attempt to find a suitable way to draw grid depending on platforms
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@ -12,6 +12,7 @@
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#include "class_base_screen.h"
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#include "wxstruct.h"
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#include <wx/wupdlock.h>
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#include "kicad_device_context.h"
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#define CURSOR_SIZE 12 // Cursor size in pixels
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@ -760,9 +761,18 @@ void WinEDA_DrawPanel::DrawBackGround( wxDC* DC )
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GRSetColorPen( DC, color );
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int xpos, ypos;
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#if 0 // Use a pixel based draw to display grid
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// Draw grid: the best algorithm depend on the platform.
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// under macOSX, the first method is better
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// under window, the second method is better
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// Under linux, to be tested (could be depend on linux versions
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// so perhaps could be necessary to set this option at run time.
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#if defined ( __WXMAC__ )
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// Use a pixel based draw to display grid
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// There is a lot of calls, so the cost is hight
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// and grid is slowly drawn on some platforms
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wxWindowUpdateLocker(this); // under macOSX: drawings are faster with this
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for( ii = 0; ; ii++ )
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{
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xg = wxRound(ii * screen_grid_size.x);
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@ -775,14 +785,16 @@ void WinEDA_DrawPanel::DrawBackGround( wxDC* DC )
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yg = wxRound(jj * screen_grid_size.y);
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if( yg > size.y )
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break;
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int ypos = org.y + yg;
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ypos = org.y + yg;
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DC->DrawPoint( xpos, GRMapY( ypos ) );
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}
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}
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#else // Currently on test: Use a fast way to draw the grid
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// But this is fast if the Blit function is fast. Not true on all platforms
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// a grid column is drawn; and then copied to others grid columns
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// this is possible because the grid is drawn only after clearing the screen.
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// under MACOSX, is very slow
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ii = 1;
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xg = wxRound(ii * screen_grid_size.x);
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int x0pos = GRMapX( org.x + xg);
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