Remove wx-3.1 only constructor from HIDPI_GL_CANVAS wrapper.
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0135d11412
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02d1b2611e
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@ -27,19 +27,6 @@
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#include <gal/hidpi_gl_canvas.h>
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#include <gal/hidpi_gl_canvas.h>
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HIDPI_GL_CANVAS::HIDPI_GL_CANVAS( wxWindow *parent,
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const wxGLAttributes& dispAttrs,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name,
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const wxPalette& palette ) :
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wxGLCanvas( parent, dispAttrs, id, pos, size, style, name, palette )
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{
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initialize();
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}
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HIDPI_GL_CANVAS::HIDPI_GL_CANVAS( wxWindow *parent,
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HIDPI_GL_CANVAS::HIDPI_GL_CANVAS( wxWindow *parent,
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wxWindowID id,
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wxWindowID id,
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const int *attribList,
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const int *attribList,
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@ -50,7 +37,9 @@ HIDPI_GL_CANVAS::HIDPI_GL_CANVAS( wxWindow *parent,
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const wxPalette& palette ) :
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const wxPalette& palette ) :
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wxGLCanvas( parent, id, attribList, pos, size, style, name, palette )
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wxGLCanvas( parent, id, attribList, pos, size, style, name, palette )
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{
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{
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initialize();
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#ifdef RETINA_OPENGL_PATCH
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SetViewWantsBestResolution( true );
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#endif
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}
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}
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@ -77,11 +66,3 @@ float HIDPI_GL_CANVAS::GetBackingScaleFactor() const
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return 1.0f;
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return 1.0f;
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#endif
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#endif
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}
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}
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void HIDPI_GL_CANVAS::initialize()
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{
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#ifdef RETINA_OPENGL_PATCH
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SetViewWantsBestResolution( true );
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#endif
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}
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@ -40,16 +40,6 @@
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class HIDPI_GL_CANVAS : public wxGLCanvas
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class HIDPI_GL_CANVAS : public wxGLCanvas
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{
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{
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public:
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public:
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// wxGLCanvas constructor
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HIDPI_GL_CANVAS( wxWindow *parent,
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const wxGLAttributes& dispAttrs,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette );
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// wxGLCanvas constructor
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// wxGLCanvas constructor
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HIDPI_GL_CANVAS( wxWindow *parent,
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HIDPI_GL_CANVAS( wxWindow *parent,
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wxWindowID id = wxID_ANY,
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wxWindowID id = wxID_ANY,
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@ -66,13 +56,6 @@ public:
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// wxGLCanvas override (with patch applied) or default value of 1.0
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// wxGLCanvas override (with patch applied) or default value of 1.0
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virtual float GetBackingScaleFactor() const;
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virtual float GetBackingScaleFactor() const;
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private:
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/**
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* @brief Common initialization
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*/
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void initialize();
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};
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};
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#endif // HIDPI_GL_CANVAS_H
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#endif // HIDPI_GL_CANVAS_H
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