Enforce group selection to abide by L/R behavior
When selecting greedy (right to left), selecting any part of the group
will get the whole group. When selecting left to right, we must select
all items in the group to get the grouped items unless we are in the
group itself
Fixes https://gitlab.com/kicad/code/kicad/issues/11902
(cherry picked from commit e87ba10a5a
)
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48b520a098
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@ -797,12 +797,12 @@ bool PCB_SELECTION_TOOL::selectMultiple()
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* Left > Right : Select objects that are fully enclosed by selection
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* Right > Left : Select objects that are crossed by selection
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*/
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bool windowSelection = width >= 0 ? true : false;
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bool greedySelection = width >= 0 ? false : true;
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if( view->IsMirroredX() )
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windowSelection = !windowSelection;
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greedySelection = !greedySelection;
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m_frame->GetCanvas()->SetCurrentCursor( windowSelection ? KICURSOR::SELECT_WINDOW
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m_frame->GetCanvas()->SetCurrentCursor( !greedySelection ? KICURSOR::SELECT_WINDOW
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: KICURSOR::SELECT_LASSO );
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if( evt->IsCancelInteractive() || evt->IsActivate() )
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@ -853,13 +853,37 @@ bool PCB_SELECTION_TOOL::selectMultiple()
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selectionRect.Normalize();
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GENERAL_COLLECTOR collector;
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std::set<BOARD_ITEM*> group_items;
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for( PCB_GROUP* group : board()->Groups() )
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{
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// The currently entered group does not get limited
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if( m_enteredGroup == group )
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continue;
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std::unordered_set<BOARD_ITEM*>& newset = group->GetItems();
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// If we are not greedy and have selected the whole group, add just one item
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// to allow it to be promoted to the group later
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if( !greedySelection && selectionRect.Contains( group->GetBoundingBox() )
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&& newset.size() )
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{
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collector.Append( *newset.begin() );
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}
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for( BOARD_ITEM* group_item : newset )
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group_items.emplace( group_item );
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}
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for( auto it = candidates.begin(), it_end = candidates.end(); it != it_end; ++it )
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{
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BOARD_ITEM* item = static_cast<BOARD_ITEM*>( it->first );
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if( item && Selectable( item ) && item->HitTest( selectionRect, windowSelection ) )
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if( item && Selectable( item ) && item->HitTest( selectionRect, !greedySelection )
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&& ( greedySelection || !group_items.count( item ) ) )
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{
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collector.Append( item );
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}
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}
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// Apply the stateful filter
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