Passing COLOR4D parameter using constant reference.

This commit is contained in:
Maciej Suminski 2013-06-24 10:21:34 +02:00
parent f7d85691c2
commit 08c54e8acf
5 changed files with 17 additions and 17 deletions

View File

@ -413,7 +413,7 @@ void CAIRO_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControl
} }
void CAIRO_GAL::SetBackgroundColor( COLOR4D aColor ) void CAIRO_GAL::SetBackgroundColor( const COLOR4D& aColor )
{ {
backgroundColor = aColor; backgroundColor = aColor;
} }
@ -449,7 +449,7 @@ void CAIRO_GAL::SetIsStroke( bool aIsStrokeEnabled )
} }
void CAIRO_GAL::SetStrokeColor( COLOR4D aColor ) void CAIRO_GAL::SetStrokeColor( const COLOR4D& aColor )
{ {
storePath(); storePath();
@ -468,7 +468,7 @@ void CAIRO_GAL::SetStrokeColor( COLOR4D aColor )
} }
void CAIRO_GAL::SetFillColor( COLOR4D aColor ) void CAIRO_GAL::SetFillColor( const COLOR4D& aColor )
{ {
storePath(); storePath();
fillColor = aColor; fillColor = aColor;

View File

@ -1440,7 +1440,7 @@ void OPENGL_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aContro
} }
void OPENGL_GAL::SetStrokeColor( COLOR4D aColor ) void OPENGL_GAL::SetStrokeColor( const COLOR4D& aColor )
{ {
isSetAttributes = true; isSetAttributes = true;
strokeColor = aColor; strokeColor = aColor;
@ -1450,14 +1450,14 @@ void OPENGL_GAL::SetStrokeColor( COLOR4D aColor )
} }
void OPENGL_GAL::SetFillColor( COLOR4D aColor ) void OPENGL_GAL::SetFillColor( const COLOR4D& aColor )
{ {
isSetAttributes = true; isSetAttributes = true;
fillColor = aColor; fillColor = aColor;
} }
void OPENGL_GAL::SetBackgroundColor( COLOR4D aColor ) void OPENGL_GAL::SetBackgroundColor( const COLOR4D& aColor )
{ {
isSetAttributes = true; isSetAttributes = true;
backgroundColor = aColor; backgroundColor = aColor;

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@ -148,16 +148,16 @@ public:
virtual void SetIsStroke( bool aIsStrokeEnabled ); virtual void SetIsStroke( bool aIsStrokeEnabled );
/// @copydoc GAL::SetFillColor() /// @copydoc GAL::SetFillColor()
virtual void SetFillColor( COLOR4D aColor ); virtual void SetFillColor( const COLOR4D& aColor );
/// @copydoc GAL::SetStrokeColor() /// @copydoc GAL::SetStrokeColor()
virtual void SetStrokeColor( COLOR4D aColor ); virtual void SetStrokeColor( const COLOR4D& aColor );
/// @copydoc GAL::GetStrokeColor() /// @copydoc GAL::GetStrokeColor()
COLOR4D GetStrokeColor(); COLOR4D GetStrokeColor();
/// @copydoc GAL::SetBackgroundColor() /// @copydoc GAL::SetBackgroundColor()
virtual void SetBackgroundColor( COLOR4D aColor ); virtual void SetBackgroundColor( const COLOR4D& aColor );
/// @copydoc GAL::SetLineCap() /// @copydoc GAL::SetLineCap()
virtual void SetLineCap( LineCap aLineCap ); virtual void SetLineCap( LineCap aLineCap );

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@ -219,7 +219,7 @@ public:
* *
* @param aColor is the color for filling. * @param aColor is the color for filling.
*/ */
inline virtual void SetFillColor( COLOR4D aColor ) inline virtual void SetFillColor( const COLOR4D& aColor )
{ {
fillColor = aColor; fillColor = aColor;
} }
@ -229,7 +229,7 @@ public:
* *
* @param aColor is the color for stroking the outline. * @param aColor is the color for stroking the outline.
*/ */
inline virtual void SetStrokeColor( COLOR4D aColor ) inline virtual void SetStrokeColor( const COLOR4D& aColor )
{ {
strokeColor = aColor; strokeColor = aColor;
} }
@ -249,7 +249,7 @@ public:
* *
* @param aColor is the color for background filling. * @param aColor is the color for background filling.
*/ */
virtual void SetBackgroundColor( COLOR4D aColor ) = 0; virtual void SetBackgroundColor( const COLOR4D& aColor ) = 0;
/** /**
* @brief Set the style of the line caps. * @brief Set the style of the line caps.
@ -569,7 +569,7 @@ public:
* *
* @param aGridColor is the grid color, it should have a low alpha value for the best effect. * @param aGridColor is the grid color, it should have a low alpha value for the best effect.
*/ */
inline void SetGridColor( COLOR4D aGridColor ) inline void SetGridColor( const COLOR4D& aGridColor )
{ {
gridColor = aGridColor; gridColor = aGridColor;
} }
@ -637,7 +637,7 @@ public:
* *
* @param aCursorColor is the color of the cursor. * @param aCursorColor is the color of the cursor.
*/ */
inline void SetCursorColor( COLOR4D aCursorColor ) inline void SetCursorColor( const COLOR4D& aCursorColor )
{ {
cursorColor = aCursorColor; cursorColor = aCursorColor;
} }

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@ -164,16 +164,16 @@ public:
} }
/// @copydoc GAL::SetFillColor() /// @copydoc GAL::SetFillColor()
virtual void SetFillColor( COLOR4D aColor ); virtual void SetFillColor( const COLOR4D& aColor );
/// @copydoc GAL::SetStrokeColor() /// @copydoc GAL::SetStrokeColor()
virtual void SetStrokeColor( COLOR4D aColor ); virtual void SetStrokeColor( const COLOR4D& aColor );
/// @copydoc GAL::GetStrokeColor() /// @copydoc GAL::GetStrokeColor()
COLOR4D GetStrokeColor(); COLOR4D GetStrokeColor();
/// @copydoc GAL::SetBackgroundColor() /// @copydoc GAL::SetBackgroundColor()
virtual void SetBackgroundColor( COLOR4D aColor ); virtual void SetBackgroundColor( const COLOR4D& aColor );
/// @copydoc GAL::SetLineCap() /// @copydoc GAL::SetLineCap()
virtual void SetLineCap( LineCap aLineCap ) virtual void SetLineCap( LineCap aLineCap )