Tidy up some remaining triangulation cases
Found and fixed a few corner cases where triangulation point removal could reset expected points
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1b22c92177
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@ -74,7 +74,7 @@ public:
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m_result.Clear();
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if( !m_bbox.GetWidth() || !m_bbox.GetHeight() )
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return false;
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return true;
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/// Place the polygon Vertices into a circular linked list
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/// and check for lists that have only 0, 1 or 2 elements and
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@ -82,7 +82,7 @@ public:
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VERTEX* firstVertex = createList( aPoly );
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if( !firstVertex || firstVertex->prev == firstVertex->next )
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return false;
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return true;
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wxLogTrace( TRIANGULATE_TRACE, "Created list with %f area", firstVertex->area() );
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@ -383,6 +383,57 @@ private:
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wxLogTrace( TRIANGULATE_TRACE, msg );
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}
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/**
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* Simplify the line chain by removing points that are too close to each other.
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* If no points are removed, it returns nullptr.
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*/
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VERTEX* simplifyList( VERTEX* aStart )
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{
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if( !aStart || aStart->next == aStart->prev )
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return aStart;
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VERTEX* p = aStart;
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VERTEX* next = p->next;
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VERTEX* retval = aStart;
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int count = 0;
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double sq_dist = ADVANCED_CFG::GetCfg().m_TriangulateSimplificationLevel;
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sq_dist *= sq_dist;
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do
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{
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VECTOR2D diff = VECTOR2D( next->x - p->x, next->y - p->y );
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if( diff.SquaredEuclideanNorm() < sq_dist )
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{
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if( next == aStart )
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{
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retval = p;
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aStart->remove();
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count++;
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break;
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}
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next = next->next;
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p->next->remove();
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count++;
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retval = p;
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}
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else
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{
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p = next;
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next = next->next;
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}
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} while( p != aStart && next && p );
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wxLogTrace( TRIANGULATE_TRACE, "Removed %d points in simplifyList", count );
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if( count )
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return retval;
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return nullptr;
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}
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/**
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* Iterate through the list to remove NULL triangles if they exist.
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@ -394,10 +445,16 @@ private:
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VERTEX* removeNullTriangles( VERTEX* aStart )
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{
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VERTEX* retval = nullptr;
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VERTEX* p = aStart->next;
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size_t count = 0;
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while( p != aStart )
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if( ( retval = simplifyList( aStart ) ) )
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aStart = retval;
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wxASSERT( aStart->next && aStart->prev );
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VERTEX* p = aStart->next;
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while( p != aStart && p->next && p->prev )
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{
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// We make a dummy triangle that is actually part of the existing line segment
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// and measure its area. This will not be exactly zero due to floating point
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@ -414,25 +471,33 @@ private:
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p = p->prev;
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p->next->remove();
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retval = aStart;
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retval = p;
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++count;
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if( p == p->next )
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break;
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// aStart was removed above, so we need to reset it
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if( !aStart->next )
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aStart = p->prev;
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continue;
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}
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p = p->next;
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};
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/// We've removed all possible triangles
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if( !p->next || p->next == p || p->next == p->prev )
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return p;
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// We needed an end point above that wouldn't be removed, so
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// here we do the final check for this as a Steiner point
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VERTEX tmp( 0, 0.5 * ( aStart->prev->x + aStart->next->x ),
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0.5 * ( aStart->prev->y + aStart->next->y ), this );
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double null_area = 4.0 * std::abs( area( aStart->prev, &tmp, aStart->next ) );
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VERTEX tmp( 0, 0.5 * ( p->prev->x + p->next->x ),
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0.5 * ( p->prev->y + p->next->y ), this );
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double null_area = 4.0 * std::abs( area( p->prev, &tmp, p->next ) );
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if( std::abs( area( aStart->prev, aStart, aStart->next ) ) <= null_area )
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if( std::abs( area( p->prev, p, p->next ) ) <= null_area )
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{
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retval = p->next;
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p->remove();
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@ -574,7 +639,7 @@ private:
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* We've searched the entire polygon for available ears and there are still
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* un-sliced nodes remaining.
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*/
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if( aPoint == stop )
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if( aPoint == stop && aPoint->prev != aPoint->next )
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{
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VERTEX* newPoint;
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@ -584,6 +649,10 @@ private:
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// run the RemoveNullTriangles function after the first pass.
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if( ( internal_pass == 2 ) && ( newPoint = removeNullTriangles( aPoint ) ) )
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{
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// There are no remaining triangles in the list
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if( newPoint->next == newPoint->prev )
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break;
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aPoint = newPoint;
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stop = newPoint;
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continue;
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File diff suppressed because it is too large
Load Diff
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@ -56,7 +56,8 @@ BOOST_FIXTURE_TEST_CASE( RegressionTriangulationTests, TRIANGULATE_TEST_FIXTURE
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"issue6260",
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"issue7086",
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"issue14294",
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"issue17559"
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"issue17559",
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"bad_triangulation_case"
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};
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@ -68,9 +69,24 @@ BOOST_FIXTURE_TEST_CASE( RegressionTriangulationTests, TRIANGULATE_TEST_FIXTURE
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for( ZONE* zone : m_board->Zones() )
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{
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if( zone->GetIsRuleArea() )
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continue;
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for( PCB_LAYER_ID layer : zone->GetLayerSet().Seq())
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{
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auto poly = zone->GetFilledPolysList( layer );
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if( poly->OutlineCount() == 0 )
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continue;
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BOOST_CHECK_MESSAGE(
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poly->IsTriangulationUpToDate(),
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"Triangulation invalid for " + relPath + " layer " + LayerName( layer )
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+ " zone " + zone->GetFriendlyName() + " net '" + zone->GetNetname()
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+ "' with " + std::to_string( poly->OutlineCount() )
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+ " polygons at position " + std::to_string( poly->BBox().Centre().x )
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+ ", " + std::to_string( poly->BBox().Centre().y ) );
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double area = poly->Area();
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double tri_area = 0.0;
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@ -84,8 +100,11 @@ BOOST_FIXTURE_TEST_CASE( RegressionTriangulationTests, TRIANGULATE_TEST_FIXTURE
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double diff = std::abs( area - tri_area );
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// The difference should be less than 1e-4 square mm
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BOOST_CHECK_MESSAGE( diff < 1e8, "Triangulation area mismatch in " + relPath + " layer " + LayerName( layer ) + " difference: " + std::to_string( diff ) );
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// The difference should be less than 1e-3 square mm
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BOOST_CHECK_MESSAGE( diff < 1e9,
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"Triangulation area mismatch in " + relPath + " layer "
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+ LayerName( layer )
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+ " difference: " + std::to_string( diff ) );
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}
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}
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}
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