sim: Prevent stepping
Introduced by416e64a334
. The code appears to have been stepped on purpose but this would be incorrect for most applications. There remains a good deal of cleanup in mathplot available for the motivated dev. Fixes: lp:1810311 * https://bugs.launchpad.net/kicad/+bug/1810311 (cherry picked from commitc1c4a0925d
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@ -699,9 +699,6 @@ void mpFXY::Plot( wxDC& dc, mpWindow& w )
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wxCoord x0, y0;
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bool first = true;
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wxCoord minY, maxY;
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bool minFirst = true;
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while( GetNextXY( x, y ) )
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{
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double px = m_scaleX->TransformToPlot( x );
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@ -713,58 +710,23 @@ void mpFXY::Plot( wxDC& dc, mpWindow& w )
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if( first )
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{
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first = false;
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x0 = x1; y0 = y1;
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minY = y1;
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maxY = y1;
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x0 = x1;
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y0 = y1;
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continue;
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}
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if( x0 == x1 ) // continue until a new X coordinate is reached
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{
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// determine min and max, so they can also be marked on the plot
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if( y1 > maxY )
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{
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maxY = y1;
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minFirst = true;
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}
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if( y1 < minY )
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{
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minY = y1;
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minFirst = false;
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}
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continue;
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}
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wxCoord firstY = minFirst ? minY : maxY;
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wxCoord secondY = minFirst ? maxY : minY;
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if( ( x0 >= startPx ) && ( x0 <= endPx ) )
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{
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bool outDown = ( y0 > maxYpx ) && ( firstY > maxYpx );
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bool outUp = ( y0 < minYpx ) && ( firstY < minYpx );
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if( !outUp && !outDown )
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{
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dc.DrawLine( x0, y0, x0, firstY );
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// UpdateViewBoundary(x1, firstY);
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}
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}
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bool outDown = ( firstY > maxYpx ) && ( secondY > maxYpx );
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bool outUp = ( firstY < minYpx ) && ( secondY < minYpx );
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bool outDown = ( y0 > maxYpx ) && ( y1 > maxYpx );
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bool outUp = ( y0 < minYpx ) && ( y1 < minYpx );
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bool outLeft = ( x1 < startPx ) && ( x0 < startPx );
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bool outRight = ( x1 > endPx ) && ( x0 > endPx );
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if( !( outUp || outDown || outLeft || outRight ) )
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{
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dc.DrawLine( x0, firstY, x1, secondY );
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// UpdateViewBoundary(x1, secondY);
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}
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dc.DrawLine( x0, y0, x1, y1 );
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x0 = x1;
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y0 = secondY;
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minY = y1;
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maxY = y1;
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y0 = y1;
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}
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}
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