Reformatting.
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@ -229,7 +229,6 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent &aEvent )
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m_toolMgr->ProcessEvent( *evt );
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aEvent.Skip();
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}
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@ -44,7 +44,7 @@ TOOL_INTERACTIVE::~TOOL_INTERACTIVE()
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}
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OPT_TOOL_EVENT TOOL_INTERACTIVE::Wait ( const TOOL_EVENT_LIST & aEventList )
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OPT_TOOL_EVENT TOOL_INTERACTIVE::Wait( const TOOL_EVENT_LIST& aEventList )
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{
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return m_toolMgr->ScheduleWait( this, aEventList );
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}
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@ -46,14 +46,14 @@ template<class ReturnType, class Arg>
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template<class T>
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DELEGATE ( T* object, ReturnType (T::*ptr)( Arg ) )
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{
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m_ptr = reinterpret_cast<MemberPointer>(ptr);
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m_object = reinterpret_cast<void *> (object);
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m_ptr = reinterpret_cast<MemberPointer>( ptr );
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m_object = reinterpret_cast<void *>( object );
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};
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ReturnType operator()( Arg a ) const
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{
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DELEGATE<ReturnType, Arg> *casted = reinterpret_cast<DELEGATE<ReturnType, Arg> * >(m_object);
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DELEGATE<ReturnType, Arg> *casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object );
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return (casted->*m_ptr)(a);
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}
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@ -69,8 +69,7 @@ private:
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template<class ReturnType>
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class DELEGATE0 {
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public:
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typedef ReturnType (DELEGATE0<ReturnType>::*MemberPointer)( );
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typedef ReturnType ( DELEGATE0<ReturnType>::*MemberPointer )();
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typedef ReturnType _ReturnType;
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DELEGATE0 ()
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@ -80,15 +79,15 @@ template<class ReturnType>
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template<class T>
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DELEGATE0 ( T* object, ReturnType (T::*ptr)( ) )
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{
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m_ptr = reinterpret_cast<MemberPointer>(ptr);
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m_object = reinterpret_cast<void *> (object);
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m_ptr = reinterpret_cast<MemberPointer>( ptr );
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m_object = reinterpret_cast<void*>( object );
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};
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ReturnType operator()( ) const
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{
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DELEGATE0<ReturnType> *casted = reinterpret_cast<DELEGATE0<ReturnType> * >(m_object);
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return (casted->*m_ptr)();
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DELEGATE0<ReturnType>* casted = reinterpret_cast<DELEGATE0<ReturnType>*>( m_object );
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return ( casted->*m_ptr )();
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}
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private:
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@ -102,7 +102,7 @@ public:
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* @param aRequiredId is the id of the required layer.
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* @param aRequired tells if the required layer should be added or removed from the list.
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*/
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void SetRequired( int aLayerId, int aRequiredId, bool aRequired = true );
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void SetRequired( int aLayerId, int aRequiredId, bool aRequired = true );
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/**
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* Function CopySettings()
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@ -378,7 +378,7 @@ public:
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*/
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bool IsDirty() const;
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static const int VIEW_MAX_LAYERS = 128; ///* maximum number of layers that may be shown
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static const int VIEW_MAX_LAYERS = 128; ///* maximum number of layers that may be shown
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private:
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struct VIEW_LAYER
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@ -119,8 +119,8 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere, bool aAdditive )
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GENERAL_COLLECTORS_GUIDE guide = getEditFrame<PCB_EDIT_FRAME>()->GetCollectorsGuide();
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GENERAL_COLLECTOR collector;
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collector.Collect( pcb, GENERAL_COLLECTOR::AllBoardItems, wxPoint( aWhere.x, aWhere.y ),
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guide );
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collector.Collect( pcb, GENERAL_COLLECTOR::AllBoardItems,
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wxPoint( aWhere.x, aWhere.y ), guide );
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switch( collector.GetCount() )
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{
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@ -186,7 +186,7 @@ void SELECTION_TOOL::handleHighlight( const VECTOR2D& aP )
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void SELECTION_TOOL::selectMultiple()
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{
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OPT_TOOL_EVENT evt;
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VIEW *v = getView();
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VIEW* v = getView();
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v->Add( m_selArea );
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@ -217,7 +217,7 @@ void SELECTION_TOOL::selectMultiple()
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BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR *aCollector )
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{
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OPT_TOOL_EVENT evt;
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BOARD_ITEM *current = NULL;
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BOARD_ITEM* current = NULL;
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m_menu.reset( new CONTEXT_MENU() );
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m_menu->SetTitle( _( "Clarify selection" ) );
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