TRANSFORM transform; // Coordinate adjustment settings
bool draw_visible_fields; // Whether to draw "visible" fields
bool draw_hidden_fields; // Whether to draw "hidden" fields
bool show_elec_type; // Whether to show the pin electrical type
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PART_DRAW_OPTIONS()
{
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transform = DefaultTransform;
draw_visible_fields = true;
draw_hidden_fields = true;
show_elec_type = false;
}
};
struct PART_UNITS
{
int m_unit; ///< The unit number.
int m_convert; ///< The alternate body style of the unit.
std::vector<LIB_ITEM*> m_items; ///< The items unique to this unit and alternate body style.
};
/**
* Define a library symbol object.
*
* A library symbol object is typically saved and loaded in a part library file (.lib).
* Library symbols are different from schematic symbols.
*/
class LIB_PART : public EDA_ITEM, public LIB_TREE_ITEM
{
///< http://www.boost.org/doc/libs/1_55_0/libs/smart_ptr/sp_techniques.html#weak_without_shared
PART_SPTR m_me;
PART_REF m_parent; ///< Use for inherited symbols.
LIB_ID m_libId;
int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to 0
///< to draw the pin name above the pin.
bool m_unitsLocked; ///< True if part has multiple units and changing
///< one unit does not automatically change another unit.
bool m_showPinNames; ///< Determines if part pin names are visible.
bool m_showPinNumbers; ///< Determines if part pin numbers are visible.
bool m_includeInBom; ///< Determines if symbol should be included in
///< schematic BOM.
bool m_includeOnBoard; ///< Determines if symbol should be excluded from
///< netlist when updating board.
timestamp_t m_dateLastEdition; ///< Date of the last modification.
LIBRENTRYOPTIONS m_options; ///< Special part features such as POWER or NORMAL.)
int m_unitCount; ///< Number of units (parts) per package.
LIB_ITEMS_CONTAINER m_drawings; ///< Drawing items of this part.
wxArrayString m_footprintFilters; /**< List of suitable footprint names for the
part (wild card names accepted). */
PART_LIB* m_library; ///< Library the part belongs to if any.
wxString m_name; ///< Symbol name.
wxString m_description; ///< documentation for info
wxString m_keyWords; ///< keyword list (used for search for parts by keyword)
static int m_subpartIdSeparator; ///< the separator char between
///< the subpart id and the reference like U1A
///< ( m_subpartIdSeparator = 0 ) or U1.A or U1-A
static int m_subpartFirstId; ///< the ASCII char value to calculate the subpart
///< symbol id from the part number: only 'A', 'a'
///< or '1' can be used, other values have no sense.
void deleteAllFields();
public:
LIB_PART( const wxString& aName, LIB_PART* aParent = nullptr, PART_LIB* aLibrary = nullptr );
/**
* Copy constructor.
*/
LIB_PART( const LIB_PART& aPart, PART_LIB* aLibrary = NULL );
virtual ~LIB_PART();
PART_SPTR SharedPtr() { return m_me; }
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private:
// We create a different set parent function for this class, so we hide
// the inherited one.
using EDA_ITEM::SetParent;
public:
void SetParent( LIB_PART* aParent = nullptr );
PART_REF& GetParent() { return m_parent; }
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virtual wxString GetClass() const override
{
return wxT( "LIB_PART" );
}
virtual void SetName( const wxString& aName );
wxString GetName() const override { return m_name; }
LIB_ID GetLibId() const override { return m_libId; }
void SetLibId( const LIB_ID& aLibId ) { m_libId = aLibId; }
wxString GetLibNickname() const override { return GetLibraryName(); }
void SetDescription( const wxString& aDescription )
{
m_description = aDescription;
}
wxString GetDescription() override { return m_description; }
void SetKeyWords( const wxString& aKeyWords )
{
m_keyWords = aKeyWords;
}
wxString GetKeyWords() const { return m_keyWords; }
wxString GetSearchText() override;
/**
* For symbols derived from other symbols, IsRoot() indicates no derivation.
