fix misspelled 'allows to' -> 'allows one to'

This commit is contained in:
Carsten Schoenert 2018-04-08 12:28:57 +02:00 committed by Wayne Stambaugh
parent efa2a13eaa
commit 1f32f7c55b
5 changed files with 7 additions and 7 deletions

View File

@ -526,7 +526,7 @@ const char smaa_base_shader_p1[] = R"SHADER_SOURCE(
* - SMAA::detectMSAAOrder and * - SMAA::detectMSAAOrder and
* - SMAA::msaaReorder * - SMAA::msaaReorder
* *
* These functions allow to match the standard multisample patterns by * These functions allows one to match the standard multisample patterns by
* detecting the subsample order for a specific GPU, and reordering * detecting the subsample order for a specific GPU, and reordering
* them appropriately. * them appropriately.
* *

View File

@ -239,7 +239,7 @@ bool DIALOG_SIM_SETTINGS::TransferDataToWindow()
int DIALOG_SIM_SETTINGS::ShowModal() int DIALOG_SIM_SETTINGS::ShowModal()
{ {
// Fill out comboboxes that allow to select nets // Fill out comboboxes that allows one to select nets
// Map comoboxes to their current values // Map comoboxes to their current values
std::map<wxComboBox*, wxString> cmbNet = { std::map<wxComboBox*, wxString> cmbNet = {
{ m_noiseMeas, m_noiseMeas->GetStringSelection() }, { m_noiseMeas, m_noiseMeas->GetStringSelection() },
@ -265,7 +265,7 @@ int DIALOG_SIM_SETTINGS::ShowModal()
} }
// Fill out comboboxes that allow to select power sources // Fill out comboboxes that allows one to select power sources
std::map<wxComboBox*, wxString> cmbSrc = { std::map<wxComboBox*, wxString> cmbSrc = {
{ m_dcSource1, m_dcSource1->GetStringSelection() }, { m_dcSource1, m_dcSource1->GetStringSelection() },
{ m_dcSource2, m_dcSource2->GetStringSelection() }, { m_dcSource2, m_dcSource2->GetStringSelection() },

View File

@ -72,8 +72,8 @@
* *
* The class SCH_SHEET_PATH handles paths used to access a sheet. The class * The class SCH_SHEET_PATH handles paths used to access a sheet. The class
* SCH_SHEET_LIST allows to handle the full (or partial) list of sheets and * SCH_SHEET_LIST allows to handle the full (or partial) list of sheets and
* their paths in a complex hierarchy. The class EDA_ScreenList allow to * their paths in a complex hierarchy. The class EDA_ScreenList allows one
* handle the list of SCH_SCREEN. It is useful to clear or save data, * to handle the list of SCH_SCREEN. It is useful to clear or save data,
* but is not suitable to handle the full complex hierarchy possibilities * but is not suitable to handle the full complex hierarchy possibilities
* (usable in flat and simple hierarchies). * (usable in flat and simple hierarchies).
*/ */

View File

@ -50,7 +50,7 @@ class VIEW_RTREE;
* Foreseen for preview windows and printing. * Foreseen for preview windows and printing.
* Items in a view are grouped in layers (not to be confused with Kicad's PCB layers). Each layer is * Items in a view are grouped in layers (not to be confused with Kicad's PCB layers). Each layer is
* identified by an integer number. Visibility and rendering order can be set individually for each * identified by an integer number. Visibility and rendering order can be set individually for each
* of the layers. Future versions of the VIEW will also allow to assign different layers to different * of the layers. Future versions of the VIEW will also allows one to assign different layers to different
* rendering targets, which will be composited at the final stage by the GAL. * rendering targets, which will be composited at the final stage by the GAL.
* The VIEW class also provides fast methods for finding all visible objects that are within a given * The VIEW class also provides fast methods for finding all visible objects that are within a given
* rectangular area, useful for object selection/hit testing. * rectangular area, useful for object selection/hit testing.

View File

@ -128,7 +128,7 @@ BOARD_ITEM* FOOTPRINT_EDIT_FRAME::ModeditLocateAndDisplay( int aHotKeyCode )
{ {
wxMenu itemMenu; wxMenu itemMenu;
// Give a title to the selection menu. It also allow to close the popup menu without any action // Give a title to the selection menu. It also allows one to close the popup menu without any action
AddMenuItem( &itemMenu, wxID_NONE, _( "Clarify Selection" ), AddMenuItem( &itemMenu, wxID_NONE, _( "Clarify Selection" ),
KiBitmap( info_xpm ) ); KiBitmap( info_xpm ) );
itemMenu.AppendSeparator(); itemMenu.AppendSeparator();