OPENGL_GAL: optimized JP's bitmap drawing function to use textures
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fefc7b8172
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516cf47946
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@ -64,6 +64,94 @@ GLuint OPENGL_GAL::fontTexture = 0;
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bool OPENGL_GAL::isBitmapFontLoaded = false;
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SHADER* OPENGL_GAL::shader = NULL;
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namespace KIGFX {
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class GL_BITMAP_CACHE
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{
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public:
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GL_BITMAP_CACHE()
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{
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}
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~GL_BITMAP_CACHE();
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GLuint RequestBitmap( const BITMAP_BASE* aBitmap );
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private:
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struct CACHED_BITMAP
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{
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GLuint id;
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int w, h;
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};
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GLuint cacheBitmap( const BITMAP_BASE* aBitmap );
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std::map<const BITMAP_BASE*, CACHED_BITMAP> m_bitmaps;
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};
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};
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GL_BITMAP_CACHE::~GL_BITMAP_CACHE()
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{
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for ( auto b = m_bitmaps.begin(); b != m_bitmaps.end(); ++b )
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{
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glDeleteTextures( 1, &b->second.id );
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}
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}
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GLuint GL_BITMAP_CACHE::RequestBitmap( const BITMAP_BASE* aBitmap )
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{
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auto it = m_bitmaps.find( aBitmap) ;
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if ( it != m_bitmaps.end() )
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{
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return it->second.id;
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}
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else
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{
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return cacheBitmap( aBitmap );
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}
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}
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GLuint GL_BITMAP_CACHE::cacheBitmap( const BITMAP_BASE* aBitmap )
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{
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CACHED_BITMAP bmp;
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bmp.w = aBitmap->GetSizePixels().x;
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bmp.h = aBitmap->GetSizePixels().y;
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GLuint textureID;
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glGenTextures(1, &textureID);
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uint8_t *buf = new uint8_t [ bmp.w * bmp.h * 3];
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auto imgData = const_cast<BITMAP_BASE*>( aBitmap )->GetImageData();
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for( int y=0; y < bmp.h; y++ )
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for( int x = 0; x < bmp.w;x++)
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{
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auto *p = buf + ( bmp.w * y + x ) * 3;
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p[0] = imgData->GetRed( x, y );
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p[1] = imgData->GetGreen( x, y );
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p[2] = imgData->GetBlue( x, y );
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}
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glBindTexture( GL_TEXTURE_2D, textureID );
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glTexImage2D( GL_TEXTURE_2D, 0,GL_RGB, bmp.w, bmp.h, 0, GL_RGB, GL_UNSIGNED_BYTE, buf );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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delete [] buf;
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bmp.id = textureID;
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m_bitmaps[ aBitmap ] = bmp;
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return textureID;
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}
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OPENGL_GAL::OPENGL_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions, wxWindow* aParent,
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wxEvtHandler* aMouseListener, wxEvtHandler* aPaintListener,
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@ -103,6 +191,8 @@ OPENGL_GAL::OPENGL_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions, wxWindow* aParent,
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++instanceCounter;
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bitmapCache.reset( new GL_BITMAP_CACHE );
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compositor = new OPENGL_COMPOSITOR;
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compositor->SetAntialiasingMode( options.gl_antialiasing_mode );
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@ -903,40 +993,49 @@ void OPENGL_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aContro
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void OPENGL_GAL::DrawBitmap( const BITMAP_BASE& aBitmap )
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{
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int ppi = aBitmap.GetPPI();
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double worldIU_per_mm = 1/(worldUnitLength/2.54)/1000;
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double pix_size_iu = worldIU_per_mm * ( 25.4 / ppi );
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double worldIU_per_mm = 1.0 / ( worldUnitLength / 2.54 )/ 1000;
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double pix_size_iu = worldIU_per_mm * ( 25.4 / ppi );
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Save();
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double w = aBitmap.GetSizePixels().x * pix_size_iu;
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double h = aBitmap.GetSizePixels().y * pix_size_iu;
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auto xform = currentManager->GetTransformation();
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// Set the pixel scaling factor:
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currentManager->Scale( pix_size_iu, pix_size_iu, 0 );
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// The position of the bitmap is the bitmap center.
