Make sure TH pads get collision layer highlighted.

Also cleans it up to centralise all the decision-making.

Fixes https://gitlab.com/kicad/code/kicad/issues/6925
This commit is contained in:
Jeff Young 2021-01-03 21:14:44 +00:00
parent d31b0a5e0d
commit 71215bcab3
6 changed files with 28 additions and 24 deletions

View File

@ -1337,15 +1337,12 @@ void PNS_KICAD_IFACE_BASE::SetDebugDecorator( PNS::DEBUG_DECORATOR *aDec )
m_debugDecorator = aDec; m_debugDecorator = aDec;
} }
void PNS_KICAD_IFACE::DisplayItem( const PNS::ITEM* aItem, int aColor, int aClearance, bool aEdit ) void PNS_KICAD_IFACE::DisplayItem( const PNS::ITEM* aItem, int aClearance, bool aEdit )
{ {
wxLogTrace( "PNS", "DisplayItem %p", aItem ); wxLogTrace( "PNS", "DisplayItem %p", aItem );
ROUTER_PREVIEW_ITEM* pitem = new ROUTER_PREVIEW_ITEM( aItem, m_view ); ROUTER_PREVIEW_ITEM* pitem = new ROUTER_PREVIEW_ITEM( aItem, m_view );
if( aColor >= 0 )
pitem->SetColor( KIGFX::COLOR4D( aColor ) );
if( aClearance >= 0 ) if( aClearance >= 0 )
{ {
pitem->SetClearance( aClearance ); pitem->SetClearance( aClearance );

View File

@ -59,8 +59,7 @@ public:
bool IsFlashedOnLayer( const PNS::ITEM* aItem, int aLayer ) const override { return true; }; bool IsFlashedOnLayer( const PNS::ITEM* aItem, int aLayer ) const override { return true; };
bool IsItemVisible( const PNS::ITEM* aItem ) const override { return true; } bool IsItemVisible( const PNS::ITEM* aItem ) const override { return true; }
void HideItem( PNS::ITEM* aItem ) override {} void HideItem( PNS::ITEM* aItem ) override {}
void DisplayItem( const PNS::ITEM* aItem, int aColor = 0, int aClearance = 0, void DisplayItem( const PNS::ITEM* aItem, int aClearance, bool aEdit = false ) override {}
bool aEdit = false ) override {}
void DisplayRatline( const SHAPE_LINE_CHAIN& aRatline, int aColor = -1 ) override {} void DisplayRatline( const SHAPE_LINE_CHAIN& aRatline, int aColor = -1 ) override {}
void AddItem( PNS::ITEM* aItem ) override; void AddItem( PNS::ITEM* aItem ) override;
void RemoveItem( PNS::ITEM* aItem ) override; void RemoveItem( PNS::ITEM* aItem ) override;
@ -117,8 +116,7 @@ public:
bool IsItemVisible( const PNS::ITEM* aItem ) const override; bool IsItemVisible( const PNS::ITEM* aItem ) const override;
bool IsFlashedOnLayer( const PNS::ITEM* aItem, int aLayer ) const override; bool IsFlashedOnLayer( const PNS::ITEM* aItem, int aLayer ) const override;
void HideItem( PNS::ITEM* aItem ) override; void HideItem( PNS::ITEM* aItem ) override;
void DisplayItem( const PNS::ITEM* aItem, int aColor = 0, int aClearance = 0, void DisplayItem( const PNS::ITEM* aItem, int aClearance, bool aEdit = false ) override;
bool aEdit = false ) override;
void DisplayRatline( const SHAPE_LINE_CHAIN& aRatline, int aColor = -1 ) override; void DisplayRatline( const SHAPE_LINE_CHAIN& aRatline, int aColor = -1 ) override;
void Commit() override; void Commit() override;
void AddItem( PNS::ITEM* aItem ) override; void AddItem( PNS::ITEM* aItem ) override;

