Check drilled holes against other holes, even if laser burned.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/18142
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@ -1189,16 +1189,11 @@ DRC_CONSTRAINT DRC_ENGINE::EvalRules( DRC_CONSTRAINT_T aConstraintType, const BO
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}
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}
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else if( c->constraint.m_Type == HOLE_TO_HOLE_CONSTRAINT
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&& ( !a->HasDrilledHole() || !b->HasDrilledHole() ) )
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&& ( !a->HasDrilledHole() && !b->HasDrilledHole() ) )
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{
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// Report non-drilled-holes as an implicit condition
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if( aReporter )
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{
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const BOARD_ITEM* x = !a->HasDrilledHole() ? a : b;
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REPORT( wxString::Format( _( "%s is not a drilled hole; rule ignored." ),
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x->GetItemDescription( this ) ) )
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}
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a->GetItemDescription( this ) ) )
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}
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else if( !c->condition || c->condition->GetExpression().IsEmpty() )
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{
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@ -102,7 +102,7 @@ DRC_ITEM DRC_ITEM::holeClearance( DRCE_HOLE_CLEARANCE,
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wxT( "hole_clearance" ) );
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DRC_ITEM DRC_ITEM::holeNearHole( DRCE_DRILLED_HOLES_TOO_CLOSE,
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_( "Drilled holes too close together" ),
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_( "Drilled hole too close to other hole" ),
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wxT( "hole_to_hole" ) );
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DRC_ITEM DRC_ITEM::holesCoLocated( DRCE_DRILLED_HOLES_COLOCATED,
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@ -76,10 +76,8 @@ private:
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};
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static std::shared_ptr<SHAPE_CIRCLE> getDrilledHoleShape( BOARD_ITEM* aItem )
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static std::shared_ptr<SHAPE_CIRCLE> getHoleShape( BOARD_ITEM* aItem )
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{
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if( aItem->HasDrilledHole() )
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{
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if( aItem->Type() == PCB_VIA_T )
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{
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PCB_VIA* via = static_cast<PCB_VIA*>( aItem );
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@ -90,7 +88,6 @@ static std::shared_ptr<SHAPE_CIRCLE> getDrilledHoleShape( BOARD_ITEM* aItem )
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PAD* pad = static_cast<PAD*>( aItem );
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return std::make_shared<SHAPE_CIRCLE>( pad->GetPosition(), pad->GetDrillSize().x / 2 );
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}
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}
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return std::make_shared<SHAPE_CIRCLE>( VECTOR2I( 0, 0 ), 0 );
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}
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@ -179,7 +176,7 @@ bool DRC_TEST_PROVIDER_HOLE_TO_HOLE::Run()
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// holes (which are generally drilled post laminataion).
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if( via->GetViaType() != VIATYPE::MICROVIA )
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{
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std::shared_ptr<SHAPE_CIRCLE> holeShape = getDrilledHoleShape( via );
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std::shared_ptr<SHAPE_CIRCLE> holeShape = getHoleShape( via );
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m_holeTree.QueryColliding( via, Edge_Cuts, Edge_Cuts,
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// Filter:
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@ -221,10 +218,10 @@ bool DRC_TEST_PROVIDER_HOLE_TO_HOLE::Run()
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if( !reportProgress( ii++, count, progressDelta ) )
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return false; // DRC cancelled
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// We only care about drilled (ie: round) holes
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// We only care about drilled (ie: round) pad holes
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if( pad->HasDrilledHole() )
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{
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std::shared_ptr<SHAPE_CIRCLE> holeShape = getDrilledHoleShape( pad );
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std::shared_ptr<SHAPE_CIRCLE> holeShape = getHoleShape( pad );
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m_holeTree.QueryColliding( pad, Edge_Cuts, Edge_Cuts,
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// Filter:
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@ -276,11 +273,11 @@ bool DRC_TEST_PROVIDER_HOLE_TO_HOLE::testHoleAgainstHole( BOARD_ITEM* aItem, SHA
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if( !reportCoLocation && !reportHole2Hole )
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return false;
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std::shared_ptr<SHAPE_CIRCLE> otherHole = getDrilledHoleShape( aOther );
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std::shared_ptr<SHAPE_CIRCLE> otherHole = getHoleShape( aOther );
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int epsilon = m_board->GetDesignSettings().GetDRCEpsilon();
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SEG::ecoord epsilon_sq = SEG::Square( epsilon );
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// Blind-buried or microvias that don't overlap layers aren't an issue.
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// Blind-buried vias are drilled prior to stackup; they're only an issue if they share layers
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if( aItem->Type() == PCB_VIA_T && aOther->Type() == PCB_VIA_T )
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{
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LSET viaHoleLayers = static_cast<PCB_VIA*>( aItem )->GetLayerSet() & LSET::AllCuMask();
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@ -306,7 +303,7 @@ bool DRC_TEST_PROVIDER_HOLE_TO_HOLE::testHoleAgainstHole( BOARD_ITEM* aItem, SHA
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auto constraint = m_drcEngine->EvalRules( HOLE_TO_HOLE_CONSTRAINT, aItem, aOther,
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UNDEFINED_LAYER /* holes pierce all layers */ );
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int minClearance = constraint.GetValue().Min() - epsilon;
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int minClearance = std::max( 0, constraint.GetValue().Min() - epsilon );
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if( constraint.GetSeverity() != RPT_SEVERITY_IGNORE
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&& minClearance >= 0
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@ -422,7 +422,7 @@ public:
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bool HasDrilledHole() const override
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{
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return m_viaType == VIATYPE::THROUGH;
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return m_viaType == VIATYPE::THROUGH || m_viaType == VIATYPE::BLIND_BURIED;
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}
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std::shared_ptr<SHAPE_SEGMENT> GetEffectiveHoleShape() const override;
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@ -1112,7 +1112,7 @@ int BOARD_INSPECTION_TOOL::InspectClearance( const TOOL_EVENT& aEvent )
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r->Flush();
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}
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if( a->HasDrilledHole() && b->HasDrilledHole() )
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if( a->HasDrilledHole() || b->HasDrilledHole() )
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{
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if( !pageAdded )
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{
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