Set UNPACK_ALIGNMENT properly for RGB bitmaps.

(cherry picked from commit 00904e8e23)
This commit is contained in:
Alex Shvartzkop 2023-10-24 06:58:46 +03:00
parent 480dfafb4f
commit 53fe2a7203
1 changed files with 2 additions and 0 deletions

View File

@ -184,6 +184,8 @@ GLuint GL_BITMAP_CACHE::cacheBitmap( const BITMAP_BASE* aBitmap )
m_freedTextureIds.pop_front();
}
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
if( imgData.HasAlpha() || imgData.HasMask() )
{
bmp.size = bmp.w * bmp.h * 4;