Ease acquisition of a target item.

pickSingleItem() had a two-attempt algorithm, but the second attempt
was never made because we'd check for no hits before throwing out the
aAvoidItems.

The second attempt would fail anyway because QueryHoverItems() ignored
the aUseClearance flag when not idle, and didn't factor in the actual
clearance.

(cherry picked from commit d040690f60)
This commit is contained in:
Jeff Young 2023-04-09 18:31:11 +01:00
parent 03c3393616
commit 323a2d83fa
2 changed files with 113 additions and 88 deletions

View File

@ -119,31 +119,43 @@ bool ROUTER::RoutingInProgress() const
const ITEM_SET ROUTER::QueryHoverItems( const VECTOR2I& aP, bool aUseClearance )
{
NODE* node;
int clearance;
if( m_state == IDLE || m_placer == nullptr )
{
if( aUseClearance )
{
SEGMENT test( SEG( aP, aP ), -1 );
test.SetWidth( 1 );
test.SetLayers( LAYER_RANGE::All() );
NODE::OBSTACLES obs;
m_world->QueryColliding( &test, obs, ITEM::ANY_T, -1, false );
node = m_world.get();
clearance = 0;
}
else if( m_mode == PNS_MODE_ROUTE_SINGLE )
{
node = m_placer->CurrentNode();
clearance = m_sizes.Clearance() + m_sizes.TrackWidth() / 2;
}
else if( m_mode == PNS_MODE_ROUTE_DIFF_PAIR )
{
node = m_placer->CurrentNode();
clearance = m_sizes.Clearance() + m_sizes.DiffPairWidth() / 2;
}
PNS::ITEM_SET ret;
if( aUseClearance )
{
SEGMENT test( SEG( aP, aP ), -1 );
test.SetWidth( 1 );
test.SetLayers( LAYER_RANGE::All() );
NODE::OBSTACLES obs;
node->QueryColliding( &test, obs, ITEM::ANY_T, -1, false, clearance );
for( OBSTACLE& obstacle : obs )
ret.Add( obstacle.m_item, false );
PNS::ITEM_SET ret;
return ret;
}
else
{
return m_world->HitTest( aP );
}
for( OBSTACLE& obstacle : obs )
ret.Add( obstacle.m_item, false );
return ret;
}
else
{
return m_placer->CurrentNode()->HitTest( aP );
return node->HitTest( aP );
}
}

View File

@ -110,95 +110,108 @@ ITEM* TOOL_BASE::pickSingleItem( const VECTOR2I& aWhere, int aNet, int aLayer, b
dist[i] = VECTOR2I::ECOORD_MAX;
}
ITEM_SET candidates = m_router->QueryHoverItems( aWhere );
if( candidates.Empty() )
candidates = m_router->QueryHoverItems( aWhere, true );
for( ITEM* item : candidates.Items() )
{
if( !item->IsRoutable() )
continue;
if( !IsCopperLayer( item->Layers().Start() ) )
continue;
if( !m_iface->IsAnyLayerVisible( item->Layers() ) )
continue;
if( alg::contains( aAvoidItems, item ) )
continue;
// fixme: this causes flicker with live loop removal...
//if( item->Parent() && !item->Parent()->ViewIsVisible() )
// continue;
if( item->OfKind( ITEM::SOLID_T ) && aIgnorePads )
{
continue;
}
else if( aNet <= 0 || item->Net() == aNet )
{
if( item->OfKind( ITEM::VIA_T | ITEM::SOLID_T ) )
auto haveCandidates =
[&]()
{
SEG::ecoord d = ( item->Shape()->Centre() - aWhere ).SquaredEuclideanNorm();
if( d < dist[2] )
for( ITEM* item : prioritized )
{
prioritized[2] = item;
dist[2] = d;
if( item )
return true;
}
if( item->Layers().Overlaps( tl ) && d < dist[0] )
return false;
};
for( bool useClearance : { false, true } )
{
ITEM_SET candidates = m_router->QueryHoverItems( aWhere, useClearance );
for( ITEM* item : candidates.Items() )
{
if( !item->IsRoutable() )
continue;
if( !IsCopperLayer( item->Layers().Start() ) )
continue;
if( !m_iface->IsAnyLayerVisible( item->Layers() ) )
continue;
if( alg::contains( aAvoidItems, item ) )
continue;
// fixme: this causes flicker with live loop removal...
//if( item->Parent() && !item->Parent()->ViewIsVisible() )
// continue;
if( item->OfKind( ITEM::SOLID_T ) && aIgnorePads )
{
continue;
}
else if( aNet <= 0 || item->Net() == aNet )
{
if( item->OfKind( ITEM::VIA_T | ITEM::SOLID_T ) )
{
SEG::ecoord d = ( item->Shape()->Centre() - aWhere ).SquaredEuclideanNorm();
if( d < dist[2] )
{
prioritized[2] = item;
dist[2] = d;
}
if( item->Layers().Overlaps( tl ) && d < dist[0] )
{
prioritized[0] = item;
dist[0] = d;
}
}
else // ITEM::SEGMENT_T | ITEM::ARC_T
{
LINKED_ITEM* li = static_cast<LINKED_ITEM*>( item );
SEG::ecoord d = std::min( ( li->Anchor( 0 ) - aWhere ).SquaredEuclideanNorm(),
( li->Anchor( 1 ) - aWhere ).SquaredEuclideanNorm() );
if( d < dist[3] )
{
prioritized[3] = item;
dist[3] = d;
}
if( item->Layers().Overlaps( tl ) && d < dist[1] )
{
prioritized[1] = item;
dist[1] = d;
}
}
}
else if( item->OfKind( ITEM::SOLID_T ) && item->IsFreePad() )
{
// Allow free pads only when already inside pad
if( item->Shape()->Collide( aWhere ) )
{
prioritized[0] = item;
dist[0] = d;
dist[0] = 0;
}
}
else // ITEM::SEGMENT_T | ITEM::ARC_T
else if ( item->Net() == 0 && m_router->Settings().Mode() == RM_MarkObstacles )
{
LINKED_ITEM* li = static_cast<LINKED_ITEM*>( item );
SEG::ecoord d = std::min( ( li->Anchor( 0 ) - aWhere ).SquaredEuclideanNorm(),
( li->Anchor( 1 ) - aWhere ).SquaredEuclideanNorm() );
if( d < dist[3] )
{
prioritized[3] = item;
dist[3] = d;
}
if( item->Layers().Overlaps( tl ) && d < dist[1] )
{
prioritized[1] = item;
dist[1] = d;
}
// Allow unconnected items as last resort in RM_MarkObstacles mode
if( item->Layers().Overlaps( tl ) )
prioritized[4] = item;
}
}
else if( item->OfKind( ITEM::SOLID_T ) && item->IsFreePad() )
{
// Allow free pads only when already inside pad
if( item->Shape()->Collide( aWhere ) )
{
prioritized[0] = item;
dist[0] = 0;
}
}
else if ( item->Net() == 0 && m_router->Settings().Mode() == RM_MarkObstacles )
{
// Allow unconnected items as last resort in RM_MarkObstacles mode
if( item->Layers().Overlaps( tl ) )
prioritized[4] = item;
}
if( haveCandidates() )
break;
}
ITEM* rv = nullptr;
bool highContrast = ( frame()->GetDisplayOptions().m_ContrastModeDisplay != HIGH_CONTRAST_MODE::NORMAL );
for( int i = 0; i < candidateCount; i++ )
for( ITEM* item : prioritized )
{
ITEM* item = prioritized[i];
if( highContrast && item && !item->Layers().Overlaps( tl ) )
item = nullptr;