View File

@ -294,16 +294,32 @@ void ROUTER::markViolations( NODE* aNode, ITEM_SET& aCurrent, NODE::ITEM_VECTOR&
{ {
std::unique_ptr<ITEM> tmp( itemToMark->Clone() ); std::unique_ptr<ITEM> tmp( itemToMark->Clone() );
int clearance; int clearance;
bool removeOriginal = true;
if( itemToMark->Marker() & MK_HOLE ) if( itemToMark->Marker() & MK_HOLE )
clearance = aNode->GetHoleClearance( currentItem, itemToMark ); clearance = aNode->GetHoleClearance( currentItem, itemToMark );
else else
clearance = aNode->GetClearance( currentItem, itemToMark ); clearance = aNode->GetClearance( currentItem, itemToMark );
m_iface->DisplayItem( tmp.get(), -1, clearance ); if( itemToMark->Layers().IsMultilayer() && !currentItem->Layers().IsMultilayer() )
itemToMark->SetLayer( currentItem->Layer() );
// Remove the obstacle itself from the view unless we're just marking its hole if( itemToMark->Kind() == ITEM::SOLID_T )
if( !(itemToMark->Marker() & MK_HOLE ) ) {
if( ( itemToMark->Marker() & PNS::MK_HOLE )
|| !m_iface->IsFlashedOnLayer( itemToMark, itemToMark->Layer() ) )
{
SOLID* solid = static_cast<SOLID*>( tmp.get() );
solid->SetShape( solid->Hole()->Clone() );
// Leave the pad flashing around the highlighted hole
removeOriginal = false;
}
}
m_iface->DisplayItem( tmp.get(), clearance );
if( removeOriginal )
aRemoved.push_back( itemToMark ); aRemoved.push_back( itemToMark );
}; };
@ -358,7 +374,7 @@ void ROUTER::updateView( NODE* aNode, ITEM_SET& aCurrent, bool aDragging )
for( ITEM* item : added ) for( ITEM* item : added )
{ {
int clearance = GetRuleResolver()->Clearance( item, nullptr ); int clearance = GetRuleResolver()->Clearance( item, nullptr );
m_iface->DisplayItem( item, -1, clearance, aDragging ); m_iface->DisplayItem( item, clearance, aDragging );
} }
for( ITEM* item : removed ) for( ITEM* item : removed )
@ -391,7 +407,7 @@ void ROUTER::movePlacing( const VECTOR2I& aP, ITEM* aEndItem )
const LINE* l = static_cast<const LINE*>( item ); const LINE* l = static_cast<const LINE*>( item );
int clearance = GetRuleResolver()->Clearance( item, nullptr ); int clearance = GetRuleResolver()->Clearance( item, nullptr );
m_iface->DisplayItem( l, -1, clearance ); m_iface->DisplayItem( l, clearance );
if( l->EndsWithVia() ) if( l->EndsWithVia() )
{ {
@ -402,7 +418,7 @@ void ROUTER::movePlacing( const VECTOR2I& aP, ITEM* aEndItem )
if( holeClearance + via.Drill() / 2 > viaClearance + via.Diameter() / 2 ) if( holeClearance + via.Drill() / 2 > viaClearance + via.Diameter() / 2 )
viaClearance = holeClearance + via.Drill() / 2 - via.Diameter() / 2; viaClearance = holeClearance + via.Drill() / 2 - via.Diameter() / 2;
m_iface->DisplayItem( &l->Via(), -1, viaClearance ); m_iface->DisplayItem( &l->Via(), viaClearance );
} }
} }

View File

@ -101,8 +101,7 @@ enum DRAG_MODE
virtual bool IsAnyLayerVisible( const LAYER_RANGE& aLayer ) const = 0; virtual bool IsAnyLayerVisible( const LAYER_RANGE& aLayer ) const = 0;
virtual bool IsItemVisible( const PNS::ITEM* aItem ) const = 0; virtual bool IsItemVisible( const PNS::ITEM* aItem ) const = 0;
virtual bool IsFlashedOnLayer( const PNS::ITEM* aItem, int aLayer ) const = 0; virtual bool IsFlashedOnLayer( const PNS::ITEM* aItem, int aLayer ) const = 0;
virtual void DisplayItem( const ITEM* aItem, int aColor = -1, int aClearance = -1, virtual void DisplayItem( const ITEM* aItem, int aClearance, bool aEdit = false ) = 0;
bool aEdit = false ) = 0;
virtual void DisplayRatline( const SHAPE_LINE_CHAIN& aRatline, int aColor = -1 ) = 0; virtual void DisplayRatline( const SHAPE_LINE_CHAIN& aRatline, int aColor = -1 ) = 0;
virtual void HideItem( ITEM* aItem ) = 0; virtual void HideItem( ITEM* aItem ) = 0;
virtual void Commit() = 0; virtual void Commit() = 0;

View File

@ -42,7 +42,8 @@ ROUTER_PREVIEW_ITEM::ROUTER_PREVIEW_ITEM( const PNS::ITEM* aItem, KIGFX::VIEW* a
{ {
m_view = aView; m_view = aView;
m_shape = NULL; m_shape = aItem ? aItem->Shape()->Clone() : nullptr;
m_clearance = -1; m_clearance = -1;
m_originLayer = m_layer = LAYER_SELECT_OVERLAY ; m_originLayer = m_layer = LAYER_SELECT_OVERLAY ;
@ -86,11 +87,6 @@ void ROUTER_PREVIEW_ITEM::Update( const PNS::ITEM* aItem )
m_color.a = 0.8; m_color.a = 0.8;
m_depth = BaseOverlayDepth - aItem->Layers().Start(); m_depth = BaseOverlayDepth - aItem->Layers().Start();
if( ( aItem->Marker() & PNS::MK_HOLE ) && aItem->Kind() == PNS::ITEM::SOLID_T && aItem->Hole() )
m_shape = aItem->Hole()->Clone();
else
m_shape = aItem->Shape()->Clone();
switch( aItem->Kind() ) switch( aItem->Kind() )
{ {
case PNS::ITEM::LINE_T: case PNS::ITEM::LINE_T:

View File

@ -61,8 +61,6 @@ public:
void Update( const PNS::ITEM* aItem ); void Update( const PNS::ITEM* aItem );
void StuckMarker( VECTOR2I& aPosition );
void Line( const SHAPE_LINE_CHAIN& aLine, int aWidth = 0, int aStyle = 0 ); void Line( const SHAPE_LINE_CHAIN& aLine, int aWidth = 0, int aStyle = 0 );
void Box( const BOX2I& aBox, int aStyle = 0 ); void Box( const BOX2I& aBox, int aStyle = 0 );
void Point ( const VECTOR2I& aPos, int aStyle = 0); void Point ( const VECTOR2I& aPos, int aStyle = 0);