Fix cherry-pick error
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@ -259,7 +259,7 @@ void LIB_SHAPE::print( const RENDER_SETTINGS* aSettings, const wxPoint& aOffset,
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// N.B. The order of evaluation is critical here as MapAngles will modify t1, t2
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// N.B. The order of evaluation is critical here as MapAngles will modify t1, t2
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// and the Normalize routine depends on these modifications for the correct output
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// and the Normalize routine depends on these modifications for the correct output
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bool transformed = aTransform.MapAngles( &t1, &t2 );
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bool transformed = aTransform.MapAngles( &t1, &t2 );
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bool transformed2 = ( ( t1 - t2 ).Normalize180() > 0 );
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bool transformed2 = ( NormalizeAngle180( t1 - t2 ) > 0 );
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if( transformed == transformed2 )
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if( transformed == transformed2 )
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std::swap( pt1, pt2 );
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std::swap( pt1, pt2 );
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