Translated using Weblate (Chinese (Simplified))
Currently translated at 99.9% (6636 of 6637 strings) Translation: KiCad EDA/master source Translate-URL: https://hosted.weblate.org/projects/kicad/master-source/zh_Hans/
This commit is contained in:
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6d64d4ef8c
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718380493e
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: KiCad_zh_CN_Master_v0.0.32\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-12-31 06:36-0800\n"
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"PO-Revision-Date: 2021-01-03 08:32+0000\n"
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"PO-Revision-Date: 2021-01-03 20:48+0000\n"
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"Last-Translator: Rigo Ligo <rigoligo03@gmail.com>\n"
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"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
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"kicad/master-source/zh_Hans/>\n"
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@ -203,7 +203,7 @@ msgstr "网络 %s\t网络类 %s\t焊盘名称 %s"
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#: 3d-viewer/3d_canvas/eda_3d_canvas.cpp:786
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#, c-format
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msgid "Net %s\tNetClass %s"
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msgstr "网络 %s\t网络类 %s"
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msgstr "网络 %s网络类 %s"
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#: 3d-viewer/3d_rendering/3d_render_ogl_legacy/c3d_render_createscene_ogl_legacy.cpp:466
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msgid "Load OpenGL: board"
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@ -231,7 +231,7 @@ msgstr "重新载入时间 %.3f s"
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#: 3d-viewer/3d_rendering/3d_render_ogl_legacy/c3d_render_createscene_ogl_legacy.cpp:935
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#, c-format
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msgid "Loading %s"
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msgstr "加载 %s"
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msgstr "正在载入 %s"
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#: 3d-viewer/3d_rendering/3d_render_ogl_legacy/c3d_render_ogl_legacy.cpp:564
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#: 3d-viewer/3d_rendering/3d_render_raytracing/c3d_render_raytracing.cpp:179
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@ -240,11 +240,11 @@ msgstr "载入中..."
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#: 3d-viewer/3d_rendering/3d_render_raytracing/c3d_render_createscene.cpp:474
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msgid "Load Raytracing: board"
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msgstr "加载 Raytracing:电路板"
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msgstr "加载光线追踪:电路板"
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#: 3d-viewer/3d_rendering/3d_render_raytracing/c3d_render_createscene.cpp:676
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msgid "Load Raytracing: layers"
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msgstr "加载 Raytracing:层"
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msgstr "加载光线追踪:层"
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#: 3d-viewer/3d_rendering/3d_render_raytracing/c3d_render_raytracing.cpp:350
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#, c-format
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@ -434,16 +434,16 @@ msgstr "从丝印中减去阻焊"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:77
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msgid "Clip silkscreen at via annulus"
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msgstr "通过过孔环修剪丝印"
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msgstr "删除过孔周围的丝印"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:86
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msgid "Non plated pads copper as bare copper"
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msgstr "无镀铜焊盘,为裸铜"
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msgstr "除含镀层的焊盘外的铜层渲染为裸铜"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:87
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msgid ""
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"Display plated pads as plated but other copper as raw copper material. (Slow)"
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msgstr "显示电镀焊盘为电镀,其他铜为原料铜。(慢速)"
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msgstr "对有镀层的焊盘显示镀层颜色;其他的铜显示为原料铜色。(慢速)"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:98
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msgid "3D Model Visibility"
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@ -599,7 +599,7 @@ msgstr "过程纹理"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:438
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msgid "Add floor"
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msgstr "添加层"
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msgstr "显示背景板"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:452
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:262
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@ -608,7 +608,7 @@ msgstr "后期处理"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:473
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msgid "Number of Samples"
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msgstr "样本数量"
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msgstr "采样数"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:477
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msgid "Spread Factor %"
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@ -616,7 +616,7 @@ msgstr "扩散系数 %"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:481
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msgid "Recursive Level"
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msgstr "递归级"
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msgstr "递归深度"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:488
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msgid "Shadows"
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@ -632,7 +632,7 @@ msgstr "将投射到灯光方向以计算阴影点的光线数"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:520
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:543
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msgid "Random direction factor of the cast rays"
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msgstr "投射光线的随机方向因子"
