Revert "router: Disable writing clearance cache for items in local variables."
This reverts commit 6d71f27500
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Caused a performance drop in walkaround mode.
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cefc5268ab
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@ -127,8 +127,6 @@ public:
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int ClearanceEpsilon() const { return m_clearanceEpsilon; }
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void SetCacheWriteEnabled( bool aEnabled ) override { m_cacheWriteEnabled = aEnabled; }
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void ClearCacheForItem( const PNS::ITEM* aItem ) override;
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private:
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@ -152,7 +150,6 @@ private:
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PCB_ARC m_dummyArcs[2];
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PCB_VIA m_dummyVias[2];
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int m_clearanceEpsilon;
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bool m_cacheWriteEnabled;
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std::unordered_map<CLEARANCE_CACHE_KEY, int> m_clearanceCache;
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std::unordered_map<CLEARANCE_CACHE_KEY, int> m_holeClearanceCache;
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@ -166,8 +163,7 @@ PNS_PCBNEW_RULE_RESOLVER::PNS_PCBNEW_RULE_RESOLVER( BOARD* aBoard,
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m_board( aBoard ),
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m_dummyTracks{ { aBoard }, { aBoard } },
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m_dummyArcs{ { aBoard }, { aBoard } },
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m_dummyVias{ { aBoard }, { aBoard } },
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m_cacheWriteEnabled( true )
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m_dummyVias{ { aBoard }, { aBoard } }
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{
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if( aBoard )
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m_clearanceEpsilon = aBoard->GetDesignSettings().GetDRCEpsilon();
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@ -430,9 +426,7 @@ int PNS_PCBNEW_RULE_RESOLVER::Clearance( const PNS::ITEM* aA, const PNS::ITEM* a
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if( aUseClearanceEpsilon )
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rv -= m_clearanceEpsilon;
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if( m_cacheWriteEnabled )
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m_clearanceCache[key] = rv;
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m_clearanceCache[ key ] = rv;
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return rv;
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}
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@ -461,9 +455,7 @@ int PNS_PCBNEW_RULE_RESOLVER::HoleClearance( const PNS::ITEM* aA, const PNS::ITE
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if( aUseClearanceEpsilon )
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rv -= m_clearanceEpsilon;
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if( m_cacheWriteEnabled )
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m_holeClearanceCache[key] = rv;
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m_holeClearanceCache[ key ] = rv;
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return rv;
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}
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@ -492,9 +484,7 @@ int PNS_PCBNEW_RULE_RESOLVER::HoleToHoleClearance( const PNS::ITEM* aA, const PN
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if( aUseClearanceEpsilon )
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rv -= m_clearanceEpsilon;
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if( m_cacheWriteEnabled )
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m_holeToHoleClearanceCache[key] = rv;
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m_holeToHoleClearanceCache[ key ] = rv;
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return rv;
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}
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@ -477,10 +477,6 @@ NODE::OPT_OBSTACLE NODE::CheckColliding( const ITEM* aItemA, int aKindMask )
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const LINE* line = static_cast<const LINE*>( aItemA );
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const SHAPE_LINE_CHAIN& l = line->CLine();
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// s is a temporary item, we don't want to put it in the cache.
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if( m_ruleResolver )
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m_ruleResolver->SetCacheWriteEnabled( false );
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for( int i = 0; i < l.SegmentCount(); i++ )
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{
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const SEGMENT s( *line, l.CSegment( i ) );
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@ -490,13 +486,10 @@ NODE::OPT_OBSTACLE NODE::CheckColliding( const ITEM* aItemA, int aKindMask )
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return OPT_OBSTACLE( obs[0] );
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}
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if( m_ruleResolver )
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m_ruleResolver->SetCacheWriteEnabled( true );
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if( line->EndsWithVia() )
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{
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n += QueryColliding( &line->Via(), obs, aKindMask, 1 );
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if( n )
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return OPT_OBSTACLE( obs[0] );
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}
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@ -102,8 +102,6 @@ public:
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virtual wxString NetName( int aNet ) = 0;
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virtual void SetCacheWriteEnabled( bool aEnabled ) = 0;
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virtual void ClearCacheForItem( const ITEM* aItem ) {}
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};
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