Better calculation of polygon clearance area of oval pads.
Fixes: lp:1665582 https://bugs.launchpad.net/kicad/+bug/1665582
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@ -68,34 +68,45 @@ void TransformOvalClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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wxPoint aStart, wxPoint aEnd, int aWidth,
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int aCircleToSegmentsCount, double aCorrectionFactor )
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{
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// To build the polygonal shape outside the actual shape, we use a bigger
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// radius to build rounded ends.
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// However, the width of the segment is too big.
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// so, later, we will clamp the polygonal shape with the bounding box
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// of the segment.
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int radius = aWidth / 2;
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wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
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radius = radius * aCorrectionFactor; // make segments outside the circles
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// end point is the coordinate relative to aStart
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wxPoint endp = aEnd - aStart;
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wxPoint startp = aStart;
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wxPoint corner;
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VECTOR2I polypoint;
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SHAPE_LINE_CHAIN polyshape;
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SHAPE_POLY_SET polyshape;
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radius = radius * aCorrectionFactor;
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polyshape.NewOutline();
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// normalize the position in order to have endp.x >= 0;
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// normalize the position in order to have endp.x >= 0
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// it makes calculations more easy to understand
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if( endp.x < 0 )
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{
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endp = aStart - aEnd;
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startp = aEnd;
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}
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// delta_angle is in rd
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// delta_angle is in radian
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double delta_angle = atan2( (double)endp.y, (double)endp.x );
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int seg_len = KiROUND( EuclideanNorm( endp ) );
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int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
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double delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
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// Compute the outlines of the segment, and creates a polygon
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// Note: the polygonal shape is built from the equivalent horizontal
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// segment starting ar 0,0, and ending at seg_len,0
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// add right rounded end:
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for( int ii = 0; ii < 1800; ii += delta )
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for( int ii = 0; ii < aCircleToSegmentsCount/2; ii++ )
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{
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corner = wxPoint( 0, radius );
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RotatePoint( &corner, ii );
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RotatePoint( &corner, delta*ii );
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corner.x += seg_len;
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polyshape.Append( corner.x, corner.y );
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}
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@ -105,23 +116,49 @@ void TransformOvalClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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polyshape.Append( corner.x, corner.y );
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// add left rounded end:
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for( int ii = 0; ii < 1800; ii += delta )
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for( int ii = 0; ii < aCircleToSegmentsCount/2; ii++ )
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{
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corner = wxPoint( 0, -radius );
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RotatePoint( &corner, ii );
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RotatePoint( &corner, delta*ii );
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polyshape.Append( corner.x, corner.y );
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}
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// Finish arc:
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corner = wxPoint( 0, radius );
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polyshape.Append( corner.x, corner.y );
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polyshape.SetClosed( true );
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// Now, clamp the polygonal shape (too big) with the segment bounding box
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// the polygonal shape bbox equivalent to the segment has a too big height,
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// and the right width
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if( aCorrectionFactor > 1.0 )
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{
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SHAPE_POLY_SET bbox;
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bbox.NewOutline();
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// Build the bbox (a horizontal rectangle).
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int halfwidth = aWidth / 2; // Use the exact segment width for the bbox height
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corner.x = -radius - 2; // use a bbox width slightly bigger to avoid
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// creating useless corner at segment ends
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corner.y = halfwidth;
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bbox.Append( corner.x, corner.y );
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corner.y = -halfwidth;
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bbox.Append( corner.x, corner.y );
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corner.x = radius + seg_len + 2;
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bbox.Append( corner.x, corner.y );
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corner.y = halfwidth;
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bbox.Append( corner.x, corner.y );
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// Now, clamp the shape
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polyshape.BooleanIntersection( bbox, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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// Note the final polygon is a simple, convex polygon with no hole
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// due to the shape of initial polygons
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}
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// Rotate and move the polygon to its right location
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polyshape.Rotate( delta_angle, VECTOR2I( 0, 0 ) );
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polyshape.Move( startp );
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aCornerBuffer.AddOutline( polyshape);
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aCornerBuffer.Append( polyshape);
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}
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/* Returns the centers of the rounded corners of a rect.
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