*/
bool IsRoot() const override { return m_parent.use_count() == 0; }
bool IsAlias() const { return !m_parent.expired() && m_parent.use_count() > 0; }
const wxString GetLibraryName() const;
PART_LIB* GetLib() { return m_library; }
void SetLib( PART_LIB* aLibrary ) { m_library = aLibrary; }
timestamp_t GetDateLastEdition() const { return m_dateLastEdition; }
wxArrayString GetFootprints() const { return m_footprintFilters; }
void SetFootprintFilters( const wxArrayString& aFootprintFilters )
{
m_footprintFilters = aFootprintFilters;
}
void ViewGetLayers( int aLayers[], int& aCount ) const override;
/**
* Get the bounding box for the symbol.
*
* @return the part bounding box ( in user coordinates )
* @param aUnit = unit selection = 0, or 1..n
* @param aConvert = 0, 1 or 2
* If aUnit == 0, unit is not used
* if aConvert == 0 Convert is non used
* Invisible fields are not taken in account
**/
const EDA_RECT GetUnitBoundingBox( int aUnit, int aConvert ) const;
/**
* Get the symbol bounding box excluding fields.
*
* @return the part bounding box ( in user coordinates ) without fields
* @param aUnit = unit selection = 0, or 1..n
* @param aConvert = 0, 1 or 2
* If aUnit == 0, unit is not used
* if aConvert == 0 Convert is non used
* Fields are not taken in account
**/
const EDA_RECT GetBodyBoundingBox( int aUnit, int aConvert ) const;
const EDA_RECT GetBoundingBox() const override
{
return GetUnitBoundingBox( 0, 0 );
}
bool IsPower() const { return m_options == ENTRY_POWER; }
bool IsNormal() const { return m_options == ENTRY_NORMAL; }
void SetPower() { m_options = ENTRY_POWER; }
void SetNormal() { m_options = ENTRY_NORMAL; }
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/**
* Set interchangeable the property for part units.
* @param aLockUnits when true then units are set as not interchangeable.
*/
void LockUnits( bool aLockUnits ) { m_unitsLocked = aLockUnits; }
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/**
* Check whether part units are interchangeable.
* @return False when interchangeable, true otherwise.
*/
bool UnitsLocked() const { return m_unitsLocked; }
/**
* Overwrite all the existing fields in this symbol with fields supplied
* in \a aFieldsList.
*
* The only known caller of this function is the library part field editor, and it
* establishes needed behavior.
*
* @param aFieldsList is a set of fields to import, removing all previous fields.
*/
void SetFields( const std::vector <LIB_FIELD>& aFieldsList );
/**
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* Return a list of fields within this part.
*
* @param aList - List to add fields to
*/
void GetFields( LIB_FIELDS& aList );
/**
* Find a field within this part matching \a aFieldName and returns it
* or NULL if not found.
*/
LIB_FIELD* FindField( const wxString& aFieldName );
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const LIB_FIELD* FindField( const wxString& aFieldName ) const;
/**
* Return pointer to the requested field.
*
* @param aId - Id of field to return.
* @return The field if found, otherwise NULL.
*/
LIB_FIELD* GetField( int aId ) const;
/** Return reference to the value field. */
LIB_FIELD& GetValueField();
/** Return reference to the reference designator field. */
LIB_FIELD& GetReferenceField();
/** Return reference to the footprint field */
LIB_FIELD& GetFootprintField();
/** Return reference to the datasheet field. */
LIB_FIELD& GetDatasheetField();
/**
* Print part.
*
* @param aOffset - Position of part.
* @param aMulti - unit if multiple units per part.
* @param aConvert - Component conversion (DeMorgan) if available.
* @param aOpts - Drawing options
*/
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void Print( RENDER_SETTINGS* aSettings, const wxPoint& aOffset, int aMulti, int aConvert,
const PART_DRAW_OPTIONS& aOpts );
/**
* Plot lib part to plotter.
* Lib Fields not are plotted here, because this plot function
* is used to plot schematic items, which have they own fields
*
* @param aPlotter - Plotter object to plot to.
* @param aUnit - Component part to plot.
* @param aConvert - Component alternate body style to plot.
* @param aOffset - Distance to shift the plot coordinates.
* @param aTransform - Component plot transform matrix.
*/
void Plot( PLOTTER* aPlotter, int aUnit, int aConvert, const wxPoint& aOffset,
const TRANSFORM& aTransform );
/**
* Plot Lib Fields only of the part to plotter.
* is used to plot the full lib part, outside the schematic
*
* @param aPlotter - Plotter object to plot to.
* @param aUnit - Component part to plot.