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// move the draw origin to the top left bitmap corner:
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currentManager->Translate( -aBitmap.GetSizePixels().x/2, -aBitmap.GetSizePixels().y/2, 0 );
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glm::vec4 v0 = xform * glm::vec4( -w/2, -h/2, 0.0, 0.0 );
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glm::vec4 v1 = xform * glm::vec4( w/2, h/2, 0.0, 0.0 );
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glm::vec4 trans = xform[3];
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isFillEnabled = true;
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isStrokeEnabled = false;
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auto id = bitmapCache->RequestBitmap( &aBitmap );
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// The pixel buffer of the initial bitmap:
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auto bm_pix_buffer = (( BITMAP_BASE&)aBitmap).GetImageData();
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auto oldTarget = GetTarget();
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for( int row = 0; row < aBitmap.GetSizePixels().y; row++ )
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{
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VECTOR2D pos( 0, row );
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glPushMatrix();
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glTranslated( trans.x, trans.y, trans.z );
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for( int col = 0; col < aBitmap.GetSizePixels().x; col++ )
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{
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pos.x = col;
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SetFillColor( COLOR4D( bm_pix_buffer->GetRed( col, row )/255.0,
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bm_pix_buffer->GetGreen( col, row )/255.0,
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bm_pix_buffer->GetBlue( col, row )/255.0,
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1.0 ) );
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VECTOR2D end = pos + 1.0; // Size of the rectangle = 1 pixel
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DrawRectangle( pos, end );
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}
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}
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SetTarget( TARGET_NONCACHED );
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glEnable(GL_TEXTURE_2D);
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glActiveTexture( GL_TEXTURE0 );
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glBindTexture( GL_TEXTURE_2D, id );
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glBegin( GL_QUADS );
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glTexCoord2f(0.0, 0.0);
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glVertex3f( v0.x, v0.y, layerDepth );
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glTexCoord2f(1.0, 0.0);
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glVertex3f( v1.x, v0.y, layerDepth );
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glTexCoord2f(1.0, 1.0);
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glVertex3f( v1.x, v1.y, layerDepth );
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glTexCoord2f(0.0, 1.0);
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glVertex3f( v0.x, v1.y, layerDepth );
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glEnd();
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Restore();
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SetTarget( oldTarget );
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glBindTexture( GL_TEXTURE_2D, 0 );
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glPopMatrix();
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}
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@ -1354,6 +1453,8 @@ void OPENGL_GAL::DeleteGroup( int aGroupNumber )
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void OPENGL_GAL::ClearCache()
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{
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bitmapCache.reset( new GL_BITMAP_CACHE );
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groups.clear();
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if( isInitialized )
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@ -53,6 +53,7 @@ struct bitmap_glyph;
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namespace KIGFX
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{
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class SHADER;
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class GL_BITMAP_CACHE;
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/**
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* @brief Class OpenGL_GAL is the OpenGL implementation of the Graphics Abstraction Layer.
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@ -326,6 +327,8 @@ private:
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///< when the window is visible
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bool isGrouping; ///< Was a group started?
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std::unique_ptr<GL_BITMAP_CACHE> bitmapCache;
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///< Update handler for OpenGL settings
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bool updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions ) override;
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@ -459,6 +459,7 @@ void PCB_DRAW_PANEL_GAL::setDefaultLayerDeps()
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m_view->SetLayerTarget( LAYER_RATSNEST, KIGFX::TARGET_OVERLAY );
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m_view->SetLayerDisplayOnly( LAYER_RATSNEST );
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m_view->SetLayerTarget( LAYER_WORKSHEET, KIGFX::TARGET_NONCACHED );
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m_view->SetLayerDisplayOnly( LAYER_WORKSHEET ) ;
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m_view->SetLayerDisplayOnly( LAYER_GRID );
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m_view->SetLayerDisplayOnly( LAYER_DRC );
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