Reverted the last commit, apparently not every GLEW contains required definitions.
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@ -55,7 +55,7 @@ void OPENGL_COMPOSITOR::Initialize()
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// We need framebuffer objects for drawing the screen contents
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// Generate framebuffer and a depth buffer
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glGenFramebuffersEXT( 1, &m_framebuffer );
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer );
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glBindFramebufferEXT( GL_FRAMEBUFFER, m_framebuffer );
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m_currentFbo = m_framebuffer;
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// Allocate memory for the depth buffer
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