* @param aConvert - Component alternate body style to plot.
* @param aOffset - Distance to shift the plot coordinates.
* @param aTransform - Component plot transform matrix.
*/
void PlotLibFields( PLOTTER* aPlotter, int aUnit, int aConvert, const wxPoint& aOffset,
const TRANSFORM& aTransform );
/**
* Add a new draw \a aItem to the draw object list.
*
* @param aItem - New draw object to add to part.
*/
void AddDrawItem( LIB_ITEM* aItem );
/**
* Remove draw \a aItem from list.
*
* @param aItem - Draw item to remove from list.
*/
void RemoveDrawItem( LIB_ITEM* aItem );
/**
* Return the next draw object pointer.
*
* @param aItem - Pointer to the current draw item. Setting item NULL
* with return the first item of type in the list.
* @param aType - type of searched item (filter).
* if TYPE_NOT_INIT search for all items types
* @return - The next drawing object in the list if found, otherwise NULL.
*/
LIB_ITEM* GetNextDrawItem( LIB_ITEM* aItem = NULL, KICAD_T aType = TYPE_NOT_INIT );
size_t GetPinCount() const { return m_drawings.size( LIB_PIN_T ); }
/**
* Return the next pin object from the draw list.
*
* This is just a pin object specific version of GetNextDrawItem().
*
* @param aItem - Pointer to the previous pin item, or NULL to get the
* first pin in the draw object list.
* @return - The next pin object in the list if found, otherwise NULL.
*/
LIB_PIN* GetNextPin( LIB_PIN* aItem = NULL )
{
return (LIB_PIN*) GetNextDrawItem( (LIB_ITEM*) aItem, LIB_PIN_T );
}
/**
* Return a list of pin object pointers from the draw item list.
*
* Note pin objects are owned by the draw list of the part.
* Deleting any of the objects will leave list in a unstable state
* and will likely segfault when the list is destroyed.
*
* @param aList - Pin list to place pin object pointers into.
* @param aUnit - Unit number of pin to add to list. Set to 0 to
* get pins from any part unit.
* @param aConvert - Convert number of pin to add to list. Set to 0 to
* get pins from any convert of part.
*/
void GetPins( LIB_PINS& aList, int aUnit = 0, int aConvert = 0 );
/**
* Return pin object with the requested pin \a aNumber.
*
* @param aNumber - Number of the pin to find.
* @param aUnit - Unit of the part to find. Set to 0 if a specific
* unit number is not required.
* @param aConvert - Alternate body style filter (DeMorgan). Set to 0 if
* no alternate body style is required.
* @return The pin object if found. Otherwise NULL.
*/
LIB_PIN* GetPin( const wxString& aNumber, int aUnit = 0, int aConvert = 0 );
/**
* Return true if this part's pins do not match another part's pins. This
* is used to detect whether the project cache is out of sync with the
* system libs.
*
* @param aOtherPart - The other library part to test
* @param aTestNums - Whether two pins at the same point must have the same number.
* @param aTestNames - Whether two pins at the same point must have the same name.
* @param aTestType - Whether two pins at the same point must have the same electrical type.
* @param aTestOrientation - Whether two pins at the same point must have the same orientation.
* @param aTestLength - Whether two pins at the same point must have the same length.
*/
bool PinsConflictWith( LIB_PART& aOtherPart, bool aTestNums, bool aTestNames,
bool aTestType, bool aTestOrientation, bool aTestLength );
/**
* Move the part \a aOffset.
*
* @param aOffset - Offset displacement.
*/
void SetOffset( const wxPoint& aOffset );
/**
* Remove duplicate draw items from list.
*/
void RemoveDuplicateDrawItems();
/**
* Test if part has more than one body conversion type (DeMorgan).
*
* @return True if part has more than one conversion.
*/
bool HasConversion() const;
/**
* Clears the status flag all draw objects in this part.
*/
void ClearTempFlags();
void ClearEditFlags();
/**
* Locate a draw object.
*
* @param aUnit - Unit number of draw item.
* @param aConvert - Body style of draw item.
* @param aType - Draw object type, set to 0 to search for any type.
* @param aPoint - Coordinate for hit testing.
* @return The draw object if found. Otherwise NULL.
