Cleanup.
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@ -1907,8 +1907,8 @@ void SCH_PAINTER::draw( const SCH_LINE* aLine, int aLayer )
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if( drawingShadows && !( aLine->IsBrightened() || aLine->IsSelected() ) )
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return;
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// Line end dangling status isn't updated until the line is finished drawing,
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// so don't warn them about ends that are probably connected
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// Line end dangling status isn't updated until the line is finished drawing, so don't warn
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// them about ends that are probably connected
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if( aLine->IsNew() && drawingDangling )
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return;
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@ -1921,10 +1921,12 @@ void SCH_PAINTER::draw( const SCH_LINE* aLine, int aLayer )
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if( ( aLine->IsWire() && aLine->IsStartDangling() )
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|| ( drawingShadows && aLine->IsSelected() && !aLine->HasFlag( STARTPOINT ) ) )
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{
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COLOR4D danglingColor =
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( drawingShadows && !aLine->HasFlag( STARTPOINT ) ) ? color.Inverted() : color;
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drawDanglingIndicator( aLine->GetStartPoint(), danglingColor,
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KiROUND( getLineWidth( aLine, drawingShadows ) ),
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COLOR4D indicatorColor( color );
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if( drawingShadows && !aLine->HasFlag( STARTPOINT ) )
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indicatorColor.Invert();
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drawDanglingIndicator( aLine->GetStartPoint(), indicatorColor, KiROUND( width ),
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aLine->IsWire() && aLine->IsStartDangling(), drawingShadows,
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aLine->IsBrightened() );
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}
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@ -1932,10 +1934,12 @@ void SCH_PAINTER::draw( const SCH_LINE* aLine, int aLayer )
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if( ( aLine->IsWire() && aLine->IsEndDangling() )
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|| ( drawingShadows && aLine->IsSelected() && !aLine->HasFlag( ENDPOINT ) ) )
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{
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COLOR4D danglingColor =
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( drawingShadows && !aLine->HasFlag( ENDPOINT ) ) ? color.Inverted() : color;
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drawDanglingIndicator( aLine->GetEndPoint(), danglingColor,
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KiROUND( getLineWidth( aLine, drawingShadows ) ),
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COLOR4D indicatorColor( color );
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if( drawingShadows && !aLine->HasFlag( ENDPOINT ) )
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indicatorColor.Invert();
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drawDanglingIndicator( aLine->GetEndPoint(), indicatorColor, KiROUND( width ),
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aLine->IsWire() && aLine->IsEndDangling(), drawingShadows,
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aLine->IsBrightened() );
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}
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@ -1988,22 +1992,21 @@ void SCH_PAINTER::draw( const SCH_LINE* aLine, int aLayer )
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SHAPE_SEGMENT line( aLine->GetStartPoint(), aLine->GetEndPoint() );
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STROKE_PARAMS::Stroke( &line, lineStyle, KiROUND( width ), &m_schSettings,
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[&]( const VECTOR2I& a, const VECTOR2I& b )
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{
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// DrawLine has problem with 0 length lines
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// so draw a line with a minimal length
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if( a == b )
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m_gal->DrawLine( a+1, b );
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else
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m_gal->DrawLine( a, b );
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} );
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[&]( const VECTOR2I& a, const VECTOR2I& b )
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{
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// DrawLine has problem with 0 length lines so enforce minimum
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if( a == b )
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m_gal->DrawLine( a+1, b );
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else
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m_gal->DrawLine( a, b );
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} );
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}
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}
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void SCH_PAINTER::draw( const SCH_SHAPE* aShape, int aLayer )
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{
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bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
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bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
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if( m_schSettings.IsPrinting() && drawingShadows )
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return;
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@ -2087,8 +2090,7 @@ void SCH_PAINTER::draw( const SCH_SHAPE* aShape, int aLayer )
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}
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else if( aLayer == LAYER_NOTES_BACKGROUND )
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{
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// Do not fill the shape in B&W print mode, to avoid to visible items
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// inside the shape
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// Do not fill the shape in B&W print mode, to avoid to visible items inside the shape
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if( aShape->IsFilled() && !m_schSettings.PrintBlackAndWhiteReq() )
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{
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m_gal->SetIsFill( true );
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@ -2645,7 +2647,7 @@ void SCH_PAINTER::draw( const SCH_SYMBOL* aSymbol, int aLayer )
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for( SCH_ITEM& tempItem : tempSymbol.GetDrawItems() )
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{
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tempItem.SetFlags( aSymbol->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED,
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tempItem.Move( (VECTOR2I) mapCoords( aSymbol->GetPosition() ) );
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tempItem.Move( mapCoords( aSymbol->GetPosition() ) );
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if( tempItem.Type() == LIB_TEXT_T )
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{
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