fix misspelled 'allows to' -> 'allows one to'
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@ -526,7 +526,7 @@ const char smaa_base_shader_p1[] = R"SHADER_SOURCE(
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* - SMAA::detectMSAAOrder and
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* - SMAA::msaaReorder
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*
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* These functions allow to match the standard multisample patterns by
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* These functions allows one to match the standard multisample patterns by
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* detecting the subsample order for a specific GPU, and reordering
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* them appropriately.
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*
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@ -239,7 +239,7 @@ bool DIALOG_SIM_SETTINGS::TransferDataToWindow()
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int DIALOG_SIM_SETTINGS::ShowModal()
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{
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// Fill out comboboxes that allow to select nets
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// Fill out comboboxes that allows one to select nets
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// Map comoboxes to their current values
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std::map<wxComboBox*, wxString> cmbNet = {
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{ m_noiseMeas, m_noiseMeas->GetStringSelection() },
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@ -265,7 +265,7 @@ int DIALOG_SIM_SETTINGS::ShowModal()
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}
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// Fill out comboboxes that allow to select power sources
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// Fill out comboboxes that allows one to select power sources
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std::map<wxComboBox*, wxString> cmbSrc = {
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{ m_dcSource1, m_dcSource1->GetStringSelection() },
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{ m_dcSource2, m_dcSource2->GetStringSelection() },
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@ -72,8 +72,8 @@
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*
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* The class SCH_SHEET_PATH handles paths used to access a sheet. The class
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* SCH_SHEET_LIST allows to handle the full (or partial) list of sheets and
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* their paths in a complex hierarchy. The class EDA_ScreenList allow to
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* handle the list of SCH_SCREEN. It is useful to clear or save data,
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* their paths in a complex hierarchy. The class EDA_ScreenList allows one
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* to handle the list of SCH_SCREEN. It is useful to clear or save data,
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* but is not suitable to handle the full complex hierarchy possibilities
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* (usable in flat and simple hierarchies).
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*/
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@ -50,7 +50,7 @@ class VIEW_RTREE;
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* Foreseen for preview windows and printing.
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* Items in a view are grouped in layers (not to be confused with Kicad's PCB layers). Each layer is
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* identified by an integer number. Visibility and rendering order can be set individually for each
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* of the layers. Future versions of the VIEW will also allow to assign different layers to different
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* of the layers. Future versions of the VIEW will also allows one to assign different layers to different
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* rendering targets, which will be composited at the final stage by the GAL.
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* The VIEW class also provides fast methods for finding all visible objects that are within a given
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* rectangular area, useful for object selection/hit testing.
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@ -128,7 +128,7 @@ BOARD_ITEM* FOOTPRINT_EDIT_FRAME::ModeditLocateAndDisplay( int aHotKeyCode )
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{
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wxMenu itemMenu;
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// Give a title to the selection menu. It also allow to close the popup menu without any action
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// Give a title to the selection menu. It also allows one to close the popup menu without any action
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AddMenuItem( &itemMenu, wxID_NONE, _( "Clarify Selection" ),
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KiBitmap( info_xpm ) );
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itemMenu.AppendSeparator();
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