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msgstr "投射光线方向的随机度"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:509
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:252
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@ -647,9 +647,7 @@ msgstr "将投射以计算反射点的光线数"
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msgid ""
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"Interactions number that a ray can travel through objects. (higher number of "
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"levels improve results, specially on very transparent boards)"
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msgstr ""
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"光线可以通过对象传播的交互作用数。(级别数量越多,结果越好,特别是在非常透明的"
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"板上)"
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msgstr "一束光线所能穿过的物体数量。(递归深度越大,效果越好,特别是在非常透明的板上)"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:532
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:247
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@ -662,7 +660,7 @@ msgstr "将投射以计算折射点的光线数"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:548
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msgid "Number of bounces that a ray can hit reflective objects"
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msgstr "光线可以击中反射对象的反弹次数"
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msgstr "一束光线所能在反光的物体上反射的次数"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:574
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:798
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@ -671,7 +669,7 @@ msgstr "灯光配置"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:582
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msgid "Ambient Camera Light"
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msgstr "环境光摄影机灯光"
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msgstr "相机环境光"
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#: 3d-viewer/3d_viewer/dialogs/dialog_3D_view_option_base.cpp:601
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msgid "Top Light"
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@ -803,7 +801,7 @@ msgstr "错误"
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#: 3d-viewer/3d_viewer/eda_3d_viewer.cpp:884
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msgid "Failed to copy image to clipboard"
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msgstr "复制图像到剪贴板失败"
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msgstr "无法将图像复制到剪贴板"
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#: 3d-viewer/3d_viewer/eda_3d_viewer.cpp:895
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msgid "Can't save file"
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@ -823,7 +821,7 @@ msgstr "铜箔颜色"
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#: 3d-viewer/3d_viewer/eda_3d_viewer.cpp:1032
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msgid "Board Body Color"
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msgstr "电路板颜色"
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msgstr "基板颜色"
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#: 3d-viewer/3d_viewer/eda_3d_viewer.cpp:1052
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msgid "Solder Paste Color"
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@ -971,19 +969,19 @@ msgstr "根据材质的漫反射颜色使用 CAD 颜色样式"
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:210
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msgid "Toggle Through Hole 3D models"
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msgstr "切换 3D 通孔模型"
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msgstr "切换直插 3D 模型"
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:210
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msgid "Toggle 3D models with 'Through hole' attribute"
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msgstr "切换通孔类型的 3D 模型"
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msgstr "切换直插元件的 3D 模型"
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:216
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msgid "Toggle SMD 3D models"
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msgstr "切换表面贴装 3D 模型"
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msgstr "切换贴片 3D 模型"
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:216
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msgid "Toggle 3D models with 'Surface mount' attribute"
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msgstr "切换表面贴装类型的 3D 模型"
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msgstr "切换贴片元件的 3D 模型"
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:222
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msgid "Toggle Virtual 3D models"
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@ -991,7 +989,7 @@ msgstr "切换虚拟 3D 模型"
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:222
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msgid "Toggle 3D models with 'Virtual' attribute"
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msgstr "切换虚拟类型的 3D 模型"
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msgstr "切换虚拟元件的 3D 模型"
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:227
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msgid "Show Model Bounding Boxes"
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@ -1049,7 +1047,7 @@ msgstr "显示 3D 轴线"
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:283
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msgid "Toggle zone display"
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msgstr "切换区域显示"
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msgstr "切换覆铜显示"
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#: 3d-viewer/3d_viewer/tools/3d_actions.cpp:288
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msgid "Toggle adhesive display"
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@ -1392,7 +1390,7 @@ msgstr "ECO2 用户层"
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#: bitmap2component/bitmap2cmp_gui_base.cpp:184
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msgid "Board Layer for Outline"
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msgstr "轮廓板层"
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msgstr "轮廓层"
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#: bitmap2component/bitmap2cmp_gui_base.cpp:186
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msgid ""
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@ -1401,7 +1399,7 @@ msgid ""
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"layer (but will be marked invisible)."