*/
LIB_ITEM* LocateDrawItem( int aUnit, int aConvert, KICAD_T aType, const wxPoint& aPoint );
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/**
* Locate a draw object (overlaid)
*
* @param aUnit - Unit number of draw item.
* @param aConvert - Body style of draw item.
* @param aType - Draw object type, set to 0 to search for any type.
* @param aPoint - Coordinate for hit testing.
* @param aTransform = the transform matrix
* @return The draw object if found. Otherwise NULL.
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*/
LIB_ITEM* LocateDrawItem( int aUnit, int aConvert, KICAD_T aType, const wxPoint& aPoint,
const TRANSFORM& aTransform );
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/**
* Return a reference to the draw item list.
*
* @return LIB_ITEMS_CONTAINER& - Reference to the draw item object container.
*/
LIB_ITEMS_CONTAINER& GetDrawItems() { return m_drawings; }
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
/**
* Set the units per part count.
*
* If the count is greater than the current count, then the all of the
* current draw items are duplicated for each additional part. If the
* count is less than the current count, all draw objects for units
* greater that count are removed from the part.
*
* @param aCount - Number of units per package.
* @param aDuplicateDrawItems Create duplicate draw items of unit 1 for each additionl unit.
*/
void SetUnitCount( int aCount, bool aDuplicateDrawItems = true );
int GetUnitCount() const override;
/**
* Return an identifier for \a aUnit for symbols with units.
*/
wxString GetUnitReference( int aUnit ) override;
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/**
* @return true if the part has multiple units per part.
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* When true, the reference has a sub reference to identify part.
*/
bool IsMulti() const { return m_unitCount > 1; }
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/**
* @return the sub reference for part having multiple units per part.
* The sub reference identify the part (or unit)
* @param aUnit = the part identifier ( 1 to max count)
* @param aAddSeparator = true (default) to prepend the sub ref
* by the separator symbol (if any)
* Note: this is a static function.
*/
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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static wxString SubReference( int aUnit, bool aAddSeparator = true );
// Accessors to sub ref parameters
static int GetSubpartIdSeparator() { return m_subpartIdSeparator; }
/** return a reference to m_subpartIdSeparator,
* only for read/save setting functions
*/
static int* SubpartIdSeparatorPtr() { return &m_subpartIdSeparator; }
static int GetSubpartFirstId() { return m_subpartFirstId; }
/** return a reference to m_subpartFirstId, only for read/save setting functions
*/
static int* SubpartFirstIdPtr() { return &m_subpartFirstId; }
/**
* Set the separator char between the subpart id and the reference
* 0 (no separator) or '.' , '-' and '_'
* and the ascii char value to calculate the subpart symbol id from the part number:
* 'A' or '1' only are allowed. (to print U1.A or U1.1)
* if this is a digit, a number is used as id symbol
* Note also if the subpart symbol is a digit, the separator cannot be null.
* @param aSep = the separator symbol (0 (no separator) or '.' , '-' and '_')
* @param aFirstId = the Id of the first part ('A' or '1')
*/
static void SetSubpartIdNotation( int aSep, int aFirstId );
/**
* Set or clear the alternate body style (DeMorgan) for the part.
*
* If the part already has an alternate body style set and a
* asConvert if false, all of the existing draw items for the alternate
* body style are remove. If the alternate body style is not set and
* asConvert is true, than the base draw items are duplicated and
* added to the part.
*
* @param aSetConvert - Set or clear the part alternate body style.
* @param aDuplicatePins - Duplicate all pins from original body style if true.
*/
void SetConversion( bool aSetConvert, bool aDuplicatePins = true );
/**
* Set the offset in mils of the pin name text from the pin symbol.
*
* Set the offset to 0 to draw the pin name above the pin symbol.
*
* @param aOffset - The offset in mils.
*/
void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; }
int GetPinNameOffset() { return m_pinNameOffset; }
/**
* Set or clear the pin name visibility flag.
*
* @param aShow - True to make the part pin names visible.
*/
void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; }
bool ShowPinNames() { return m_showPinNames; }
/**
* Set or clear the pin number visibility flag.
*
* @param aShow - True to make the part pin numbers visible.
*/
void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; }
bool ShowPinNumbers() { return m_showPinNumbers; }
/**
* Set or clear the include in schematic bill of materials flag.
