Allow DP meanders to (mostly) fit on adjacent segments.
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@ -446,7 +446,7 @@ bool DP_MEANDER_PLACER::CheckFit( MEANDER_SHAPE* aShape )
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return false;
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int w = aShape->Width();
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int clearance = w + m_settings.m_spacing;
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int clearance = w + w * 3;
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return m_result.CheckSelfIntersections( aShape, clearance );
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}
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