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msgstr ""
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"选择要放置轮廓的电路板图层。\n"
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"位号和值始终放置在丝印层上(但将标记为不可见)。"
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"位号和值始终放置在丝印层上(但会被标记为不可见)。"
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#: bitmap2component/bitmap2cmp_gui_base.h:100
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msgid "Bitmap to Component Converter"
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@ -1409,11 +1407,11 @@ msgstr "将位图转换成元件"
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#: common/base_units.cpp:481
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msgid "sq. mm"
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msgstr "sq. mm"
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msgstr "mm^2"
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#: common/base_units.cpp:483
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msgid "cu. mm"
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msgstr "cu. mm"
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msgstr "mm^3"
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#: common/base_units.cpp:493 common/eda_draw_frame.cpp:490
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#: eeschema/dialogs/dialog_junction_props_base.cpp:34
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#: common/base_units.cpp:495
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msgid "sq. mils"
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msgstr "sq. mils"
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msgstr "mil^2"
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#: common/base_units.cpp:497
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msgid "cu. mils"
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msgstr "cu. mils"
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msgstr "mil^3"
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#: common/base_units.cpp:507
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msgid "in"
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#: common/base_units.cpp:509
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msgid "sq. in"
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msgstr "sq. in"
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msgstr "in^2"
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#: common/base_units.cpp:511
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msgid "cu. in"
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msgstr "cu. in"
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msgstr "in^3"
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#: common/base_units.cpp:515
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#: eeschema/dialogs/panel_setup_formatting_base.cpp:71
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#: common/common.cpp:296
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#, c-format
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msgid "Cannot make path \"%s\" absolute with respect to \"%s\"."
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msgstr "不能设置 \"%s\" 为绝对路径 \"%s\"。"
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msgstr "无法获取文件 \"%s\" 在 \"%s\" 中的绝对路径。"
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#: common/common.cpp:315
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#, c-format
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#: common/confirm.cpp:155 common/confirm.cpp:182
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msgid "If you don't save, all your changes will be permanently lost."
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msgstr "如果你不保存,你的所有更改将永久丢失。"
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msgstr "如果不保存,所有更改将永久丢失。"
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#: common/confirm.cpp:156 common/confirm.cpp:183 common/tool/actions.cpp:65
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#: eeschema/symbol_editor/symbol_editor.cpp:753
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#: common/dialogs/dialog_color_picker.cpp:94
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msgid "Clear Color"
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msgstr "透明颜色"
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msgstr "清除颜色"
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#: common/dialogs/dialog_color_picker_base.cpp:31
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msgid "RGB"
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"只会被暂时覆盖。"
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#: common/dialogs/dialog_configure_paths.cpp:343
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#, fuzzy
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msgid ""
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"The next time KiCad is launched, any paths that have already\n"
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"been defined are honored and any settings defined in the path\n"
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"this behavior, either rename any conflicting entries or remove\n"
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"the external environment variable(s) from your system."
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msgstr ""
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"下次启动 KiCad 时,将支持已定义的任何路径,\n"
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"下次启动 KiCad 时,将使用已经定义的所有路径,\n"
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"并忽略在路径配置对话框中定义的任何设置。\n"
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"如果您不打算执行此行为,\n"
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"请重命名任何冲突的条目或从系统中删除外部环境变量。"
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"如果您不想 KiCad 这样做,请重命名任何冲突的条目,\n"
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"或从系统中删除外部环境变量。"
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#: common/dialogs/dialog_configure_paths.cpp:358
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#, c-format
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"Environment variables defined at the system or user level take precedence "
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"over the ones defined in this table. This means the values in this table "
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"are ignored."
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msgstr ""
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"为每个环境变量输入名称和路径。灰色条目为系统或用户级外部定义的名称。在系统或"
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"用户级定义的环境变量优先于该表中定义。这意味着该表中的值将被忽略。"
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msgstr "为每个环境变量输入名称和路径。灰色条目为系统或用户在外部定义的名称。在系统或用户级定义的环境变量优先于该表中定义。这意味着该表中的值将被忽略。"
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#: common/dialogs/dialog_configure_paths.cpp:582
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msgid ""
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#, c-format
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msgid ""
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"This scale results in an image which is too small (%.2f mm or %.1f mil)."
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msgstr "此比例的图像尺寸太小 (%.2f mm 或 %.1f mil)。"
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msgstr "此比例会使图像尺寸太小 (%.2f mm 或 %.1f mil)。"
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#: common/dialogs/dialog_image_editor.cpp:93
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#, c-format
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msgid ""
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"This scale results in an image which is very large (%.1f mm or %.2f in). Are "
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"you sure?"
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msgstr "此比例的图像尺寸非常大(%.1f mm 或 %.2f in)。你确定吗?"
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msgstr "此比例会使图像尺寸非常大(%.1f mm 或 %.2f in)。确定吗?"
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#: common/dialogs/dialog_image_editor_base.cpp:33
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msgid "Grey"
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