*
* @param aIncludeInBom true to include symbol in schematic bill of material
*/
void SetIncludeInBom( bool aIncludeInBom ) { m_includeInBom = aIncludeInBom; }
bool GetIncludeInBom() const { return m_includeInBom; }
/**
* Set or clear include in board netlist flag.
*
* @param aIncludeOnBoard true to include symbol in the board netlist
*/
void SetIncludeOnBoard( bool aIncludeOnBoard ) { m_includeOnBoard = aIncludeOnBoard; }
bool GetIncludeOnBoard() const { return m_includeOnBoard; }
/**
* Comparison test that can be used for operators.
*
* @param aRhs is the right hand side symbol used for comparison.
*
* @return -1 if this symbol is less than \a aRhs
* 1 if this symbol is greater than \a aRhs
* 0 if this symbol is the same as \a aRhs
*/
int Compare( const LIB_PART& aRhs ) const;
bool operator==( const LIB_PART* aPart ) const { return this == aPart; }
bool operator==( const LIB_PART& aPart ) const { return Compare( aPart ) == 0; }
Make the new schematic and symbol library file formats the default. This is a very large and potentially disruptive change so this will be an unusually long and detailed commit message. The new file formats are now the default in both the schematic and symbol library editors. Existing symbol libraries will be saved in their current format until new features are added to library symbols. Once this happens, both the legacy schematic and symbol file formats will be no longer be savable and existing libraries will have to be converted. Saving to the legacy file formats is still available for round robin testing and should not be used for normal editing. When loading the legacy schematic file, it is imperative that the schematic library symbols are rescued and/or remapped to valid library identifiers. Otherwise, there will be no way to link to the original library symbol and the user will be required manually set the library identifier. The cached symbol will be saved in the schematic file so the last library symbol in the cache will still be used but there will be no way to update it from the original library. The next save after loading a legacy schematic file will be converted to the s-expression file format. Schematics with hierarchical sheets will automatically have all sheet file name extensions changed to .kicad_sym and saved to the new format as well. Appending schematics requires that the schematic to append has already been converted to the new file format. This is required to ensure that library symbols are guaranteed to be valid for the appended schematic. The schematic symbol library symbol link resolution has been moved out of the SCH_COMPONENT object and move into the SCH_SCREEN object that owns the symbol. This was done to ensure that there is a single place where the library symbol links get resolved rather than the dozen or so different code paths that previously existed. It also removes the necessity of the SCH_COMPONENT object of requiring any knowledge of the symbol library table and/or the cache library. When opening an s-expression schematic, the legacy cache library is not loaded so any library symbols not rescued cannot be loaded. Broken library symbol links will have to be manually resolved by adding the cache library to the symbol library table and changing the links in the schematic symbol. Now that the library symbols are embedded in the schematic file, the SCH_SCREEN object maintains the list of library symbols for the schematic automatically. No external manipulation of this library cache should ever occur. ADDED: S-expression schematic and symbol library file formats.
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bool operator!=( const LIB_PART& aPart ) const { return Compare( aPart ) != 0; }
const LIB_PART& operator=( const LIB_PART& aPart );
/**
* Return a flattened symbol inheritance to the caller.
*
* If the symbol does not inherit from another symbol, a copy of the symbol is returned.
*
* @return a flattened symbol on the heap
*/
std::unique_ptr< LIB_PART > Flatten() const;
/**
* Return a list of LIB_ITEM objects separated by unit and convert number.
*
* @note This does not include LIB_FIELD objects since they are not associated with
* unit and/or convert numbers.
*/
std::vector<struct PART_UNITS> GetUnitDrawItems();
/**
* Return a list of unit numbers that are unique to this symbol.
*
* If the symbol is inherited (alias), the unique units of the parent symbol are returned.
* When comparing pins, the pin number is ignored.
*
* @return a list of unique unit numbers and their associated draw items.
*/
std::vector<struct PART_UNITS> GetUniqueUnits();
/**
* Return a list of item pointers for \a aUnit and \a aConvert for this symbol.
*
* @note #LIB_FIELD objects are not included.
*
* @param aUnit is the unit number of the item, -1 includes all units.
* @param aConvert is the alternate body styple of the item, -1 includes all body styles.
*
* @return a list of unit items.
*/
std::vector<LIB_ITEM*> GetUnitItems( int aUnit, int aConvert );
#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
#endif
};
#endif // CLASS_LIBENTRY_H