zone_filling_algorithm.cpp: fix missing closing parenthesis. Remove useless compare function.
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@ -134,13 +134,6 @@ bool ZONE_CONTAINER::BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET*
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}
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// Helper sort function to fill zones by horizontal segments:
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// It is used to sort intersection points by x coordinate value.
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static bool SortByXValues( const int& a, const int &b )
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{
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return a < b;
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}
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/** Helper function fillPolygonWithHorizontalSegments
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/** Helper function fillPolygonWithHorizontalSegments
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* fills a polygon with horizontal segments.
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* fills a polygon with horizontal segments.
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* It can be used for any angle, if the zone outline to fill is rotated by this angle
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* It can be used for any angle, if the zone outline to fill is rotated by this angle
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@ -165,7 +158,7 @@ bool ZONE_CONTAINER::FillZoneAreasWithSegments()
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// Using a user selectable grid size is for future Kicad versions.
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// Using a user selectable grid size is for future Kicad versions.
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// For now the area is fully filled.
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// For now the area is fully filled.
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int mingrid_size = Millimeter2iu( 0.05 );
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int mingrid_size = Millimeter2iu( 0.05 );
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int grid_size = std::max ( mingrid_size, m_ZoneMinThickness ;
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int grid_size = std::max( mingrid_size, m_ZoneMinThickness );
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// Make segments slightly overlapping to ensure a good full filling
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// Make segments slightly overlapping to ensure a good full filling
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grid_size -= grid_size/20;
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grid_size -= grid_size/20;
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@ -287,7 +280,7 @@ bool fillPolygonWithHorizontalSegments( const SHAPE_LINE_CHAIN& aPolygon,
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// Sort intersection points by increasing x value:
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// Sort intersection points by increasing x value:
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// So 2 consecutive points are the ends of a segment
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// So 2 consecutive points are the ends of a segment
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sort( x_coordinates.begin(), x_coordinates.end(), SortByXValues );
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sort( x_coordinates.begin(), x_coordinates.end() );
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// An even number of coordinates is expected, because a segment has 2 ends.
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// An even number of coordinates is expected, because a segment has 2 ends.
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// An if this algorithm always works, it must always find an even count.
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// An if this algorithm always works, it must always find an even count.
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