Fix Gerbview issue (does not display gerber images) when Gerbview is compiled with USE_WX_ZOOM defined.

This commit is contained in:
jean-pierre charras 2010-12-12 15:24:27 +01:00
parent 5daccd29dd
commit 756bfc04a9
1 changed files with 27 additions and 2 deletions

View File

@ -105,6 +105,19 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, int aDrawMode, const wxPo
// graphic layer per graphic layer, after the background is filled // graphic layer per graphic layer, after the background is filled
int bitmapWidth, bitmapHeight; int bitmapWidth, bitmapHeight;
// Store device context scale and origins:
double dc_scalex, dc_scaley;
wxPoint dev_org;
wxPoint logical_org;
aDC->GetDeviceOrigin( &dev_org.x, &dev_org.y );
aDC->GetLogicalOrigin( &logical_org.x, &logical_org.y );
aDC->GetUserScale( &dc_scalex, &dc_scaley);
// Blit function used below seems work OK only with scale = 1 and no offsets
aDC->SetUserScale( 1.0, 1.0 );
aDC->SetDeviceOrigin( 0,0 );
aDC->SetLogicalOrigin( 0,0 );
aPanel->GetClientSize( &bitmapWidth, &bitmapHeight ); aPanel->GetClientSize( &bitmapWidth, &bitmapHeight );
wxBitmap layerBitmap( bitmapWidth, bitmapHeight ); wxBitmap layerBitmap( bitmapWidth, bitmapHeight );
@ -114,7 +127,6 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, int aDrawMode, const wxPo
wxColour bgColor = MakeColour( g_DrawBgColor ); wxColour bgColor = MakeColour( g_DrawBgColor );
wxBrush bgBrush( bgColor, wxSOLID ); wxBrush bgBrush( bgColor, wxSOLID );
for( int layer = 0; layer < 32; layer++ ) for( int layer = 0; layer < 32; layer++ )
{ {
if( !GetBoard()->IsLayerVisible( layer ) ) if( !GetBoard()->IsLayerVisible( layer ) )
@ -124,6 +136,9 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, int aDrawMode, const wxPo
if( gerber == NULL ) // Graphic layer not yet used if( gerber == NULL ) // Graphic layer not yet used
continue; continue;
memoryDC.SetUserScale( dc_scalex, dc_scaley );
memoryDC.SetDeviceOrigin( dev_org.x, dev_org.y );
memoryDC.SetLogicalOrigin( logical_org.x, logical_org.y );
// Draw each layer into a bitmap first. Negative Gerber // Draw each layer into a bitmap first. Negative Gerber
// layers are drawn in background color. // layers are drawn in background color.
memoryDC.SetBackground( bgBrush ); memoryDC.SetBackground( bgBrush );
@ -176,13 +191,23 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, int aDrawMode, const wxPo
(wxDC*)&memoryDC, 0, 0, wxCOPY, true ); (wxDC*)&memoryDC, 0, 0, wxCOPY, true );
#else // Dick: seems a little faster, crisper #else // Dick: seems a little faster, crisper
// Blit function seems work OK only with scale = 1 and no offsets
memoryDC.SetUserScale( 1.0, 1.0 );
memoryDC.SetDeviceOrigin( 0,0 );
memoryDC.SetLogicalOrigin( 0,0 );
aDC->Blit( 0, 0, bitmapWidth, bitmapHeight, aDC->Blit( 0, 0, bitmapWidth, bitmapHeight,
(wxDC*)&memoryDC, 0, 0, wxOR, false ); &memoryDC, 0, 0, wxOR, false );
#endif #endif
} }
// Restore scale and offsets values:
aDC->SetUserScale( dc_scalex, dc_scaley );
aDC->SetDeviceOrigin( dev_org.x, dev_org.y );
aDC->SetLogicalOrigin( logical_org.x, logical_org.y );
m_PcbFrame->GetScreen()->ClrRefreshReq(); m_PcbFrame->GetScreen()->ClrRefreshReq();
} }