kicad/plugins/3d/vrml/v2/vrml2_appearance.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vrml2_appearance.h
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*/
#ifndef VRML2_APPEARANCE_H
#define VRML2_APPEARANCE_H
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
/**
* Class WRL2APPEARANCE
*/
class WRL2APPEARANCE : public WRL2NODE
{
private:
WRL2NODE* material;
WRL2NODE* texture;
WRL2NODE* textureTransform;
/**
* Function checkNodeType
* returns true if the node type is a material description class
*/
bool checkNodeType( WRL2NODES aType );
// overloads
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void unlinkChildNode( const WRL2NODE* aNode ) override;
void unlinkRefNode( const WRL2NODE* aNode ) override;
public:
// functions inherited from WRL2NODE
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bool isDangling( void ) override;
public:
WRL2APPEARANCE();
WRL2APPEARANCE( WRL2NODE* aParent );
virtual ~WRL2APPEARANCE();
// functions inherited from WRL2NODE
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bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
bool AddRefNode( WRL2NODE* aNode ) override;
bool AddChildNode( WRL2NODE* aNode ) override;
SGNODE* TranslateToSG( SGNODE* aParent ) override;
};
#endif // VRML2_APPEARANCE_H